Setting mouse position in FPS games C++
int x = 0; int y = 0; INPUT inputm; int count = dis; for(int i = 0; i <= count; i++){ inputm.mi.dx = (x-i)*(65536.0f/GetSystemMetrics(SM_CXSCREEN));//x being coord in pixels inputm.mi.dy = y*(65536.0f/GetSystemMetrics(SM_CYSCREEN));//y being coord in pixels inputm.mi.dwFlags = MOUSEEVENTF_MOVE; inputm.type = INPUT_MOUSE; SendInput(1, &inputm, sizeof(inputm)); Sleep(1); }
setting mouse position in FPS games
Try using SendInput with relative mouse motion, so without the MOUSEEVENTF_ABSOLUTE flag in the MOUSEINPUT struct.
参考连接:
1、setting mouse position in FPS games (C++)?
2、 C++ stimulate mouse move using SendInput