[Android] 使用Matrix矩阵类对图像进行缩放、旋转、对照度、亮度处理

    前一篇文章讲述了Android拍照、截图、保存并显示在ImageView控件中,该篇文章继续讲述Android图像处理技术,主要操作包含:通过打开相冊里的图片,使用Matrix对图像进行缩放、旋转、移动、对照度、亮度、饱和度操作,希望对大家有所帮助.

一. 显示打开图片

    首先,设置activity_main.xml布局例如以下所看到的:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/container"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    tools:context="com.example.cangeimagetest.MainActivity"
    tools:ignore="MergeRootFrame" >
    
    <LinearLayout 
        android:layout_width="match_parent"
    	android:layout_height="wrap_content"
    	android:orientation="vertical" >    
	    <Button
	        android:id="@+id/button1"
	        android:layout_width="match_parent"
	        android:layout_height="wrap_content"
	        android:text="选择图片" />
	    <TextView
	        android:id="@+id/textView1"
	        android:layout_width="match_parent"
	        android:layout_height="wrap_content"
	        android:visibility="invisible"
	        android:text="原图显示" />
	    <ImageView
	        android:id="@+id/imageView1"
	        android:layout_width="wrap_content"
	        android:layout_gravity="center_horizontal"
	        android:layout_height="wrap_content" />
	    <TextView
	        android:id="@+id/textView2"
	        android:layout_width="match_parent"
	        android:layout_height="wrap_content"
	        android:visibility="invisible"
	        android:text="变化后的图片" />
	    <ImageView
	        android:id="@+id/imageView2"
	        android:layout_gravity="center_horizontal"
	        android:layout_marginBottom="20dp" 
	        android:layout_width="wrap_content"
	        android:layout_height="wrap_content" />
    </LinearLayout>
    
    <LinearLayout 
        android:layout_width="match_parent"
    	android:layout_height="wrap_content"
    	android:orientation="horizontal"
    	android:layout_alignParentBottom="true" >
        <Button
	        android:id="@+id/button2"
	        android:layout_width="wrap_content"
	        android:layout_height="match_parent"
	        android:layout_weight="1"
	        android:text="缩小" />
        <Button
	        android:id="@+id/button3"
	        android:layout_width="wrap_content"
	        android:layout_height="match_parent"
	        android:layout_weight="1"
	        android:text="放大" />
        <Button
	        android:id="@+id/button4"
	        android:layout_width="wrap_content"
	        android:layout_height="match_parent"
	        android:layout_weight="1"
	        android:text="旋转" />
        <Button
	        android:id="@+id/button5"
	        android:layout_width="wrap_content"
	        android:layout_height="match_parent"
	        android:layout_weight="1"
	        android:text="饱和" />
        <Button
	        android:id="@+id/button6"
	        android:layout_width="wrap_content"
	        android:layout_height="match_parent"
	        android:layout_weight="1"
	        android:text="对照" />
    </LinearLayout>
</RelativeLayout>

    然后,在Mainctivity.java中public class MainActivity extends Activity函数加入代码例如以下:

private Button selectBn;
private ImageView imageShow;
private ImageView imageCreate;
private TextView textview1;
private TextView textview2;
private Bitmap bmp; //原始图片

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    selectBn = (Button) findViewById(R.id.button1);
    imageShow = (ImageView) findViewById(R.id.imageView1);
    imageCreate = (ImageView) findViewById(R.id.imageView2);
    textview1 = (TextView) findViewById(R.id.textView1);
    textview2 = (TextView) findViewById(R.id.textView2);
    
    //选择图片
    selectBn.setOnClickListener(new OnClickListener() {
    	@Override
    	public void onClick(View v) {
    		Intent intent = new Intent(Intent.ACTION_PICK, 
    				android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
    		startActivityForResult(intent, 0 );
    	}
    });
    if (savedInstanceState == null) {
        getFragmentManager().beginTransaction()
                .add(R.id.container, new PlaceholderFragment())
                .commit();
    }
}
//显示两张图片
protected void onActivityResult(int requestCode, int resultCode, Intent data) {  
	super.onActivityResult(requestCode, resultCode, data);
	if(resultCode==RESULT_OK) {
		ShowPhotoByImageView(data);     //显示照片
		CreatePhotoByImageView();          //创建图片
	}
}

    再调用自己定义函数实现显示图片:

