对话框QDialog
main.cpp
#include <QApplication>
#include "finddialog.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
FindDialog *dialog = new FindDialog;
dialog->show();
return app.exec();
}
finddialog.h
#ifndef FINDDIALOG_H
#define FINDDIALOG_H
#include <QDialog>
//前置声明一些用到的Qt类,会告诉编译器类的存在,而不用提供类定义中的所有细节,这可以使编译过程更快一些
class QCheckBox;
class QLabel;
class QLineEdit;
class QPushButton;
class FindDialog : public QDialog
{
Q_OBJECT //对于所有定义了信号与槽的类,Q_OBJECT宏都是必须的
public:
FindDialog(QWidget *parent = 0); //parent参数指定了父窗口部件,默认值是一个空指针,意味着没有父对象
signals: //信号
void findNext(const QString &str, Qt::CaseSensitivity cs);
void findPrevious(const QString &str, Qt::CaseSensitivity cs);
private slots: //槽
void findClicked();
void enableFindButton(const QString &text);
private:
QLabel *label;
QLineEdit *lineEdit;
QCheckBox *caseCheckBox;
QCheckBox *backwardCheckBox;
QPushButton *findButton;
QPushButton *closeButton;
};
#endif
finddialog.cpp
#include <QtGui>
#include "finddialog.h"
FindDialog::FindDialog(QWidget *parent)
: QDialog(parent) //把parent传递给基类的构造函数
{
label = new QLabel(tr("Find &what:")); //tr()函数把它们翻译成其他语言的标记,在每个QObject对象以及包含有Q_OBJECT宏的子类中都有其声明
lineEdit = new QLineEdit;
label->setBuddy(lineEdit); //伙伴,就是一个窗口部件,可以在按下标签的快捷键时接收焦点
caseCheckBox = new QCheckBox(tr("Match &case")); // & 表示快捷键
backwardCheckBox = new QCheckBox(tr("Search &backward"));
findButton = new QPushButton(tr("&Find"));
findButton->setDefault(true); //设置为默认按钮,即用户按下Enter键时能够按下对应的按钮
findButton->setEnabled(false); //禁用
closeButton = new QPushButton(tr("Close"));
//由于QObject是FindDialog的父对象之一,所以可以省略connect()函数前面的QObject::前缀
connect(lineEdit, SIGNAL(textChanged(const QString &)),
this, SLOT(enableFindButton(const QString &)));
connect(findButton, SIGNAL(clicked()),
this, SLOT(findClicked()));
connect(closeButton, SIGNAL(clicked()),
this, SLOT(close()));
//布局
QHBoxLayout *topLeftLayout = new QHBoxLayout;
topLeftLayout->addWidget(label);
topLeftLayout->addWidget(lineEdit);
QVBoxLayout *leftLayout = new QVBoxLayout;
leftLayout->addLayout(topLeftLayout);
leftLayout->addWidget(caseCheckBox);
leftLayout->addWidget(backwardCheckBox);
QVBoxLayout *rightLayout = new QVBoxLayout;
rightLayout->addWidget(findButton);
rightLayout->addWidget(closeButton);
rightLayout->addStretch(); //伸展器
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addLayout(leftLayout);
mainLayout->addLayout(rightLayout);
setLayout(mainLayout);
setWindowTitle(tr("Find"));
setFixedHeight(sizeHint().height()); //sizeHint()返回一个窗口部件的理想的尺寸大小
}
void FindDialog::findClicked()
{
QString text = lineEdit->text();
Qt::CaseSensitivity cs =
caseCheckBox->isChecked() ? Qt::CaseSensitive
: Qt::CaseInsensitive;
if (backwardCheckBox->isChecked()) {
emit findPrevious(text, cs);
} else {
emit findNext(text, cs);
}
}
void FindDialog::enableFindButton(const QString &text)
{
findButton->setEnabled(!text.isEmpty());
}
运行效果:
附加小知识:
1:
创建窗口部件和布局时使用的是new,理应写一个delete的析构函数,但在qt中,在删除父对象的时候会自动删除其所属的所有子对象
2:
默认的Tab键顺序就是创建窗口部件时的顺序,要改变这个顺序,可以使用QWidget::setTabOrder()函数