WPF嵌入Unity3D之后,unity3D程序的键盘和鼠标事件无法触发(3D程序的焦点无法激活)的解决方案
目前最通用的客户端调用3D的方式,就是WPF程序通过Process启动Unity3D的exe进程,直接上代码:
//开启3D进程 internal void Create3DProcess(string processUri) { if (string.IsNullOrWhiteSpace(processUri) || !File.Exists(processUri)) { return; //throw new Exception("Unable to find Unity window,File was not exit"); } var handle = Panel.Handle; this.Dispatcher.InvokeAsync(() => { try { //判断当前要启动的进程是否还在启动,如果还在启动,先关闭进程再创建进程 CheckProcessByName(processUri); if (process != null) { process.Close(); } process = new Process(); process.StartInfo.Arguments = "-parentHWND " + handle.ToInt32() + " " + Environment.CommandLine + " " + Unity3DProcessArges.Replace("AutoWidth",Panel.Width.ToString()).Replace("AutoHeight",Panel.Height.ToString()); process.StartInfo.FileName = processUri; process.StartInfo.WorkingDirectory = System.IO.Path.GetDirectoryName(processUri); process.StartInfo.UseShellExecute = true; process.StartInfo.CreateNoWindow = true; process.Start(); process.WaitForInputIdle(); EnumChildWindows(handle, WindowEnum, IntPtr.Zero); } catch (Exception ex) { LogHelper.Error(ex.ToString()); } }); } [DllImport("user32.dll")] public static extern bool EnumChildWindows(IntPtr hwnd, WindowEnumProc func, IntPtr lParam);
启动进程后,在做WPF应用上的交互,比如点击了WPF上的一个按钮,当前的鼠标的焦点会被WPF程序捕获到,如果3D程序进程没有做键盘或者鼠标焦点的获取,就会出现键盘和鼠标事件无法触发!
大概的解决思路:在WPF程序上,获取鼠标滑动的窗体的句柄,判断当前鼠标停留的窗体的句柄如果跟3D程序的窗体句柄一样,则激活3D窗体程序(需要用到user32的API),直接上代码:
1 private IntPtr unityHWND = IntPtr.Zero; //3D窗体的句柄 2 /// <summary> 3 /// 发送消息,触发激活当前窗体 4 /// </summary> 5 internal void ActiveWindows() 6 { 7 8 if (unityHWND!=IntPtr.Zero) 9 { 10 SendMessage(unityHWND, WM_ACTIVATE, WA_ACTIVE, IntPtr.Zero); 11 } 12 } 13 14 /// <summary> 15 /// 解除激活窗体 16 /// </summary> 17 internal void UnActiveWindows() 18 { 19 if (unityHWND!=IntPtr.Zero) 20 { 21 SendMessage(unityHWND, WM_ACTIVATE, WA_INACTIVE, IntPtr.Zero); 22 } 23 } 24 25 26 //检测窗体句柄 27 private void CheckWindowsActive() 28 { 29 actionTime = new DispatcherTimer(); 30 actionTime.Interval = new TimeSpan(TimeSpan.TicksPerMillisecond * 300); 31 actionTime.Tick += ActionTime_Tick; 32 actionTime.Start(); 33 } 34 35 IntPtr lastIntprt = IntPtr.Zero; //获取上一次的鼠标指向的句柄,为了指向相同的位置,避免重复给窗体发送消息 36 private void ActionTime_Tick(object sender, EventArgs e) 37 { 38 try 39 { 40 POINT pOINT; 41 bool isSuccess = GetCursorPos(out pOINT); 42 var intptr = WindowFromPoint(pOINT); 43 if (isSuccess && unityHWND != IntPtr.Zero && lastIntprt != intptr)//判断当前句柄跟上一次的句柄是否一样,如果一样就不再触发 44 { 45 if (intptr == unityHWND) 46 { 47 ActiveWindows(); 48 } 49 else 50 { 51 UnActiveWindows(); 52 } 53 54 } 55 lastIntprt = intptr; 56 57 } 58 catch (Exception ex) 59 { 60 LogHelper.Error(ex.ToString()); 61 } 62 } 63 64 [DllImport("user32.dll", CharSet = CharSet.Auto)] 65 public static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam); 66 67 [DllImport("user32.dll", CharSet = CharSet.Auto)] 68 public static extern bool GetCursorPos(out POINT pt); 69 70 [DllImport("user32.dll")] 71 public static extern IntPtr WindowFromPoint(POINT Point); 72 73 public struct POINT 74 { 75 public int X; 76 public int Y; 77 public POINT(int x, int y) 78 { 79 this.X = x; 80 this.Y = y; 81 } 82 }
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