摘要: 1 Shader "Faye/OutLightting" 2 { 3 Properties 4 { 5 _MainTex("Texture (RGB)", 2D) = "black" {} 6 _Color("Color", Color) = (0, 0, 0, 1) 7 _AtmoColor("A 阅读全文
posted @ 2014-07-30 15:05 划破黑夜 阅读(5043) 评论(0) 推荐(0) 编辑