你真的了解UIEvent、UITouch吗?
一:首先查看一下关于UIEvent的定义
//事件类型 typedef NS_ENUM(NSInteger, UIEventType) { UIEventTypeTouches, UIEventTypeMotion, UIEventTypeRemoteControl, }; // 触摸事件的类型 typedef NS_ENUM(NSInteger, UIEventSubtype) { UIEventSubtypeNone = 0, //摇晃 UIEventSubtypeMotionShake = 1, //播放 UIEventSubtypeRemoteControlPlay = 100, //暂停 UIEventSubtypeRemoteControlPause = 101, //停止 UIEventSubtypeRemoteControlStop = 102, //播放和暂停切换 UIEventSubtypeRemoteControlTogglePlayPause = 103, //下一首 UIEventSubtypeRemoteControlNextTrack = 104, //上一首 UIEventSubtypeRemoteControlPreviousTrack = 105, //开始后退 UIEventSubtypeRemoteControlBeginSeekingBackward = 106, //结束后退 UIEventSubtypeRemoteControlEndSeekingBackward = 107, //开始快进 UIEventSubtypeRemoteControlBeginSeekingForward = 108, //结束快进 UIEventSubtypeRemoteControlEndSeekingForward = 109, }; NS_CLASS_AVAILABLE_IOS(2_0) @interface UIEvent : NSObject //事件类型 @property(nonatomic,readonly) UIEventType type NS_AVAILABLE_IOS(3_0); // 触摸事件的类型 @property(nonatomic,readonly) UIEventSubtype subtype NS_AVAILABLE_IOS(3_0); //事件的时间戳 @property(nonatomic,readonly) NSTimeInterval timestamp; //所有的触摸 - (nullable NSSet <UITouch *> *)allTouches; //获得UIWindow的触摸 - (nullable NSSet <UITouch *> *)touchesForWindow:(UIWindow *)window; //获得UIView的触摸 - (nullable NSSet <UITouch *> *)touchesForView:(UIView *)view; //获得事件中特定手势的触摸 - (nullable NSSet <UITouch *> *)touchesForGestureRecognizer:(UIGestureRecognizer *)gesture NS_AVAILABLE_IOS(3_2); //会将丢失的触摸放到一个新的 UIEvent 数组中,你可以用 coalescedTouchesForTouch(_:) 方法来访问 - (nullable NSArray <UITouch *> *)coalescedTouchesForTouch:(UITouch *)touch NS_AVAILABLE_IOS(9_0); //辅助UITouch的触摸,预测发生了一系列主要的触摸事件。这些预测可能不完全匹配的触摸的真正的行为,因为它的移动,所以他们应该被解释为一个估计。 - (nullable NSArray <UITouch *> *)predictedTouchesForTouch:(UITouch *)touch NS_AVAILABLE_IOS(9_0); @end
UIEvent是代表iOS系统中的一个事件,一个事件包含一个或多个的UITouch;UIEvent分为三类:UIEventTypeTouches触摸事件(通过触摸、手势进行触发,例如手指点击、缩放)、UIEventTypeMotion运动事件,通过加速器进行触发(例如手机晃动)、UIEventTypeRemoteControl远程控制事件通过其他远程设备触发(例如耳机控制按钮);
知识点1:在iOS中并不是所有的类都能处理接收并事件,只有继承自UIResponder类的对象才能处理事件,(如我们常用的UIView、UIViewController、UIApplication都继承自UIResponder,它们都能接收并处理事件)。在UIResponder中定义了上面三类事件相关的处理方法:
触摸事件:
(void)touchesBegan:(NSSet )touches withEvent:(UIEvent )event; 一根或多根手指开始触摸屏幕时执行; (void)touchesMoved:(NSSet )touches withEvent:(UIEvent )event; 一根或多根手指在屏幕上移动时执行,注意此方法在移动过程中会重复调用; (void)touchesEnded:(NSSet )touches withEvent:(UIEvent )event; 一根或多根手指触摸结束离开屏幕时执行; (void)touchesCancelled:(NSSet )touches withEvent:(UIEvent )event; 触摸意外取消时执行(例如正在触摸时打入电话);
运动事件:
(void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event NS_AVAILABLE_IOS(3_0); 运动开始时执行; (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event NS_AVAILABLE_IOS(3_0); 运动结束后执行; (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event NS_AVAILABLE_IOS(3_0); 运动被意外取消时执行;
远程控制事件:
(void)remoteControlReceivedWithEvent:(UIEvent *)event NS_AVAILABLE_IOS(4_0); 接收到远程控制消息时执行;
知识点2:iOS「摇一摇」功能的实现(运动事件的运用)
- (void)viewDidLoad { [super viewDidLoad]; // 设置允许摇一摇功能 [UIApplication sharedApplication].applicationSupportsShakeToEdit = YES; // 并让自己成为第一响应者 [self becomeFirstResponder]; return; } //摇一摇相关方法 - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event { NSLog(@"开始摇动"); return; } - (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event { NSLog(@"取消摇动"); return; } - (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event { if (event.subtype == UIEventSubtypeMotionShake) { // 判断是否是摇动结束 NSLog(@"摇动结束"); } return; }
另外:监听运动事件前提,监听对象必须成为第一响应者;在模拟器中运行时,可以通过「Hardware」-「Shake Gesture」来测试「摇一摇」功能
知识点3:一个摇动随机图片显示的实例(运动事件的运用)
