装饰者模式(C#)实现

      我喜欢户外,然后常常去逛户外装备的店子,一般买了自行车等大件,再买登山包,登山鞋等配件就会有优惠。比如买了辆Giant的车,然后买个bag就有优惠,本案例将配件作为装饰者,简单的实现装饰者模式,对于继承,多态掌握的还是很迷惑。有错误还请各位看官帮忙指出,仪器共同进步!

首先定义一个超类Buybike

 public abstract class Buybike
    {
        protected string description="To Get a Bike";
        public virtual string getDescription()
        {
            return description;
        }
        public abstract string Cost();
    }

超类下面定义一个装饰者超类OtherDecorator(所有装饰者【案例中配件】的父类)

 
public abstract class OtherDecorator:Buybike
    {
        //只是为了将装饰者全部置于其下,无具体实现方法
    }
下面是两个被装饰的类Giant Merida(捷安特,美利达)
class Merida:Buybike
    {
        public Merida()
        {
            description = "Merida";
        }
        public override string Cost()
        {
            return "2000RMB";
        }
    }
public class Giant : Buybike
    {
        public Giant()
        {
            description = "Giant";
        }
        public override string Cost()
        {
            return "3000RMB";
        }

    }
接下去是所有装饰者(配件),全部继承自OtherDecorator
class AddShirt:OtherDecorator
    {
        private  Buybike buyBike;
        public AddShirt(Buybike buyBike)
        {
            this.buyBike = buyBike;
        }
        public override string getDescription()
        {
            return buyBike.getDescription() + "Add a shirt";
        }

        public override string Cost()
        {
            return buyBike.Cost() + "shirt's money:600RMB";
        }
    }
class AddShoes:OtherDecorator
    {
        private  Buybike buyBike;
        public AddShoes(Buybike buyBike)
        {
            this.buyBike = buyBike;
        }
        
        public override string getDescription()
        {
            return buyBike.getDescription() + "Add a shoes";
        }

        public override string Cost()
        {
            return buyBike.Cost() + "shoe's money:300RMB";
        }
    }
class AddBag:OtherDecorator
    {
        private  Buybike buyBike;
        public AddBag(Buybike buyBike)
        {
            this.buyBike = buyBike;
        }
        public override string getDescription()
        {
            return buyBike.getDescription() + "Add a bag";
        }

        public override string Cost()
        {
            return buyBike.Cost() + "bag's money:200RMB";
        }
	}	

程序运行如下:

    class Program
    {
        static void Main(string[] args)
        {
            Buybike a= new Giant();
            a = new AddBag(a);
            a = new AddShirt(a);
            Console.WriteLine(a.Cost());
            Console.WriteLine(a.getDescription());
        }
    }

此模式好处:装饰者和被装饰者从相同基类派生,类型之间的转化非常方便,适合多态的实现。

具体到例子,此处的a具体到是一个基类变量,把它指到下面的子类不必进行类型转化,而且a具体是什么类型,得在运行时才能确定,程序耦合度大大降低。

posted @ 2011-12-13 15:32  wyixin  阅读(684)  评论(0编辑  收藏  举报