netty第一个例子
引入netty
<dependency> <groupId>io.netty</groupId> <artifactId>netty-all</artifactId> <version>4.1.25.Final</version> </dependency>
服务器端代码
import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; import io.netty.util.ReferenceCountUtil; public class DiscardSServerHandler extends ChannelInboundHandlerAdapter { @Override public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { ByteBuf in = (ByteBuf) msg; try { while(in.isReadable()) { System.out.println((char)in.readByte()); System.out.flush(); } } finally { ReferenceCountUtil.release(msg); } } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception { cause.printStackTrace(); ctx.close(); } }
import io.netty.bootstrap.ServerBootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelInitializer; import io.netty.channel.ChannelOption; import io.netty.channel.EventLoopGroup; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.SocketChannel; import io.netty.channel.socket.nio.NioServerSocketChannel; public class DiscardServer { public static void main(String[] args) throws Exception { int port = 8080; if(args.length > 0) { port = Integer.parseInt(args[0]); } new DiscardServer(port).run(); } private int port; public DiscardServer(int port) { this.port = port; } public void run() throws Exception { EventLoopGroup bossGroup = new NioEventLoopGroup(); EventLoopGroup workerGroup = new NioEventLoopGroup(); try { ServerBootstrap b = new ServerBootstrap(); b.group(bossGroup, workerGroup) .channel(NioServerSocketChannel.class) .childHandler(new ChannelInitializer<SocketChannel>() { @Override protected void initChannel(SocketChannel ch) throws Exception { ch.pipeline().addLast(new DiscardSServerHandler()); } }) .option(ChannelOption.SO_BACKLOG, 128) .childOption(ChannelOption.SO_KEEPALIVE, true); ChannelFuture f = b.bind(port).sync(); f.channel().closeFuture().sync(); } finally { workerGroup.shutdownGracefully(); bossGroup.shutdownGracefully(); } } }
积沙成塔