KCImageView.m #import "KCImageView.h" #define kImageCount 3 @implementation KCImageView - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { self.image = [self getImage]; } return self; } #pragma mark 设置控件可以成为第一响应者 - (BOOL)canBecomeFirstResponder{ return YES; } #pragma mark 运动开始 - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event{ //这里只处理摇晃事件 if (motion == UIEventSubtypeMotionShake) { self.image = [self getImage]; } } #pragma mark 运动结束 - (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event{ } #pragma mark 随机取得图片 - (UIImage *)getImage{ int index = arc4random() % kImageCount; NSString *imageName = [NSString stringWithFormat:@"avatar%i.png",index]; UIImage *image = [UIImage imageNamed:imageName]; return image; } @end KCShakeViewController.m #import "KCShakeViewController.h" #import "KCImageView.h" @interface KCShakeViewController (){ KCImageView *_imageView; } @end @implementation KCShakeViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark 视图显示时让控件变成第一响应者 - (void)viewDidAppear:(BOOL)animated{ _imageView = [[KCImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; _imageView.userInteractionEnabled = true; [self.view addSubview:_imageView]; [_imageView becomeFirstResponder]; } #pragma mark 视图不显示时注销控件第一响应者的身份 - (void)viewDidDisappear:(BOOL)animated{ [_imageView resignFirstResponder]; } @end
知识点4:远程控制事件的运用
iOS远程控制事件,是通过其他远程设备触发的(比如耳机控制按钮),iOS远程控制事件相关的只有-(void)remoteControlReceivedWithEvent:(UIEvent *)event;监听远程控制事件的前提:启动远程事件接收,调用[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];UI控件同样要求必须成为第一响应者【使用参考运动事件】,但如果是视图控制器或UIApplication,就没有要求成为第一响应者,应用程序必须是 当前音频额控制者,目前iOS7给我们的远程控制权限仅限于音频控制;
一个关于音乐远程控制实例:
#import "ViewController.h" @interface ViewController (){ UIButton *_playButton; BOOL _isPlaying; } @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; [[UIApplication sharedApplication] beginReceivingRemoteControlEvents]; [self initLayout]; } - (BOOL)canBecomeFirstResponder{ return NO; } - (void)viewDidAppear:(BOOL)animated{ [super viewDidAppear:animated]; NSURL *url = [NSURL URLWithString:@"http://stream.jewishmusicstream.com:8000"]; _player = [[AVPlayer alloc] initWithURL:url]; } #pragma mark 远程控制事件 - (void)remoteControlReceivedWithEvent:(UIEvent *)event{ if(event.type == UIEventTypeRemoteControl){ switch (event.subtype) { case UIEventSubtypeRemoteControlPlay: [_player play]; _isPlaying = true; break; case UIEventSubtypeRemoteControlTogglePlayPause: [self btnClick:_playButton]; break; case UIEventSubtypeRemoteControlNextTrack: NSLog(@"Next..."); break; case UIEventSubtypeRemoteControlPreviousTrack: NSLog(@"Previous..."); break; case UIEventSubtypeRemoteControlBeginSeekingForward: NSLog(@"Begin seek forward..."); break; case UIEventSubtypeRemoteControlEndSeekingForward: NSLog(@"End seek forward..."); break; case UIEventSubtypeRemoteControlBeginSeekingBackward: NSLog(@"Begin seek backward..."); break; case UIEventSubtypeRemoteControlEndSeekingBackward: NSLog(@"End seek backward..."); break; default: break; } [self changeUIState]; } } #pragma mark 界面布局 - (void)initLayout{ //专辑封面 UIImage *image = [UIImage imageNamed:@"wxl.jpg"]; CGRect *frame = [UIScreen mainScreen].applicationFrame; UIImageView *imageView = [[UIImageView alloc] initWithFrame:frame]; imageView.image = image; imageView.contentMode = UIViewContentModeScaleAspectFill; [self.view addSubview:imageView]; //播放控制面板 UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 480, 320, 88)]; view.backgroundColor = [UIColor lightGrayColor]; view.alpha = 0.9; [self.view addSubview:view]; //添加播放按钮 _playButton = [UIButton buttonWithType:UIButtonTypeCustom]; _playButton.bounds = CGRectMake(0, 0, 50, 50); CGFloat playBtnX = view.frame.size.width/2; CGFloat playBtnY = view.frame.size.height/2; _playButton.center = CGPointMake(playBtnX, playBtnY); [self changeUIState]; [_playButton addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:_playButton]; } #pragma mark 界面状态 - (void)changeUIState{ if(_isPlaying){ UIImage *pauseImage = [UIImage imageNamed:@"playing_btn_pause_n.png"]; UIImage *pauseImageH = [UIImage imageNamed:@"playing_btn_pause_h.png"]; [_playButton setImage:pauseImage forState:UIControlStateNormal]; [_playButton setImage:pauseImageH forState:UIControlStateHighlighted]; }else{ UIImage *playImage = [UIImage imageNamed:@"playing_btn_play_n.png"]; UIImage *playImageH = [UIImage imageNamed:@"playing_btn_play_h.png"]; [_playButton setImage:playImage forState:UIControlStateNormal]; [_playButton setImage:playImageH forState:UIControlStateHighlighted]; } } - (void)btnClick:(UIButton *)btn{ if (_isPlaying) { [_player pause]; }else{ [_player play]; } _isPlaying =! _isPlaying; [self changeUIState]; } @end
二:首先查看一下关于UITouch的定义
//触摸事件在屏幕上有一个周期 typedef NS_ENUM(NSInteger, UITouchPhase) { UITouchPhaseBegan, //开始触摸 UITouchPhaseMoved, //移动 UITouchPhaseStationary, //停留 UITouchPhaseEnded, //触摸结束 UITouchPhaseCancelled, //触摸中断 }; //检测是否支持3DTouch typedef NS_ENUM(NSInteger, UIForceTouchCapability) { UIForceTouchCapabilityUnknown = 0, //3D Touch检测失败 UIForceTouchCapabilityUnavailable = 1, //3D Touch不可用 UIForceTouchCapabilityAvailable = 2 //3D Touch可用 }; NS_CLASS_AVAILABLE_IOS(2_0) @interface UITouch : NSObject //触摸产生或变化的时间戳 只读 @property(nonatomic,readonly) NSTimeInterval timestamp; //触摸周期内的各个状态 @property(nonatomic,readonly) UITouchPhase phase; //短时间内点击的次数 只读 @property(nonatomic,readonly) NSUInteger tapCount; //获取手指与屏幕的接触半径 IOS8以后可用 只读 @property(nonatomic,readonly) CGFloat majorRadius NS_AVAILABLE_IOS(8_0); //获取手指与屏幕的接触半径的误差 IOS8以后可用 只读 @property(nonatomic,readonly) CGFloat majorRadiusTolerance NS_AVAILABLE_IOS(8_0); //触摸时所在的窗口 只读 @property(nullable,nonatomic,readonly,strong) UIWindow *window; //触摸时所在视图 @property(nullable,nonatomic,readonly,strong) UIView *view; //获取触摸手势 @property(nullable,nonatomic,readonly,copy) NSArray <UIGestureRecognizer *> *gestureRecognizers NS_AVAILABLE_IOS(3_2); //取得在指定视图的位置 // 返回值表示触摸在view上的位置 // 这里返回的位置是针对view的坐标系的(以view的左上角为原点(0,0)) // 调用时传入的view参数为nil的话,返回的是触摸点在UIWindow的位置 - (CGPoint)locationInView:(nullable UIView *)view; //该方法记录了前一个触摸点的位置 - (CGPoint)previousLocationInView:(nullable UIView *)view; //获取触摸压力值,一般的压力感应值为1.0 IOS9 只读 @property(nonatomic,readonly) CGFloat force NS_AVAILABLE_IOS(9_0); //获取最大触摸压力值 @property(nonatomic,readonly) CGFloat maximumPossibleForce NS_AVAILABLE_IOS(9_0); @end
知识点1:触摸时,图片移动(实例)
- (void)viewDidLoad { UIImageView *image = [[UIImageView alloc] initWithFrame:CGRectMake(20.0, 50.0, 45.0, 45.0)]; image.image = [UIImage imageNamed:@"baby.png"]; image.tag = 100; [self.view addSubview:image]; [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; UIImageView *view1 = (UIImageView*)[self.view viewWithTag:100]; CGPoint point = [touch locationInView:self.view]; CGRect frame = view1.frame; frame.origin = point; view1.frame = frame; }
知识点2:创建可以拖动的视图
CGPoint originalLocation; -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; originalLocation = [touch locationInView:self.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentLocation = [touch locationInView:self.view]; CGRect frame = self.view.frame; frame.origin.x += currentLocation.x-originalLocation.x; frame.origin.y += currentLocation.y-originalLocation.y; self.view.frame = frame; }
这里先在touchesBegan中通过[touch locationInView:self.view]获取手指触摸在当前视图上的位置,用CGPoint变量记录,然后在手指移动事件touchesMoved方法中获取触摸对象当前位置,并通过于与原始位置的差值计算出移动偏移量,再设置当前视图的位置。