基本动作事件
1:执行某个动作后回调函数
MoveTo* moveTo=MoveTo::create(0.3, Vec2(visibleSize.x, visibleSize.y));
auto sequence=Sequence::create(moveTo,CallFunc::create(this,callfunc_selector(MainScene::moveToOver)), NULL);
sprite->runAction(sequence);
2:颜色渐变(变深变浅)
auto fadein=FadeIn::create(1);
auto fadeout=FadeOut::create(1);