poj-2960 S-Nim
S-Nim
Time Limit: 2000MS | Memory Limit: 65536K | |
Total Submissions: 3891 | Accepted: 2037 |
Description
Arthur and his sister Caroll have been playing a game called Nim for some time now. Nim is played as follows:
recently learned an easy way to always be able to find the best move:
Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S = {2, 5} each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?
your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.
- The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.
- The players take turns chosing a heap and removing a positive number of beads from it.
- The first player not able to make a move, loses.
recently learned an easy way to always be able to find the best move:
- Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).
- If the xor-sum is 0, too bad, you will lose.
- Otherwise, move such that the xor-sum becomes 0. This is always possible.
- The player that takes the last bead wins.
- After the winning player's last move the xor-sum will be 0.
- The xor-sum will change after every move.
Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S = {2, 5} each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?
your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.
Input
Input consists of a number of test cases.
For each test case: The first line contains a number k (0 < k ≤ 100) describing the size of S, followed by k numbers si (0 < si ≤ 10000) describing S. The second line contains a number m (0 < m ≤ 100) describing the number of positions to evaluate. The next m lines each contain a number l (0 < l ≤ 100) describing the number of heaps and l numbers hi (0 ≤ hi ≤ 10000) describing the number of beads in the heaps.
The last test case is followed by a 0 on a line of its own.
For each test case: The first line contains a number k (0 < k ≤ 100) describing the size of S, followed by k numbers si (0 < si ≤ 10000) describing S. The second line contains a number m (0 < m ≤ 100) describing the number of positions to evaluate. The next m lines each contain a number l (0 < l ≤ 100) describing the number of heaps and l numbers hi (0 ≤ hi ≤ 10000) describing the number of beads in the heaps.
The last test case is followed by a 0 on a line of its own.
Output
For each position: If the described position is a winning position print a 'W'.If the described position is a losing position print an 'L'.
Print a newline after each test case.
Print a newline after each test case.
Sample Input
2 2 5
3
2 5 12
3 2 4 7
4 2 3 7 12
5 1 2 3 4 5
3
2 5 12
3 2 4 7
4 2 3 7 12
0
Sample Output
LWW
WWL
题目大意:给出n堆石子,两人轮流在任意一堆里可以取出s[i]个石子,直到对方不能取,你获胜,否则对方获胜,游戏结束
基础博弈,sg函数模板,但是要先计算出大概11000内的sg,否则会RE,TLE
sg函数:sg(n) = min( N – {sg(n-1), sg(n-2), …sg(n-m)} )
二维sg函数的异或sg(<n1, n2>) = sg(n1)^sg(n2)
1 #include<iostream> 2 #include<cstdio> 3 #include<string> 4 #include<map> 5 #include<cstring> 6 #include<algorithm> 7 using namespace std; 8 int s[11000], k; 9 int SG[11000]; 10 int sg(int n){ 11 int a[11000], i, j; 12 memset(a, 0, sizeof(a)); 13 // SG[0] = 0; 14 for(i=1; i<=k; i++){ 15 if(n-s[i] >= 0){ 16 //printf("----%d\n",SG[n-s[i]]); 17 a[SG[n-s[i]]] = 1; 18 } 19 } 20 for(i=0; i<=1100; i++){ 21 if(!a[i]){ 22 //printf(" %d\n",i); 23 return i; 24 } 25 } 26 } 27 int main(){ 28 int m, n, a, i, j; 29 int l; 30 char ch[11000]; 31 while(cin>>k && k){ 32 for(i=1; i<=k; i++) 33 cin>>s[i]; 34 //sg[0] = 0; 35 cin>>m; 36 SG[0]=0; 37 for(int h=1; h<=11000; h++){ 38 SG[h] = sg(h);//sg(n) = min( N – {sg(n-1), sg(n-2), …sg(n-m)} ) 39 } 40 for(l=0; l<m; l++){ 41 cin>>a; 42 int sum=0; 43 for(i=0; i<a; i++){ 44 cin>>n; 45 //printf(" %d\n",SG[n]); 46 sum = sum^SG[n];//sg(5) sg(12) 47 } 48 if(sum==0) 49 ch[l] = 'L';//异或结果为0则输 50 else 51 ch[l] = 'W';//异或结果不为0则赢 52 } 53 ch[l]='\0'; 54 printf("%s\n",ch); 55 } 56 return 0; 57 }