摘要: 转自:http://blog.csdn.net/wangyuchun_799/article/details/7736928,尊重原创! 3.1创建渲染缓冲区 GLuint m_renderbuffer;//创建一个渲染缓冲区对象 glGenRenderbuffers(1, &m_renderbuf 阅读全文
posted @ 2017-05-09 19:49 little_star 阅读(1940) 评论(0) 推荐(0) 编辑