Unity 定时开启/关闭外部应用
2015-10-31 15:09 wuzhang 阅读(3919) 评论(1) 编辑 收藏 举报自从加入工作的队伍里,博客都荒废了,今天周末,难得清静,写篇博客!刚才看到了Process类,随手写了个小demo.给大家分享下!
首先大家要对Process类有一些简单的了解,参考资料:https://msdn.microsoft.com/zh-cn/library/system.diagnostics.process%28v=vs.110%29.aspx 如果有兴趣可以深入学习。学习过后,我们大家先要写一些挂机软件,分分钟就能搞定了!如果你编程更厉害可以写一些游戏外挂什么的,当然不建议大家这么做,自己写着玩还是很有意思的!
1,打开Uinity 建一新工程。
2.创建脚本文件 CallApplication.cs
using UnityEngine; using System.Collections; using System.Diagnostics; using System.Collections.Generic; using System; public class CallApplication : MonoBehaviour { // Use this for initialization private static string outputPath = "D:/kuwo/kuwomusic/8.0.3.0_BCS30/KwMusic.exe"; private int x = 0, y = 0; private bool isOn = false; private int minute = 0; // Use this for initialization void Start() { //ListAllAppliction(); UnityEngine.Debug.Log("当前应用:" + Process.GetCurrentProcess().ProcessName+" 进程ID: "+Process.GetCurrentProcess().Id); } void OnGUI() { if (GUI.Button(new Rect(10, 10, 200, 50), "打开外部应用")) { if (CheckProcess("kwmusic")) return; else StartProcess(outputPath); } if (GUI.Button(new Rect(10, 60, 200, 50), "杀死应用进程")) { KillProcess("kwmusic"); } if (GUI.Button(new Rect(10, 110, 200, 50), "开启定时关闭")) { minute = System.DateTime.Now.Minute + 1; isOn = true; } if (isOn) { GUI.contentColor = Color.red; GUI.Label(new Rect(10, 160, 160, 30), "\t倒计时:" + (60 - System.DateTime.Now.Second)); if (System.DateTime.Now.Minute == minute) { UnityEngine.Debug.Log("自动关闭应用...."); KillProcess("kwmusic"); isOn = false; } } } /// <summary> /// 开启应用 /// </summary> /// <param name="ApplicationPath"></param> void StartProcess(string ApplicationPath) { UnityEngine.Debug.Log("打开本地应用"); Process foo = new Process(); foo.StartInfo.FileName = ApplicationPath; foo.Start(); } /// <summary> /// 检查应用是否正在运行 /// </summary> bool CheckProcess(string processName) { bool isRunning = false; Process[] processes = Process.GetProcesses(); int i = 0; foreach (Process process in processes) { try { i++; if (!process.HasExited) { if (process.ProcessName.Contains(processName)) { UnityEngine.Debug.Log(processName + "正在运行"); isRunning = true; continue; } else if (!process.ProcessName.Contains(processName)&&i>processes.Length) { UnityEngine.Debug.Log(processName + "没有运行"); isRunning = false; } } } catch (Exception ep) { } } return isRunning; } /// <summary> /// 列出已开启的应用 /// </summary> void ListAllAppliction() { Process[] processes = Process.GetProcesses(); int i = 0; foreach (Process process in processes) { try { if (!process.HasExited) { UnityEngine.Debug.Log("应用ID:"+process.Id+"应用名:"+process.ProcessName); } } catch (Exception ep) { } } } /// <summary> /// 杀死进程 /// </summary> /// <param name="processName">应用程序名</param> void KillProcess(string processName) { Process[] processes = Process.GetProcesses(); foreach (Process process in processes) { try { if (!process.HasExited) { if (process.ProcessName == processName) { process.Kill(); UnityEngine.Debug.Log("已杀死进程"); } } } catch (System.InvalidOperationException) { //UnityEngine.Debug.Log("Holy batman we've got an exception!"); } } } }
3.将脚本挂到摄像机上即可。
4.Ctrl+P走你!
检查当前打开的进程(系统应用除外),获取到之后,怎么操作It's up to you!
5,接着看受否可以启动外部应用,我就以酷我音乐盒为例吧!
还真的打开了啊!
6,试试关闭它吧。
真的关了,再次打开。
再试试定时关闭,1分钟测试时间!
已经OK了吧!
下面简单的看下代码,主要就有这几个方法:
大家可以自己去扩充方法!