QT-翻金币例子

  main.cpp

#include "mainscene.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainScene w;
    w.show();

    return a.exec();
}

  mainscene.h

#ifndef MAINSCENE_H
#define MAINSCENE_H

#include <QMainWindow>
#include "chooselevelscene.h"
namespace Ui {
class MainScene;
}

class MainScene : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainScene(QWidget *parent = 0);
    ~MainScene();

    //重新paintEvent事件 画背景图
    void paintEvent(QPaintEvent *);

    ChooseLevelScene * chooseScene = NULL;
private:
    Ui::MainScene *ui;
};

#endif // MAINSCENE_H

主界面

  mainscene.cpp

#include "mainscene.h"
#include "ui_mainscene.h"
#include <QPainter>
#include "mypushbutton.h"
#include <QDebug>
#include <QTimer>
MainScene::MainScene(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainScene)
{
    ui->setupUi(this);

    //配置主场景

    //设置固定大小
    setFixedSize(320,588);

    //设置图标
    setWindowIcon(QIcon(":/res/Coin0001.png"));

    //设置标题
    setWindowTitle("翻金币主场景");

    //退出按钮实现
    connect(ui->actionQuit,&QAction::triggered,[=](){
        this->close();
    });


    //开始按钮
    MyPushButton * startBtn = new MyPushButton(":/res/MenuSceneStartButton.png");
    startBtn->setParent(this);
    startBtn->move( this->width() * 0.5 - startBtn->width() * 0.5 ,this->height() * 0.7 );

    //实例化选择关卡场景
    chooseScene = new ChooseLevelScene;


    //监听选择关卡的返回按钮的信号
    connect(chooseScene,&ChooseLevelScene::chooseSceneBack,this,[=](){
        chooseScene->hide(); //将选择关卡场景 隐藏掉
        this->show(); //重新显示主场景
    });

    connect(startBtn,&MyPushButton::clicked,[=](){
        //qDebug() << "点击了开始";
        //做弹起特效
        startBtn->zoom1();
        startBtn->zoom2();


        //延时进入到选择关卡场景中
        QTimer::singleShot(500,this,[=](){
            //自身隐藏
            this->hide();
            //显示选择关卡场景
            chooseScene->show();
        });


    });
}


void MainScene::paintEvent(QPaintEvent *)
{
    QPainter painter(this);
    QPixmap pix;
    pix.load(":/res/PlayLevelSceneBg.png");
    painter.drawPixmap(0,0,this->width(),this->height(),pix);

    //画背景上图标
    pix.load(":/res/Title.png");

    pix = pix.scaled( pix.width() * 0.5 , pix.height() * 0.5);

    painter.drawPixmap(10,30,pix);


}

MainScene::~MainScene()
{
    delete ui;
}

mypushbutton.h

#ifndef MYPUSHBUTTON_H
#define MYPUSHBUTTON_H

#include <QPushButton>

class MyPushButton : public QPushButton
{
    Q_OBJECT
public:
    //explicit MyPushButton(QWidget *parent = 0);

    //构造函数 参数1  正常显示的图片路径   参数2   按下后显示的图片路径
    MyPushButton(QString normalImg, QString pressImg = "" );

    //成员属性 保存用户传入的默认显示路径 以及按下后显示的图片路径
    QString normalImgPath;
    QString pressImgPath;


    //弹跳特效
    void zoom1(); //向下跳
    void zoom2(); //向上跳

    //重写按钮 按下 和 释放事件
    void mousePressEvent(QMouseEvent *e);

    void mouseReleaseEvent(QMouseEvent *e);

signals:

public slots:
};

#endif // MYPUSHBUTTON_H

mypushbutton.cpp

#include "mypushbutton.h"
#include <QDebug>
#include <QPropertyAnimation>
//MyPushButton::MyPushButton(QWidget *parent) : QPushButton(parent)
//{

//}


MyPushButton::MyPushButton(QString normalImg, QString pressImg )
{
    this->normalImgPath = normalImg;
    this->pressImgPath = pressImg;

    QPixmap pix;
    bool ret = pix.load(normalImg);
    if(!ret)
    {
       qDebug() << "图片加载失败";
       return;
    }

    //设置图片固定大小
    this->setFixedSize( pix.width(),pix.height());

    //设置不规则图片样式
    this->setStyleSheet("QPushButton{border:0px;}");

    //设置图标
    this->setIcon(pix);

