Three.js render .max & .fbx model file All In One
Three.js render .max & .fbx model file All In One
three.js 3d model loaders
https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders
https://github.com/mrdoob/three.js/blob/dev/examples/js/loaders/FBXLoader.js
3D Max
.max / .ma / .FBX / .tga / .png / .db
3dmax online viewer
.gltf & .glb
Where possible, we recommend using glTF (GL Transmission Format).
Both .GLB
and .GLTF
versions of the format are well supported.
Because glTF is focused on runtime asset delivery, it is compact to transmit and fast to load.
Features include meshes, materials, textures, skins, skeletons, morph targets, animations, lights, and cameras.
在可能的情况下,我们建议使用 glTF(GL 传输格式)。
.GLB 和 .GLTF 版本的格式都得到很好的支持。
由于 glTF 专注于运行时资产交付,因此传输紧凑且加载速度快。
功能包括网格、材质、纹理、皮肤、骨架、变形目标、动画、灯光和相机。
https://threejs.org/docs/#manual/en/introduction/Loading-3D-models
FBX2glTF
$ > FBX2glTF ~/models/butterfly.fbx
$ > FBX2glTF --binary --draco --verbose \
--input ~/models/source/butterfly.fbx \
--output ~/models/target/butterfly.glb
https://github.com/facebookincubator/FBX2glTF#fbx2gltf
https://github.com/facebookincubator/FBX2glTF/releases/download/v0.9.7/FBX2glTF-darwin-x64
demos
.FBX
.FBX
!== .fbx
大写好使 ✅
小写不好使 ❌
refs
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