vue实现录音功能js-audio-recorder带波浪图

实现效果:可得到三种录音数据,pcm,wav,mp3 等

官方api入口:点我(网不好的童鞋可以看最下面的api截图)

官方案例入口:点我

官方源码git入口:点我

一:安装插件 js-audio-recorder

cnpm i js-audio-recorder --s

二:安装将格式转换为mp3的插件 lamejs

cnpm install lamejs --s

三:附上实现源码:

vue2录音操作功能
 <template>
  <div class="home" style="margin:1vw;">
    <Button type="success" @click="getPermission()" style="margin:1vw;">获取麦克风权限</Button>
    <br/>
    <Button type="info" @click="startRecorder()"  style="margin:1vw;">开始录音</Button>
    <Button type="info" @click="resumeRecorder()" style="margin:1vw;">继续录音</Button>
    <Button type="info" @click="pauseRecorder()" style="margin:1vw;">暂停录音</Button>
    <Button type="info" @click="stopRecorder()" style="margin:1vw;">结束录音</Button>
    <br/>
    <Button type="success" @click="playRecorder()" style="margin:1vw;">录音播放</Button>
    <Button type="success" @click="pausePlayRecorder()" style="margin:1vw;">暂停录音播放</Button>
    <Button type="success" @click="resumePlayRecorder()" style="margin:1vw;">恢复录音播放</Button>
    <Button type="success" @click="stopPlayRecorder()" style="margin:1vw;">停止录音播放</Button>
    <br/>
    <Button type="info" @click="getRecorder()" style="margin:1vw;">获取录音信息</Button>
    <Button type="info" @click="downPCM()" style="margin:1vw;">下载PCM</Button>
    <Button type="info" @click="downWAV()" style="margin:1vw;">下载WAV</Button>
    <Button type="info" @click="getMp3Data()" style="margin:1vw;">下载MP3</Button>
    <br/>
    <Button type="error" @click="destroyRecorder()" style="margin:1vw;">销毁录音</Button>
    <br/>
    <div style="width:100%;height:200px;border:1px solid red;">
      <canvas id="canvas"></canvas>
      <span style="padding: 0 10%;"></span>
      <canvas id="playChart"></canvas>
    </div>
  </div>
</template>
 
<script>
  import Recorder from 'js-audio-recorder'
  const lamejs = require('lamejs')
  const recorder = new Recorder({
    sampleBits: 16,                 // 采样位数,支持 8 或 16,默认是16
    sampleRate: 48000,              // 采样率,支持 11025、16000、22050、24000、44100、48000,根据浏览器默认值,我的chrome是48000
    numChannels: 1,                 // 声道,支持 1 或 2, 默认是1
    // compiling: false,(0.x版本中生效,1.x增加中)  // 是否边录边转换,默认是false
  })
 
  // 绑定事件-打印的是当前录音数据
  recorder.onprogress = function(params) {
    // console.log('--------------START---------------')
    // console.log('录音时长(秒)', params.duration);
    // console.log('录音大小(字节)', params.fileSize);
    // console.log('录音音量百分比(%)', params.vol);
    // console.log('当前录音的总数据([DataView, DataView...])', params.data);
 
    // console.log('--------------END---------------')
  }
  export default {
    name: 'home',
    data () {
      return {
        //波浪图-录音
        drawRecordId:null,
        oCanvas : null,
        ctx : null,
        //波浪图-播放
        drawPlayId:null,
        pCanvas : null,
        pCtx : null,
      }
    },
    mounted(){
      this.startCanvas();
    },
    methods: {
      /**
       * 波浪图配置
       * */
      startCanvas(){
        //录音波浪
        this.oCanvas = document.getElementById('canvas');
        this.ctx = this.oCanvas.getContext("2d");
        //播放波浪
        this.pCanvas = document.getElementById('playChart');
        this.pCtx = this.pCanvas.getContext("2d");
      },
 
      /**
       *  录音的具体操作功能
       * */
      // 开始录音
      startRecorder () {
        recorder.start().then(() => {
          this.drawRecord();//开始绘制图片
        }, (error) => {
          // 出错了
          console.log(`${error.name} : ${error.message}`);
        });
      },
      // 继续录音
      resumeRecorder () {
        recorder.resume()
      },
      // 暂停录音
      pauseRecorder () {
        recorder.pause();
        this.drawRecordId && cancelAnimationFrame(this.drawRecordId);
        this.drawRecordId = null;
      },
      // 结束录音
      stopRecorder () {
        recorder.stop()
        this.drawRecordId && cancelAnimationFrame(this.drawRecordId);
        this.drawRecordId = null;
      },
      // 录音播放
      playRecorder () {
        recorder.play();
        this.drawPlay();//绘制波浪图
      },
      // 暂停录音播放
      pausePlayRecorder () {
        recorder.pausePlay()
      },
      // 恢复录音播放
      resumePlayRecorder () {
        recorder.resumePlay();
        this.drawPlay();//绘制波浪图
      },
      // 停止录音播放
      stopPlayRecorder () {
        recorder.stopPlay();
      },
      // 销毁录音
      destroyRecorder () {
        recorder.destroy().then(function() {
          recorder = null;
          this.drawRecordId && cancelAnimationFrame(this.drawRecordId);
          this.drawRecordId = null;
        });
      },
      /**
       *  获取录音文件
       * */
      getRecorder(){
        let toltime = recorder.duration;//录音总时长
        let fileSize = recorder.fileSize;//录音总大小
 