    //设置图标大小
    this->setIconSize(QSize(pix.width(),pix.height()));
}


void MyPushButton::zoom1()
{
    //创建动态对象
    QPropertyAnimation * animation = new QPropertyAnimation(this,"geometry");
    //设置动画时间间隔
    animation->setDuration(200);

    //起始位置
    animation->setStartValue(QRect(this->x(),this->y(),this->width(),this->height()));
    //结束位置
    animation->setEndValue(QRect(this->x(),this->y()+10,this->width(),this->height()));

    //设置弹跳曲线
    animation->setEasingCurve(QEasingCurve::OutBounce);

    //执行动画
    animation->start();
}
void MyPushButton::zoom2()
{
    //创建动态对象
    QPropertyAnimation * animation = new QPropertyAnimation(this,"geometry");
    //设置动画时间间隔
    animation->setDuration(200);

    //起始位置
    animation->setStartValue(QRect(this->x(),this->y()+10,this->width(),this->height()));
    //结束位置
    animation->setEndValue(QRect(this->x(),this->y(),this->width(),this->height()));

    //设置弹跳曲线
    animation->setEasingCurve(QEasingCurve::OutBounce);

    //执行动画
    animation->start();

}

void MyPushButton::mousePressEvent(QMouseEvent *e)
{
    if(this->pressImgPath != "") //传入的按下图片不为空 说明需要有按下状态,切换图片
    {
        QPixmap pix;
        bool ret = pix.load(this->pressImgPath);
        if(!ret)
        {
           qDebug() << "图片加载失败";
           return;
        }

        //设置图片固定大小
        this->setFixedSize( pix.width(),pix.height());

        //设置不规则图片样式
        this->setStyleSheet("QPushButton{border:0px;}");

        //设置图标
        this->setIcon(pix);

        //设置图标大小
        this->setIconSize(QSize(pix.width(),pix.height()));

    }

    //让父类执行其他内容
    return QPushButton::mousePressEvent(e);

}

void MyPushButton::mouseReleaseEvent(QMouseEvent *e)
{
    if(this->pressImgPath != "") //传入的按下图片不为空 说明需要有按下状态,切换成初始图片
    {
        QPixmap pix;
        bool ret = pix.load(this->normalImgPath);
        if(!ret)
        {
           qDebug() << "图片加载失败";
           return;
        }

        //设置图片固定大小
        this->setFixedSize( pix.width(),pix.height());

        //设置不规则图片样式
        this->setStyleSheet("QPushButton{border:0px;}");

        //设置图标
        this->setIcon(pix);

        //设置图标大小
        this->setIconSize(QSize(pix.width(),pix.height()));

    }

    //让父类执行其他内容
    return QPushButton::mouseReleaseEvent(e);

}

chooselevelscene.h

#ifndef CHOOSELEVELSCENE_H
#define CHOOSELEVELSCENE_H

#include <QMainWindow>
#include "playscene.h"
class ChooseLevelScene : public QMainWindow
{
    Q_OBJECT
public:
    explicit ChooseLevelScene(QWidget *parent = 0);


    //重写绘图事件
    void paintEvent(QPaintEvent *);

    //游戏场景对象指针
    PlayScene * play = NULL;

signals:
    //写一个自定义信号,告诉主场景  点击了返回
    void chooseSceneBack();

public slots:
};

#endif // CHOOSELEVELSCENE_H

选择关卡场景

chooselevelscene.cpp

#include "chooselevelscene.h"
#include <QMenuBar>
#include <QPainter>
#include "mypushbutton.h"
#include <QDebug>
#include <QTimer>
#include <QLabel>
ChooseLevelScene::ChooseLevelScene(QWidget *parent) : QMainWindow(parent)
{
    //配置选择关卡场景
    this->setFixedSize(320,588);

    //设置图标
    this->setWindowIcon(QPixmap(":/res/Coin0001.png"));

    //设置标题
    this->setWindowTitle("选择关卡场景");

    //创建菜单栏
    QMenuBar * bar = menuBar();
    setMenuBar(bar);

    //创建开始菜单
    QMenu * startMenu = bar->addMenu("开始");

    //创建退出 菜单项
    QAction *  quitAction = startMenu->addAction("退出");

    //点击退出 实现退出游戏
    connect(quitAction,&QAction::triggered,[=](){
        this->close();
    });

    //返回按钮
    MyPushButton * backBtn = new MyPushButton(":/res/BackButton.png" , ":/res/BackButtonSelected.png");
    backBtn->setParent(this);
    backBtn->move(this->width() - backBtn->width() , this->height() - backBtn->height());

