Asio基本接口
Asio是C++的网络库,有boost和非boost这两种版本,这里涉及的都是非boost的版本。Asio官方文档
在使用Asio时可以只包含头文件asio.hpp
,如果知道所用接口具体在哪个头文件中定义,也可以直接包含该头文件。
buffer
头文件asio/buffer.hpp
asio::buffer
的接口很多,下面这些都是:
mutable_buffers_1 buffer(const mutable_buffer & b);
mutable_buffers_1 buffer(const mutable_buffer & b, std::size_t max_size_in_bytes);
const_buffers_1 buffer(const const_buffer & b);
const_buffers_1 buffer(const const_buffer & b, std::size_t max_size_in_bytes);
mutable_buffers_1 buffer(void * data, std::size_t size_in_bytes);
const_buffers_1 buffer(const void * data, std::size_t size_in_bytes);
// 模板
template< typename PodType, std::size_t N>
mutable_buffers_1 buffer( PodType (&data)[N]);
template<typename PodType, std::size_t N>
mutable_buffers_1 buffer(PodType (&data)[N], std::size_t max_size_in_bytes);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(const PodType (&data)[N]);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(const PodType (&data)[N], std::size_t max_size_in_bytes);
template<typename PodType, std::size_t N>
mutable_buffers_1 buffer(boost::array< PodType, N > & data);
template<typename PodType, std::size_t N>
mutable_buffers_1 buffer(boost::array< PodType, N > & data, std::size_t max_size_in_bytes);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(boost::array< const PodType, N > & data);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(boost::array< const PodType, N > & data, std::size_t max_size_in_bytes);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(const boost::array< PodType, N > & data);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(const boost::array< PodType, N > & data, std::size_t max_size_in_bytes);
template<typename PodType, std::size_t N>
mutable_buffers_1 buffer(std::array< PodType, N > & data);
template<typename PodType, std::size_t N>
mutable_buffers_1 buffer(std::array< PodType, N > & data, std::size_t max_size_in_bytes);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(std::array< const PodType, N > & data);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(std::array< const PodType, N > & data, std::size_t max_size_in_bytes);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(const std::array< PodType, N > & data);
template<typename PodType, std::size_t N>
const_buffers_1 buffer(const std::array< PodType, N > & data, std::size_t max_size_in_bytes);
template<typename PodType, typename Allocator>
mutable_buffers_1 buffer(std::vector< PodType, Allocator > & data);
template<typename PodType, typename Allocator>
mutable_buffers_1 buffer(std::vector< PodType, Allocator > & data, std::size_t max_size_in_bytes);
template<typename PodType, typename Allocator>
const_buffers_1 buffer(const std::vector< PodType, Allocator > & data);
template<typename PodType, typename Allocator>
const_buffers_1 buffer(const std::vector< PodType, Allocator > & data, std::size_t max_size_in_bytes);
template<typename Elem, typename Traits, typename Allocator>
const_buffers_1 buffer(const std::basic_string< Elem, Traits, Allocator > & data);
template<typename Elem, typename Traits, typename Allocator>
const_buffers_1 buffer(const std::basic_string< Elem, Traits, Allocator > & data, std::size_t max_size_in_bytes);
一般常用的是这几个:
mutable_buffers_1 buffer(void * data, std::size_t size_in_bytes);
一般用带有指定大小的比较方便,这样可以重复利用buffer,不需要去整一个恰好大小的buffer。
官方的例子:
char d1[128];
size_t bytes_transferred = sock.receive(asio::buffer(d1));
std::vector<char> d2(128);
bytes_transferred = sock.receive(asio::buffer(d2));
std::array<char, 128> d3;
bytes_transferred = sock.receive(asio::buffer(d3));
boost::array<char, 128> d4;
bytes_transferred = sock.receive(asio::buffer(d4));
注意,如果用的是STL容器,如vector,虽然它是可以动态调整大小的,但是buffer不会去调整它,所以传进去的vector的size决定了这个buffer所能容纳的数据量,而不是capacity决定的。buffer的其他接口还有buffer_size
获取大小、buffer_cast
类型转换、buffer_copy
拷贝,这里不谈了。
write
写的接口比较少,只有如下四个:
template<typename AsyncWriteStream, typename ConstBufferSequence, typename WriteHandler>
void-or-deduced async_write(AsyncWriteStream & s, const ConstBufferSequence & buffers, WriteHandler handler);
template<typename AsyncWriteStream, typename ConstBufferSequence, typename CompletionCondition, typename WriteHandler>
void-or-deduced async_write(AsyncWriteStream & s, const ConstBufferSequence & buffers, CompletionCondition completion_condition, WriteHandler handler);
template<typename AsyncWriteStream, typename Allocator, typename WriteHandler>
void-or-deduced async_write(AsyncWriteStream & s, basic_streambuf< Allocator > & b, WriteHandler handler);
template<typename AsyncWriteStream, typename Allocator, typename CompletionCondition, typename WriteHandler>
void-or-deduced async_write(AsyncWriteStream & s, basic_streambuf< Allocator > & b, CompletionCondition completion_condition, WriteHandler handler);
一般可以这样用:
char data[size] = ...;
asio::async_write(sock, asio::buffer(data, size), handler);