基本动作事件

1:执行某个动作后回调函数

    MoveTo* moveTo=MoveTo::create(0.3Vec2(visibleSize.x, visibleSize.y));

    auto sequence=Sequence::create(moveTo,CallFunc::create(this,callfunc_selector(MainScene::moveToOver)), NULL);

    sprite->runAction(sequence);

2:颜色渐变(变深变浅)

    auto fadein=FadeIn::create(1);

    auto fadeout=FadeOut::create(1);

posted on 2016-04-21 09:35  W.C  阅读(148)  评论(0编辑  收藏  举报

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