    //点击返回
    connect(backBtn,&MyPushButton::clicked,[=](){
        //qDebug() << "点击了返回按钮";
        //告诉主场景 我返回了,主场景监听ChooseLevelScene的返回按钮
        //延时返回
        QTimer::singleShot(500,this,[=](){
            emit this->chooseSceneBack();
        });

    });

    //创建选择关卡的按钮
    for( int i = 0 ; i < 20 ;i ++)
    {
        MyPushButton * menuBtn = new MyPushButton(":/res/LevelIcon.png");
        menuBtn->setParent(this);
        menuBtn->move( 25 + i%4 * 70 , 130 + i/4 * 70  );

        //监听每个按钮的点击事件
        connect(menuBtn,&MyPushButton::clicked,[=](){
            QString str = QString("您选择的是第 %1 关 ").arg( i + 1);
            qDebug() <<str;

            //进入到游戏场景
            this->hide(); //将选关场景隐藏掉
            play = new PlayScene(i+1); //创建游戏场景
            play->show();//显示游戏场景

            connect(play,&PlayScene::chooseSceneBack,[=](){
                this->show();
                delete play;
                play = NULL;
            });

        });

        QLabel * label = new QLabel;
        label->setParent(this);
        label->setFixedSize(menuBtn->width(),menuBtn->height());
        label->setText(QString::number(i+1));
        label->move(25 + i%4 * 70 , 130 + i/4 * 70 );

        //设置 label上的文字对齐方式 水平居中和 垂直居中
        label->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
        //设置让鼠标进行穿透   51号属性
        label->setAttribute(Qt::WA_TransparentForMouseEvents);
    }



}

void ChooseLevelScene::paintEvent(QPaintEvent *)
{
    //加载背景
    QPainter painter(this);
    QPixmap pix;
    pix.load(":/res/OtherSceneBg.png");
    painter.drawPixmap(0,0,this->width(),this->height(),pix);

    //加载标题
    pix.load(":/res/Title.png");
    painter.drawPixmap( (this->width() - pix.width())*0.5,30,pix.width(),pix.height(),pix);


}

playscene.h

#ifndef PLAYSCENE_H
#define PLAYSCENE_H

#include <QMainWindow>
#include <QTimer>
#include "mycoin.h"

class PlayScene : public QMainWindow
{
    Q_OBJECT
public:
    PlayScene(int level);
    void paintEvent(QPaintEvent* event);

    int levelIndex;
    int gameArray[4][4];
    MyCoin* coinArray[4][4];
    bool isWin;

signals:
    void chooseSceneBack();
};

#endif // PLAYSCENE_H

游戏场景

playscene.cpp

#include "playscene.h"
#include <QMenuBar>
#include <QPainter>
#include "mypushbutton.h"
#include <QTimer>
#include <QLabel>
#include "mycoin.h"
#include "dataconfig.h"
#include <QDebug>
#include <QPropertyAnimation>
#include <QSound>

PlayScene::PlayScene(int level)
{
    this->levelIndex = level;

    this->setFixedSize(320,588);
    this->setWindowIcon(QIcon(":/res/Coin0001.png"));
    QString str = QString("關卡%1").arg(level);
    this->setWindowTitle(str);

    QMenuBar* menuBar = this->menuBar();
    this->setMenuBar(menuBar);
    QMenu* startMenu = new QMenu("開始");
    menuBar->addMenu(startMenu);
    QAction* quitAction = startMenu->addAction("退出");

    connect(quitAction,&QAction::triggered,[=](){
        this->close();
    });

    dataConfig config;
    for(int i=0;i<4;i++){
        for(int j=0;j<4;j++){
            gameArray[i][j] = config.mData[this->levelIndex][i][j];
        }
    }
    //返回按鈕音效
    QSound *backSound = new QSound(":/res/BackButtonSound.wav",this);
    //翻金幣音效
    QSound *flipSound = new QSound(":/res/ConFlipSound.wav",this);
    //勝利按鈕音效
    QSound *winSound = new QSound(":/res/LevelWinSound.wav",this);




    //勝利Label
    QLabel* winLabel = new QLabel;
    QPixmap tmpPix;
    tmpPix.load(":/res/LevelCompletedDialogBg.png");
    winLabel->setGeometry(0,0,tmpPix.width(),tmpPix.height());
    winLabel->setPixmap(tmpPix);
    winLabel->setParent(this);
    winLabel->move( (this->width() - tmpPix.width())*0.5 , -tmpPix.height());


