Setting mouse position in FPS games C++

int x = 0;
int y = 0;
INPUT inputm;
int count = dis;
for(int i = 0; i <= count; i++){
    inputm.mi.dx = (x-i)*(65536.0f/GetSystemMetrics(SM_CXSCREEN));//x being coord in pixels
    inputm.mi.dy = y*(65536.0f/GetSystemMetrics(SM_CYSCREEN));//y being coord in pixels
    inputm.mi.dwFlags = MOUSEEVENTF_MOVE;
    inputm.type = INPUT_MOUSE;
    SendInput(1, &inputm, sizeof(inputm));
    Sleep(1);
}

setting mouse position in FPS games

Try using SendInput with relative mouse motion, so without the MOUSEEVENTF_ABSOLUTE flag in the MOUSEINPUT struct.

参考连接:

1、setting mouse position in FPS games (C++)?

2、 C++ stimulate mouse move using SendInput

posted @   bH1pJ  阅读(14)  评论(0编辑  收藏  举报
相关博文:
阅读排行:
· TypeScript + Deepseek 打造卜卦网站:技术与玄学的结合
· Manus的开源复刻OpenManus初探
· AI 智能体引爆开源社区「GitHub 热点速览」
· 三行代码完成国际化适配,妙~啊~
· .NET Core 中如何实现缓存的预热?
点击右上角即可分享
微信分享提示