队列的优化链式实现
1.#include <stdio.h>
#include <stdlib.h>
#include "LinkQueue.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
int main(int argc, char *argv[])
{
LinkQueue* queue = LinkQueue_Create();
int a[10] = {0};
int i = 0;
for(i=0; i<10; i++)
{
a[i] = i + 1;
LinkQueue_Append(queue, a + i);
}
printf("Header: %d\n", *(int*)LinkQueue_Header(queue));
printf("Length: %d\n", LinkQueue_Length(queue));
LinkQueue_Clear(queue);
while( LinkQueue_Length(queue) > 0 )
{
printf("Retrieve: %d\n", *(int*)LinkQueue_Retrieve(queue));
}
LinkQueue_Destroy(queue);
return 0;
}
2.#include <malloc.h>
#include <stdio.h>
#include "LinkQueue.h"
/* link queue*/
typedef struct _tag_LinkQueueNode TLinkQueueNode;
struct _tag_LinkQueueNode
{
TLinkQueueNode* next;
void* item;
};
typedef struct _tag_LinkQueue
{
TLinkQueueNode* front;
TLinkQueueNode* rear;
int length;
} TLinkQueue;
LinkQueue* LinkQueue_Create() // O(1)
{
TLinkQueue* ret = (TLinkQueue*)malloc(sizeof(TLinkQueue));
if( ret != NULL )
{
ret->front = NULL;
ret->rear = NULL;
ret->length = 0;
}
return ret;
}
void LinkQueue_Destroy(LinkQueue* queue) // O(n)
{
LinkQueue_Clear(queue);
free(queue);
}
void LinkQueue_Clear(LinkQueue* queue) // O(n)
{
while( LinkQueue_Length(queue) > 0 )
{
LinkQueue_Retrieve(queue);
}
}
int LinkQueue_Append(LinkQueue* queue, void* item) // O(1)
{
TLinkQueue* sQueue = (TLinkQueue*)queue;
TLinkQueueNode* node = (TLinkQueueNode*)malloc(sizeof(TLinkQueueNode));
int ret = (sQueue != NULL ) && (item != NULL) && (node != NULL);
if( ret )
{
node->item = item;
if( sQueue->length > 0 )
{
//入队列
sQueue->rear->next = node;
sQueue->rear = node;
node->next = NULL;
}
else
{
//插入到头部
sQueue->front = node;
sQueue->rear = node;
node->next = NULL;
}
sQueue->length++;
}
if( !ret )
{
free(node);
}
return ret;
}
void* LinkQueue_Retrieve(LinkQueue* queue) // O(1)
{
TLinkQueue* sQueue = (TLinkQueue*)queue;
TLinkQueueNode* node = NULL;
void* ret = NULL;
if( (sQueue != NULL) && (sQueue->length > 0) )
{
node = sQueue->front;
sQueue->front = node->next;
ret = node->item;
free(node);
sQueue->length--;
if( sQueue->length == 0 )
{
sQueue->front = NULL;
sQueue->rear = NULL;
}
}
return ret;
}
void* LinkQueue_Header(LinkQueue* queue) // O(1)
{
TLinkQueue* sQueue = (TLinkQueue*)queue;
void* ret = NULL;
if( (sQueue != NULL) && (sQueue->length > 0) )
{
ret = sQueue->front->item;
}
return ret;
}
int LinkQueue_Length(LinkQueue* queue) // O(1)
{
TLinkQueue* sQueue = (TLinkQueue*)queue;
int ret = -1;
if( sQueue != NULL )
{
ret = sQueue->length;
}
return ret;
}
3.#ifndef _LINKQUEUE_H_
#define _LINKQUEUE_H_
typedef void LinkQueue;
LinkQueue* LinkQueue_Create();
void LinkQueue_Destroy(LinkQueue* queue);
void LinkQueue_Clear(LinkQueue* queue);
int LinkQueue_Append(LinkQueue* queue, void* item);
void* LinkQueue_Retrieve(LinkQueue* queue);
void* LinkQueue_Header(LinkQueue* queue);
int LinkQueue_Length(LinkQueue* queue);
#endif