    //創建金幣的背景圖片
    for(int i = 0 ; i < 4;i++)
    {
        for(int j = 0 ; j < 4; j++)
        {
           //繪製背景圖片
            QPixmap pixMap(":/res/BoardNode.png");
            QLabel* label = new QLabel;
            label->setGeometry(0,0,pixMap.width(),pixMap.height());
            label->setPixmap(pixMap);
            label->setParent(this);
            label->move(57 + i*50,200+j*50);

            //創建金幣
            QString str;
            if(gameArray[i][j]==1){
                str = ":/res/Coin0001.png";
            }else{
                str = ":/res/Coin0008.png";
            }
            MyCoin* myCoin = new MyCoin(str);
            myCoin->setParent(this);
            myCoin->move(59 + i*50,204+j*50);
            myCoin->posX = i;
            myCoin->posY = j;
            myCoin->coinFlag = gameArray[i][j];

            this->coinArray[i][j] = myCoin;

            connect(myCoin,&QPushButton::clicked,[=](){
                flipSound->play();
                //點擊時將其他金幣按鈕先禁用
                for(int i=0;i<4;i++){
                    for(int j=0;j<4;j++){
                       coinArray[i][j]->isWin = true;
                    }
                }


               myCoin->changeFlag();
               gameArray[i][j] = gameArray[i][j]==0?1:0;

               QTimer::singleShot(300,this,[=](){
                   //右邊金幣翻轉
                  if(myCoin->posX+1<=3){
                      coinArray[myCoin->posX+1][myCoin->posY]->changeFlag();
                      gameArray[myCoin->posX+1][myCoin->posY] = gameArray[myCoin->posX+1][myCoin->posY]==0?1:0;
                  }
                  //左邊金幣翻轉
                 if(myCoin->posX-1>=0){
                     coinArray[myCoin->posX-1][myCoin->posY]->changeFlag();
                     gameArray[myCoin->posX-1][myCoin->posY] = gameArray[myCoin->posX-1][myCoin->posY]==0?1:0;
                 }
                 //上邊邊金幣翻轉
                if(myCoin->posY-1>=0){
                    coinArray[myCoin->posX][myCoin->posY-1]->changeFlag();
                    gameArray[myCoin->posX][myCoin->posY-1] = gameArray[myCoin->posX][myCoin->posY-1]==0?1:0;
                }
                //下邊邊金幣翻轉
               if(myCoin->posY+1<=3){
                   coinArray[myCoin->posX][myCoin->posY+1]->changeFlag();
                   gameArray[myCoin->posX][myCoin->posY+1] = gameArray[myCoin->posX][myCoin->posY+1]==0?1:0;
               }

                //點擊後再解禁
               for(int i=0;i<4;i++){
                   for(int j=0;j<4;j++){
                      coinArray[i][j]->isWin = false;
                   }
               }

               //判斷贏未
               this->isWin = true;
               for(int i=0;i<4;i++){
                   for(int j=0;j<4;j++){
                       if(coinArray[i][j]->coinFlag==false){
                           this->isWin = false;
                           break;
                       }
                   }
               }
               if(this->isWin){
                   winSound->play();
                   qDebug()<<"YOU WIN!!!!";
                   for(int i=0;i<4;i++){
                       for(int j=0;j<4;j++){
                           coinArray[i][j]->isWin = true;
                       }
                   }
                   QPropertyAnimation* animation = new QPropertyAnimation(winLabel,"geometry");
                   animation->setDuration(1000);
                   animation->setStartValue(QRect(winLabel->x(),winLabel->y(),winLabel->winId(),winLabel->height()));
                   animation->setEndValue(QRect(winLabel->x(),-winLabel->y(),winLabel->winId(),winLabel->height()));
                   animation->setEasingCurve(QEasingCurve::OutBounce);
                   animation->start();
               }

               });


            });
        }
    }

    MyPushButton* backBtn = new MyPushButton(":/res/BackButton.png",":/res/BackButtonSelected.png");
    backBtn->setParent(this);
    backBtn->move(this->width()-backBtn->width(),this->height()-backBtn->height());

    connect(backBtn,&QPushButton::clicked,[=](){
        backSound->play();
        //延時發送返回信號
        QTimer::singleShot(200,this,[=](){
            emit this->chooseSceneBack();
        });

