vtk回调函数
格式1:
1. 定义回调函数,
void MyCallbackFunc( vtkObject* caller, long unsigned int eventId, void* clientData, void* callData )
{
//输出鼠标点击的次数
std::cout<<"You have clicked: "<<++pressCounts<<" times."<<std::endl;
}
caller是调用该回调函数的对象,一般是renderWindowInteractor/其他VTKWidget类;eventId是处理的事件代号;clientData是传递到该函数中的数据;callData是随着触发的event一起传递的数据;
2. 创建一个vtkCallbackCommand对象
vtkSmartPointer<vtkCallbackCommand> mouseCallback =
vtkSmartPointer<vtkCallbackCommand>::New();
mouseCallback->SetCallback (MyCallbackFunc );
3. 观察者列表
interactor->AddObserver(vtkCommand::LeftButtonPressEvent, mouseCallback);
格式2:(派生法)
从vtkCommand派生出子类,接着实现vtkCommand::Execute()虚函数;(在普通的虚函数后面加上"=0"这样就声明了一个pure virtual function)
class vtkImageViewerMyCallback : public vtkCommand
{
public:
static vtkImageViewerMyCallback *New() { return new vtkImageViewerMyCallback; }
void Execute(vtkObject *caller, unsigned long event, void *vtkNotUsed(callData))
{
//把要实现的功能放在这里
}
//调用方法与上面的方法类似
int main()
{
vtkImageViewerMyCallback *cbk = vtkImageViewerMyCallback::New();
//AddObserver是为了把事件,响应函数和VTK联系在一起
this->InteractorStyleMy->AddObserver(vtkCommand::MouseMoveEvent, cbk);
cbk->Delete();
}
格式3:(交互器法)
继承已有的默认interactor style对希望设置的事件做出相应的响应,该方法可看作对若干个event的集合,但缺点是只能对renderWindowInteractor进行设置。
class MyStyle : public vtkInteractorStyleImage
{
public:
static MyStyle* New();
vtkTypeMacro(MyStyle, vtkInteractorStyleImage);
virtual void OnLeftButtonDown()
{
std::cout << "Pressed left mouse button." << std::endl;
// Forward events
vtkInteractorStyleImage::OnLeftButtonDown();
}
virtual void OnRightButtonDown()
{
std::cout << "Pressed right mouse button." << std::endl;
}
virtual void OnRightButtonUp()
{
std::cout << "Release right mouse button." << std::endl;
}
virtual void OnMouseMove()
{
int *pos = this->GetInteractor()->GetEventPosition();
std::cout << pos[0] << " " << pos[1] << " " << pos[2] << std::endl;
}
virtual void OnLeftButtonUp()
{
std::cout << "Release right mouse button." << std::endl;
}
};

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