Transforms CTM 转换矩阵

#define M_E         2.71828182845904523536028747135266250   e


#define M_LOG2E     1.44269504088896340735992468100189214   log 2e


#define M_LOG10E    0.434294481903251827651128918916605082  log 10e


#define M_LN2       0.693147180559945309417232121458176568  log e2


#define M_LN10      2.30258509299404568401799145468436421   log e10


#define M_PI        3.14159265358979323846264338327950288   pi


#define M_PI_2      1.57079632679489661923132169163975144   pi/2


#define M_PI_4      0.785398163397448309615660845819875721  pi/4


#define M_1_PI      0.318309886183790671537767526745028724  1/pi


#define M_2_PI      0.636619772367581343075535053490057448  2/pi


#define M_2_SQRTPI  1.12837916709551257389615890312154517   2/sqrt(pi)


#define M_SQRT2     1.41421356237309504880168872420969808   sqrt(2)


#define M_SQRT1_2   0.707106781186547524400844362104849039  1/sqrt(2)
 
 
from:http://donbe.blog.163.com/blog/static/138048021201061054243442/



CGAffineTransformMakeTranslation(width, 0.0);是改变位置的,


CGAffineTransformRotate(transform, M_PI);是旋转的。


CGAffineTransformMakeRotation(-M_PI);也是旋转的


transform = CGAffineTransformScale(transform, -1.0, 1.0);是缩放的。


view.transform = CGAffineTransformIdentity;

线性代数里面讲的矩阵变换,这个是恒等变换


当 你改变过一个view.transform属性或者view.layer.transform的时候需要恢复默认状态的话,记得先把他们重置可以使用 view.transform = CGAffineTransformIdentity,或者view.layer.transform = CATransform3DIdentity,假设你一直不断的改变一个view.transform的属性,而每次改变之前没有重置的话,你会发现后来 的改变和你想要的发生变化了,不是你真正想要的结果




posted @ 2011-09-05 21:58  wujian1360  阅读(421)  评论(0编辑  收藏  举报