    });

    QLabel* label = new QLabel(this);
    QFont font;
    font.setFamily("微軟正黑體");
    font.setPointSize(20);
    label->setFont(font);
    QString str1 = QString("Level:%1").arg(this->levelIndex);
    label->setText(str1);
    label->setGeometry(30, this->height() - 50,120, 50);

}

void PlayScene::paintEvent(QPaintEvent* event){
    QPainter painter(this);
    QPixmap pix;
    pix.load(":/res/PlayLevelSceneBg.png");
    painter.drawPixmap(0,0,this->width(),this->height(),pix);

    pix.load(":/res/Title.png");
    pix=pix.scaled(pix.width()*0.5,pix.height()*0.5);
    painter.drawPixmap(10,30,pix);
}

声音播放需要在pro中增加 multimedia

QT       += core gui multimedia

mycoin.h

#ifndef MYCOIN_H
#define MYCOIN_H

#include <QPushButton>
#include <QTimer>

class MyCoin : public QPushButton
{
    Q_OBJECT
public:
    MyCoin(QString butImg);
    void changeFlag();
    void mousePressEvent(QMouseEvent* event);

    int posX;
    int posY;
    bool coinFlag; //1正 0反
    QTimer* timer1 = NULL; //正->反
    QTimer* timer2 = NULL; //反->正
    int min = 1;
    int max = 8;
    bool isAnimation = false;
    bool isWin = false;

signals:

};

#endif // MYCOIN_H

mycoin.cpp

#include "mycoin.h"
#include <QDebug>



MyCoin::MyCoin(QString butImg){
    QPixmap pixMap;
    bool ret = pixMap.load(butImg);
    if(!ret){
        qDebug()<<"圖片加載失敗";
    }

    this->setFixedSize(pixMap.width(),pixMap.height());
    this->setStyleSheet("QPushButton{border:0px}");
    this->setIcon(pixMap);
    this->setIconSize(QSize(pixMap.width(),pixMap.height()));

    timer1 = new QTimer(this);
    timer2 = new QTimer(this);

    connect(timer1,&QTimer::timeout,[=](){
       QPixmap pixMap;
       QString str = QString(":/res/Coin000%1").arg(this->min++);
       pixMap.load(str);

       this->setFixedSize(pixMap.width(),pixMap.height());
       this->setStyleSheet("QPushButton{border:0px}");
       this->setIcon(pixMap);
       this->setIconSize(QSize(pixMap.width(),pixMap.height()));

       if(this->min>this->max){
           this->min = 1;
           this->isAnimation = false;
           timer1->stop();
       }

    });

    connect(timer2,&QTimer::timeout,[=](){
       QPixmap pixMap;
       QString str = QString(":/res/Coin000%1").arg(this->max--);
       pixMap.load(str);

       this->setFixedSize(pixMap.width(),pixMap.height());
       this->setStyleSheet("QPushButton{border:0px}");
       this->setIcon(pixMap);
       this->setIconSize(QSize(pixMap.width(),pixMap.height()));

       if(this->max<this->min){
           this->max = 8;
           this->isAnimation = false;
           timer2->stop();
       }

    });
}

void MyCoin::changeFlag(){
    if(this->coinFlag){
        timer1->start(30); //正->反
        this->isAnimation = true;
        this->coinFlag = false;
    }else{
        timer2->start(30); //反->正
        this->isAnimation = true;
        this->coinFlag = true;
    }
}

void MyCoin::mousePressEvent(QMouseEvent* event){
    if(!this->isAnimation&&!this->isWin){
        QPushButton::mousePressEvent(event);
    }
}

  dataconfig.h  数据配置,关卡金币与银币的初始状态

#ifndef DATACONFIG_H
#define DATACONFIG_H

#include <QObject>
#include <QMap>
#include <QVector>

class dataConfig : public QObject
{
    Q_OBJECT
public:
    explicit dataConfig(QObject *parent = 0);

public:

    QMap<int, QVector< QVector<int> > >mData;



signals:

public slots:
};

#endif // DATACONFIG_H

  dataconfig.cpp

#include "dataconfig.h"
#include <QDebug>
dataConfig::dataConfig(QObject *parent) : QObject(parent)
{

     int array1[4][4] = {{1, 1, 1, 1},
                        {1, 1, 0, 1},
                        {1, 0, 0, 0},
                        {1, 1, 0, 1} } ;