//自己定义函数 显示打开的照片在ImageView1中
public void ShowPhotoByImageView(Intent data) {
	Uri imageFileUri = data.getData();
	DisplayMetrics dm = new DisplayMetrics();
	getWindowManager().getDefaultDisplay().getMetrics(dm);
	int width = dm.widthPixels;    //手机屏幕水平分辨率
	int height = dm.heightPixels;  //手机屏幕垂直分辨率
	Log.v("height", ""+height );
	Log.v("width", ""+width);
	try {
		// Load up the image's dimensions not the image itself
		BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options();
		bmpFactoryOptions.inJustDecodeBounds = true;
		bmp = BitmapFactory.decodeStream(getContentResolver().openInputStream(imageFileUri), null, bmpFactoryOptions);
		int heightRatio = (int)Math.ceil(bmpFactoryOptions.outHeight/(float)height);
		int widthRatio = (int)Math.ceil(bmpFactoryOptions.outWidth/(float)width);
		Log.v("bmpheight", ""+bmpFactoryOptions.outHeight);
		Log.v("bmpheight", ""+bmpFactoryOptions.outWidth);
		if(heightRatio>1&&widthRatio>1) {
			if(heightRatio>widthRatio) {
				bmpFactoryOptions.inSampleSize = heightRatio*2;
			}
			else {
				bmpFactoryOptions.inSampleSize = widthRatio*2;
			}
		}
		 //图像真正解码   
	    bmpFactoryOptions.inJustDecodeBounds = false;      		    
	    bmp = BitmapFactory.decodeStream(getContentResolver().openInputStream(imageFileUri), null, bmpFactoryOptions);  
	    imageShow.setImageBitmap(bmp); //将剪裁后照片显示出来  
	    textview1.setVisibility(View.VISIBLE);
	} catch(FileNotFoundException e) {
		e.printStackTrace();
	}
}
//创建第二张图片并显示
public void CreatePhotoByImageView() {
	try {
	    Bitmap createBmp = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(), bmp.getConfig());
    	Canvas canvas = new Canvas(createBmp); //画布 传入位图用于绘制
    	Paint paint = new Paint(); //画刷 改变颜色 对照度等属性
    	canvas.drawBitmap(bmp, 0, 0, paint);    //错误:没有图片 由于參数bmp写成createBmp
    	imageCreate.setImageBitmap(createBmp);
    	textview2.setVisibility(View.VISIBLE);
	} catch(Exception e) {
		e.printStackTrace();
	}
}

    显示的效果例如以下图所看到的,该图叫莱娜图(Lenna),是图像处理中常常使用的例子图.

二. Matrix操作

   然后通过Matrix对图像进行处理操作,在onCreate函数中加入点击事件:

//缩小图片
Button button2=(Button)findViewById(R.id.button2);
button2.setOnClickListener(new OnClickListener() {
	@Override
	public void onClick(View v) {
		SmallPicture();
	}
});
//放大图片
    Button button3=(Button)findViewById(R.id.button3);
    button3.setOnClickListener(new OnClickListener() {
		@Override
		public void onClick(View v) {
			BigPicture();
		}
	});
   //旋转图片
Button button4=(Button)findViewById(R.id.button4);
button4.setOnClickListener(new OnClickListener() {
	@Override
	public void onClick(View v) {
		TurnPicture();
	}
});
//图片饱和度改变
Button button5=(Button)findViewById(R.id.button5);
button5.setOnClickListener(new OnClickListener() {
	@Override
	public void onClick(View v) {
		SaturationPicture();
	}
});
//图片对照度改变
Button button6=(Button)findViewById(R.id.button6);
button6.setOnClickListener(new OnClickListener() {
	@Override
	public void onClick(View v) {
		ContrastPicture();
	}
});

    最后分别自己定义函数各操作实现,代码例如以下:

