Android游戏开发基础part3--Paint 画笔

游戏开发基础part3--Paint 画笔

Paint画笔是绘图的辅助类,一般它是作为画布的参数来实现相应的效果,Paint类中包含文字与位图的样式、颜色等属性信息。Paint的常用方法如下:

1.setAntiAlias(boolean aa)

作用:设置画笔是否无锯齿

参数:true表示无锯齿,false表示有锯齿,默认为flase。

2.setAlpha(int a)

作用:设置画笔透明度

参数:透明度

3.setTextAlign(Paint.Align align)

作用:设置绘制文本的锚点

参数:Paint.Align类中的常量

4.measureText(String text)

作用:获取文本内容的宽度

参数:文本内容

5.setStyle(Style style)

作用:设置画笔样式

参数:样式实例

6.setColor(int color)

作用:设置画笔颜色

参数:色值

7.setStrokeWidth(float width)

作用:设置画笔的粗细程度

参数;画笔粗细值

8.setTextSize(float textSize)

作用:设置画笔在绘制文本时,文本字体的尺寸

参数:尺寸值

9.setARGB(int a, int r ,int g, int b)

作用:设置画笔的ARGB分量

第一个参数:画笔透明度分量

第二个参数:画笔红色分量

第三个参数:画笔绿色分量

第四个参数:画笔蓝色分量

 

创建项目实例:PaintProject

项目运行效果:

项目源代码:

==>MySurfaceView.java

package com.paint;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Rect;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;

public class MySurfaceView extends SurfaceView implements Callback {
	//用于控制SurfaceView
	private SurfaceHolder sfh;
	private Paint paint;
	private Canvas canvas;
	public MySurfaceView(Context context) {
		super(context);
		//实例SurfaceHolder
		sfh = this.getHolder();
		//为SurfaceView添加状态监听
		sfh.addCallback(this);
		//实例一个画笔
		paint = new Paint();
		//设置画笔颜色为白色
		paint.setColor(Color.WHITE);
	}
	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		myDraw();
		
	}
	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {
		// TODO Auto-generated method stub
		
	}
	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		
	}
	/**
	 * 自定义绘图函数
	 */
	public void myDraw(){
		try{
			canvas = sfh.lockCanvas();
			if (canvas != null){
				canvas.drawColor(Color.WHITE);
				//----设置画笔无锯齿
				Paint paint1 = new Paint();
				canvas.drawCircle(40, 30, 20, paint1);
				paint1.setAntiAlias(true);
				canvas.drawCircle(100, 30, 20, paint1);
				//----设置画笔的透明度
				canvas.drawText("无透明度",100,70,new Paint());
				Paint paint2 = new Paint();
				paint2.setAlpha(0x77);
				canvas.drawText("半透明度",20,70,paint2);
				//----设置绘制文本的锚点
				canvas.drawText("锚点", 20, 90, new Paint());
				Paint paint3 = new Paint();
				//设置以文本的中心绘制
				paint3.setTextAlign(Paint.Align.CENTER);
				canvas.drawText("锚点",20,105,paint3);
				//-----获取文本的长度
				Paint paint4 = new Paint();
				float len = paint4.measureText("文本宽度:");
				canvas.drawText("文本长度:"+len, 20, 130, new Paint());
				//----设置画笔样式
				canvas.drawRect(new Rect(20,140,40,160),new Paint());
				Paint paint5 = new Paint();
				//设置画笔不填充
				paint5.setStyle(Style.STROKE);
				canvas.drawRect(new Rect(60,140,40,160), paint5);
				//----设置画笔颜色
				Paint paint6 = new Paint();
				paint6.setColor(Color.GRAY);
				canvas.drawText("灰色", 30, 180, paint6);
				//----设置画笔粗细程度
				canvas.drawLine(20, 200, 70, 200, new Paint());
				Paint paint7 = new Paint();
				paint7.setStrokeWidth(7);
				canvas.drawLine(20, 220, 70, 220, paint7);
				//----设置画笔绘制文本的字体粗细
				Paint paint8 = new Paint();
				paint8.setTextSize(20);
				canvas.drawText("文字尺寸", 20, 260, paint8);
				//----设置画笔ARGB分量
				Paint paint9 = new Paint();
				paint9.setARGB(0x77, 0xff, 0x00, 0x00);
				canvas.drawText("红色半透明", 20, 290, paint9);
			}
		} catch(Exception e){
			
		}finally{
			if(canvas != null)
				sfh.unlockCanvasAndPost(canvas);
		}
	}
}


 

 

posted on 2012-06-18 12:01  1.曲待续  阅读(381)  评论(0编辑  收藏  举报

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