        //录音结束,获取取录音数据
        let PCMBlob = recorder.getPCMBlob();//获取 PCM 数据
        let wav = recorder.getWAVBlob();//获取 WAV 数据
 
        let channel = recorder.getChannelData();//获取左声道和右声道音频数据
 
      },
      /**
       *  下载录音文件
       * */
      //下载pcm
      downPCM(){
        //这里传参进去的时文件名
        recorder.downloadPCM('新文件');
      },
      //下载wav
      downWAV(){
        //这里传参进去的时文件名
        recorder.downloadWAV('新文件');
      },
      /**
       *  获取麦克风权限
       * */
      getPermission(){
        Recorder.getPermission().then(() => {
          this.$Message.success('获取权限成功')
        }, (error) => {
          console.log(`${error.name} : ${error.message}`);
        });
      },
      /**
       * 文件格式转换 wav-map3
       * */
      getMp3Data(){
        const mp3Blob = this.convertToMp3(recorder.getWAV());
        recorder.download(mp3Blob, 'recorder', 'mp3');
      },
      convertToMp3(wavDataView) {
        // 获取wav头信息
        const wav = lamejs.WavHeader.readHeader(wavDataView); // 此处其实可以不用去读wav头信息,毕竟有对应的config配置
        const { channels, sampleRate } = wav;
        const mp3enc = new lamejs.Mp3Encoder(channels, sampleRate, 128);
        // 获取左右通道数据
        const result = recorder.getChannelData()
        const buffer = [];
 
        const leftData = result.left && new Int16Array(result.left.buffer, 0, result.left.byteLength / 2);
        const rightData = result.right && new Int16Array(result.right.buffer, 0, result.right.byteLength / 2);
        const remaining = leftData.length + (rightData ? rightData.length : 0);
 
        const maxSamples = 1152;
        for (let i = 0; i < remaining; i += maxSamples) {
          const left = leftData.subarray(i, i + maxSamples);
          let right = null;
          let mp3buf = null;
 
          if (channels === 2) {
            right = rightData.subarray(i, i + maxSamples);
            mp3buf = mp3enc.encodeBuffer(left, right);
          } else {
            mp3buf = mp3enc.encodeBuffer(left);
          }
 
          if (mp3buf.length > 0) {
            buffer.push(mp3buf);
          }
        }
 
        const enc = mp3enc.flush();
 
        if (enc.length > 0) {
          buffer.push(enc);
        }
 
        return new Blob(buffer, { type: 'audio/mp3' });
      },
 
      /**
       * 绘制波浪图-录音
       * */
      drawRecord () {
        // 用requestAnimationFrame稳定60fps绘制
        this.drawRecordId = requestAnimationFrame(this.drawRecord);
 
        // 实时获取音频大小数据
        let dataArray = recorder.getRecordAnalyseData(),
            bufferLength = dataArray.length;
 
        // 填充背景色
        this.ctx.fillStyle = 'rgb(200, 200, 200)';
        this.ctx.fillRect(0, 0, this.oCanvas.width, this.oCanvas.height);
 
        // 设定波形绘制颜色
        this.ctx.lineWidth = 2;
        this.ctx.strokeStyle = 'rgb(0, 0, 0)';
 
        this.ctx.beginPath();
 
        var sliceWidth = this.oCanvas.width * 1.0 / bufferLength, // 一个点占多少位置,共有bufferLength个点要绘制
                x = 0;          // 绘制点的x轴位置
 
        for (var i = 0; i < bufferLength; i++) {
          var v = dataArray[i] / 128.0;
          var y = v * this.oCanvas.height / 2;
 
          if (i === 0) {
            // 第一个点
            this.ctx.moveTo(x, y);
          } else {
            // 剩余的点
            this.ctx.lineTo(x, y);
          }
          // 依次平移,绘制所有点
          x += sliceWidth;
        }
 
        this.ctx.lineTo(this.oCanvas.width, this.oCanvas.height / 2);
        this.ctx.stroke();
      },
      /**
       * 绘制波浪图-播放
       * */
      drawPlay () {
        // 用requestAnimationFrame稳定60fps绘制
        this.drawPlayId = requestAnimationFrame(this.drawPlay);
 
        // 实时获取音频大小数据
        let dataArray = recorder.getPlayAnalyseData(),
                bufferLength = dataArray.length;
 
        // 填充背景色
        this.pCtx.fillStyle = 'rgb(200, 200, 200)';
        this.pCtx.fillRect(0, 0, this.pCanvas.width, this.pCanvas.height);
 
        // 设定波形绘制颜色
        this.pCtx.lineWidth = 2;
        this.pCtx.strokeStyle = 'rgb(0, 0, 0)';
 
        this.pCtx.beginPath();
 
        var sliceWidth = this.pCanvas.width * 1.0 / bufferLength, // 一个点占多少位置,共有bufferLength个点要绘制
                x = 0;          // 绘制点的x轴位置
 
        for (var i = 0; i < bufferLength; i++) {
          var v = dataArray[i] / 128.0;
          var y = v * this.pCanvas.height / 2;
 
          if (i === 0) {
            // 第一个点
            this.pCtx.moveTo(x, y);
          } else {
            // 剩余的点
            this.pCtx.lineTo(x, y);
          }
          // 依次平移,绘制所有点
          x += sliceWidth;
        }
 
        this.pCtx.lineTo(this.pCanvas.width, this.pCanvas.height / 2);
        this.pCtx.stroke();
      }
 
    },
 
  }
</script>
 
<style lang='less' scoped>
 
</style>

友好地址:https://blog.csdn.net/qq_41619796/article/details/107865602?utm_medium=distribute.pc_relevant.none-task-blog-2~default~baidujs_baidulandingword~default-0-107865602-blog-125970067.experiment_layer_sa&spm=1001.2101.3001.4242.1&utm_relevant_index=3

https://blog.csdn.net/qq_41619796/article/details/107865602

posted @ 2022-08-12 19:00  春春&  阅读(3117)  评论(0编辑  收藏  举报