//缩小图片
private void SmallPicture() {
	Matrix matrix = new Matrix();
	//缩放区间 0.5-1.0
	if(smallbig>0.5f)
		smallbig=smallbig-0.1f;
	else
		smallbig=0.5f;
	//x y坐标同一时候缩放
	matrix.setScale(smallbig,smallbig,bmp.getWidth()/2,bmp.getHeight()/2); 
	Bitmap createBmp = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(), bmp.getConfig());
	Canvas canvas = new Canvas(createBmp); //画布 传入位图用于绘制
	Paint paint = new Paint(); //画刷 改变颜色 对照度等属性
    	canvas.drawBitmap(bmp, matrix, paint);
    	imageCreate.setBackgroundColor(Color.RED);
    	imageCreate.setImageBitmap(createBmp);
    	textview2.setVisibility(View.VISIBLE);
    }
  //放大图片
private void BigPicture() {
	Matrix matrix = new Matrix();
	//缩放区间 0.5-1.0
	if(smallbig<1.5f)
		smallbig=smallbig+0.1f;
	else
		smallbig=1.5f;
	//x y坐标同一时候缩放
	matrix.setScale(smallbig,smallbig,bmp.getWidth()/2,bmp.getHeight()/2); 
	Bitmap createBmp = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(), bmp.getConfig());
	Canvas canvas = new Canvas(createBmp); 
	Paint paint = new Paint(); 
	canvas.drawBitmap(bmp, matrix, paint);
	imageCreate.setBackgroundColor(Color.RED);
	imageCreate.setImageBitmap(createBmp);
	textview2.setVisibility(View.VISIBLE);
}
//旋转图片
private void TurnPicture() {
	Matrix matrix = new Matrix();
	turnRotate=turnRotate+15;
	//选择角度 饶(0,0)点选择 正数顺时针 负数逆时针 中心旋转
	matrix.setRotate(turnRotate,bmp.getWidth()/2,bmp.getHeight()/2); 
	Bitmap createBmp = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(), bmp.getConfig());
	Canvas canvas = new Canvas(createBmp); 
	Paint paint = new Paint(); 
	canvas.drawBitmap(bmp, matrix, paint);
	imageCreate.setBackgroundColor(Color.RED);
	imageCreate.setImageBitmap(createBmp);
	textview2.setVisibility(View.VISIBLE);
}
//改变图像饱和度
private void SaturationPicture() {
	//设置饱和度 0表示灰度图像 大于1饱和度添加 0-1饱和度减小
	ColorMatrix cm = new ColorMatrix();
	cm.setSaturation(saturation);
	Paint paint = new Paint(); 
	paint.setColorFilter(new ColorMatrixColorFilter(cm));
	//显示图片
	Matrix matrix = new Matrix();
	Bitmap createBmp = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(), bmp.getConfig());
	Canvas canvas = new Canvas(createBmp); 
	canvas.drawBitmap(bmp, matrix, paint);
	imageCreate.setImageBitmap(createBmp);
	textview2.setVisibility(View.VISIBLE);
	saturation=saturation+0.1f;
	if(saturation>=1.5f) {
		saturation=0f;
	}
}
//设置图片对照度
private void ContrastPicture() {
	ColorMatrix cm = new ColorMatrix();
	float brightness = -25;  //亮度
	float contrast = 2;        //对照度
	cm.set(new float[] {
		contrast, 0, 0, 0, brightness,
		0, contrast, 0, 0, brightness,
		0, 0, contrast, 0, brightness,
		0, 0, 0, contrast, 0
	});
	Paint paint = new Paint(); 
	paint.setColorFilter(new ColorMatrixColorFilter(cm));
	//显示图片
	Matrix matrix = new Matrix();
	Bitmap createBmp = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(), bmp.getConfig());
	Canvas canvas = new Canvas(createBmp); 
	canvas.drawBitmap(bmp, matrix, paint);
	imageCreate.setImageBitmap(createBmp);
	textview2.setVisibility(View.VISIBLE);
}

    同一时候自己定义变量例如以下:

//图片变换參数
private float smallbig=1.0f;   //缩放比例
private int turnRotate=0;       //旋转度数
private float saturation=0f;    //饱和度

    它的执行结果例如以下图所看到的:
   
   
   
    须要指出的是:该项目只讲述处理的过程,并没有考虑非常多因素,如:有的图像显示可能超出屏幕,没有加载图片点击处理button报错,横竖屏切换导致不显示图片,最以下button可能被遮挡,图像放大画布没有变,由于为觉得显示一张改变后的图片效果更好,而该project不过对照.图像缩放移动触屏变换更好,下一篇讲述.
    XML布局推荐:http://www.apkbus.com/forum.php?mod=viewthread&tid=44949
    解决画布跟着图片放大:http://www.eoeandroid.com/thread-3162-1-1.html

三. Matrix处理的原理

    Android中能够通过Matrix和ColorMatrix对图像进行处理.
   
1.Matrix
    图像空间变换,包含旋转、剪裁、缩放或移动.Matrix类中每一个数字都将应用于图像上每一个点的3个坐标x\y\z之中的一个.
   
例如以下代码通过setValues设置值.(1,0,0)表示x坐标转换x=1x+0y+0z,相同y=0x+1y+0z,z=0x+0y+1z.该矩阵不做不论什么变换.假设第一行改为(.5f,0,0),那么图像在x轴上将图像压缩50%.移动见setTranslate()函数.

Matrix matrix = new Matrix();
matrix.setValues(new float[] {
        1, 0, 0,
        0, 1, 0,
        0, 0, 1
});

    2.ColorMatrix
    在Canvas(画布)对象上绘制时既可使用Matrix方法,也可使用ColorMatrix来改变在Canvas对象上绘制的Paint(画刷)对象.对图像的像素处理时,每一个像素由RGBA值组成(Red Green Blue Alpha).详细方法推荐博文:http://www.cnblogs.com/leon19870907/articles/1978065.html
    最后希望该文章对大家有所帮助,尤其是Android刚開始学习的人.该文章是讲述Android使用Matrix处理图片的基础文章,假设有不足或错误地方,请见谅~參考资料《Android多媒体开发高级编程 著:Shawn Van Every
    下载地址:http://download.csdn.net/detail/eastmount/8082043
(By:Eastmount 2014-10-26 夜2点
http://blog.csdn.net/eastmount)
 

posted @ 2017-06-16 09:18  wzjhoutai  阅读(376)  评论(0编辑  收藏  举报