vtk三角网剖分
主要流程:1. 获取三角网格数据
2. 三角网剖分
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | string Trim(string& str) { //str.find_first_not_of(" \t\r\n"),在字符串str中从索引0开始,返回首次不匹配"\t\r\n"的位置 str.erase(0, str.find_first_not_of( " \t\r\n" )); str.erase(str.find_last_not_of( " \t\r\n" ) + 1); return str; } int main() { vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); double x, y, z; ifstream fin( "D:\\QTData\\Vtk-new\\ceshi1.csv" ); //打开文件流操作-绝对路径 string line; while (getline(fin, line)) //整行读取,换行符“\n”区分,遇到文件尾标志eof终止读取 { //cout <<"原始字符串:"<< line << endl; //整行输出 istringstream sin (line); //将整行字符串line读入到字符串流istringstream中 vector<string> fields; //声明一个字符串向量 string field; while (getline( sin , field, ',' )) //将字符串流sin中的字符读入到field字符串中,以逗号为分隔符 { fields.push_back(field); //将刚刚读取的字符串添加到向量fields中 } string sx = Trim(fields[0]); string sy = Trim(fields[1]); string sz = Trim(fields[2]); //字符串转换成double型数字 istringstream streamx, streamy, streamz; streamx.str(sx), streamy.str(sy), streamz.str(sz); streamx >> x, streamy >> y, streamz >> z; points->InsertNextPoint(x, y, z); //新读取的数据赋予点的几何结构 } fin.close(); //关闭文件 vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New(); polyData->SetPoints(points); vtkSmartPointer<vtkCellArray> aCellArray = vtkSmartPointer<vtkCellArray>::New(); vtkSmartPointer<vtkPolyData> boundary = vtkSmartPointer<vtkPolyData>::New(); boundary->SetPoints(polyData->GetPoints()); boundary->SetPolys(aCellArray); vtkSmartPointer<vtkDelaunay2D> delaunay = vtkSmartPointer<vtkDelaunay2D>::New(); #if VTK_MAJOR_VERSION <= 5 delaunay->SetInput(polyData->GetOutput()); delaunay->SetSource(boundary); #else delaunay->SetInputData(polyData); delaunay->SetSourceData(boundary); #endif delaunay->Update(); vtkSmartPointer<vtkPolyDataMapper> meshMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); meshMapper->SetInputConnection(delaunay->GetOutputPort()); vtkSmartPointer<vtkActor> meshActor = vtkSmartPointer<vtkActor>::New(); meshActor->SetMapper(meshMapper); meshActor->GetProperty()->SetEdgeColor(0, 0, 1); meshActor->GetProperty()->SetInterpolationToFlat(); meshActor->GetProperty()->SetRepresentationToWireframe(); vtkSmartPointer<vtkPolyDataMapper> boundaryMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); #if VTK_MAJOR_VERSION <= 5 boundaryMapper->SetInputConnection(boundary->GetProducerPort()); #else boundaryMapper->SetInputData(boundary); #endif boundaryMapper->Update(); vtkSmartPointer<vtkActor> boundaryActor = vtkSmartPointer<vtkActor>::New(); boundaryActor->SetMapper(boundaryMapper); boundaryActor->GetProperty()->SetColor(1, 0, 0); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(meshActor); renderer->AddActor(boundaryActor); renderer->SetBackground(.3, .6, .3); renderWindow->Render(); renderWindowInteractor->Start(); } |
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