     QVector< QVector<int>> v;
     for(int i = 0 ; i < 4;i++)
     {
         QVector<int>v1;
         for(int j = 0 ; j < 4;j++)
         {

            v1.push_back(array1[i][j]);
         }
         v.push_back(v1);
     }

     mData.insert(1,v);


     int array2[4][4] = { {1, 0, 1, 1},
                          {0, 0, 1, 1},
                          {1, 1, 0, 0},
                          {1, 1, 0, 1}} ;

     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array2[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(2,v);



     int array3[4][4] = {  {0, 0, 0, 0},
                           {0, 1, 1, 0},
                           {0, 1, 1, 0},
                           {0, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array3[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(3,v);


     int array4[4][4] = {   {0, 1, 1, 1},
                            {1, 0, 0, 1},
                            {1, 0, 1, 1},
                            {1, 1, 1, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array4[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(4,v);


     int array5[4][4] = {  {1, 0, 0, 1},
                           {0, 0, 0, 0},
                           {0, 0, 0, 0},
                           {1, 0, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array5[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(5,v);


     int array6[4][4] = {   {1, 0, 0, 1},
                            {0, 1, 1, 0},
                            {0, 1, 1, 0},
                            {1, 0, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array6[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(6,v);


     int array7[4][4] = {   {0, 1, 1, 1},
                            {1, 0, 1, 1},
                            {1, 1, 0, 1},
                            {1, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array7[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(7,v);

     int array8[4][4] = {  {0, 1, 0, 1},
                           {1, 0, 0, 0},
                           {0, 0, 0, 1},
                           {1, 0, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array8[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(8,v);

     int array9[4][4] = {   {1, 0, 1, 0},
                            {1, 0, 1, 0},
                            {0, 0, 1, 0},
                            {1, 0, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array9[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(9,v);



     int array10[4][4] = {  {1, 0, 1, 1},
                            {1, 1, 0, 0},
                            {0, 0, 1, 1},
                            {1, 1, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array10[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(10,v);


     int array11[4][4] = {  {0, 1, 1, 0},
                            {1, 0, 0, 1},
                            {1, 0, 0, 1},
                            {0, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array11[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(11,v);

     int array12[4][4] = {  {0, 1, 1, 0},
                            {0, 0, 0, 0},
                            {1, 1, 1, 1},
                            {0, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array12[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(12,v);


     int array13[4][4] = {    {0, 1, 1, 0},
                              {0, 0, 0, 0},
                              {0, 0, 0, 0},
                              {0, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array13[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(13,v);

     int array14[4][4] = {    {1, 0, 1, 1},
                              {0, 1, 0, 1},
                              {1, 0, 1, 0},
                              {1, 1, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array14[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(14,v);


     int array15[4][4] = {   {0, 1, 0, 1},
                             {1, 0, 0, 0},
                             {1, 0, 0, 0},
                             {0, 1, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array15[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(15,v);


     int array16[4][4] = {   {0, 1, 1, 0},
                             {1, 1, 1, 1},
                             {1, 1, 1, 1},
                             {0, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array16[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(16,v);

     int array17[4][4] = {  {0, 1, 1, 1},
                            {0, 1, 0, 0},
                            {0, 0, 1, 0},
                            {1, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array17[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(17,v);


     int array18[4][4] = { {0, 0, 0, 1},
                           {0, 0, 1, 0},
                           {0, 1, 0, 0},
                           {1, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array18[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(18,v);

     int array19[4][4] = {   {0, 1, 0, 0},
                             {0, 1, 1, 0},
                             {0, 0, 1, 1},
                             {0, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array19[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(19,v);

     int array20[4][4] = {  {0, 0, 0, 0},
                            {0, 0, 0, 0},
                            {0, 0, 0, 0},
                            {0, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array20[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(20,v);


     //测试数据
//    for( QMap<int, QVector< QVector<int> > >::iterator it = mData.begin();it != mData.end();it++ )
//    {
//         for(QVector< QVector<int> >::iterator it2 = (*it).begin(); it2!= (*it).end();it2++)
//         {
//            for(QVector<int>::iterator it3 = (*it2).begin(); it3 != (*it2).end(); it3++ )
//            {
//                qDebug() << *it3 ;
//            }
//         }
//         qDebug() << endl;
//    }


}

项目连接地址:https://gitee.com/qiaokuankuan/QtLearn.git

posted @ 2022-05-18 16:05  wuyuan2011woaini  阅读(141)  评论(0编辑  收藏  举报