C#开发socket通信winfrom

UI界面:

 

实现:

服务端Server :开启服务端按钮点击事件

 Thread threadWatch = null; //负责监听客户端的线程
 Socket socketWatch = null;  //负责监听客户端的套接字
 private void button3_Click(object sender, EventArgs e)
 {
     try
     {
         //定义一个套接字用于监听客户端发来的信息  包含3个参数(IP4寻址协议,流式连接,TCP协议)
         socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
         //服务端发送信息 需要1个IP地址和端口号
         IPAddress ipaddress = IPAddress.Parse(this.txtIPServer.Text.Trim()); //获取文本框输入的IP地址
         //将IP地址和端口号绑定到网络节点endpoint上
         IPEndPoint endpoint = new IPEndPoint(ipaddress, int.Parse(this.txtPortServer.Text.Trim())); //获取文本框上输入的端口号
         //监听绑定的网络节点
         socketWatch.Bind(endpoint);
         //将套接字的监听队列长度限制为20
         socketWatch.Listen(20);
         //创建一个监听线程
         threadWatch = new Thread(WatchConnecting);
         //将窗体线程设置为与后台同步
         threadWatch.IsBackground = true;
         //启动线程
         threadWatch.Start();
         //启动线程后 txtMsg文本框显示相应提示
         txtMsgServer.AppendText("开始监听客户端传来的信息!" + "\r\n");
         this.button3.Enabled = false;
     }
     catch (Exception ex)
     {
         txtMsgServer.AppendText("服务端启动服务失败!" + "\r\n");
         this.button3.Enabled = true;
     } 
 }
    //创建一个负责和客户端通信的套接字
    Socket socConnection = null;
    /// <summary>
    /// 监听客户端发来的请求
    /// </summary>
    private void WatchConnecting()
    {
        while (true)  //持续不断监听客户端发来的请求
        {
            socConnection = socketWatch.Accept();
            txtMsgServer.AppendText("客户端连接成功! " + "\r\n");
            //创建一个通信线程
            ParameterizedThreadStart pts = new ParameterizedThreadStart(ServerRecMsg);
            Thread thr = new Thread(pts);
            thr.IsBackground = true;
            //启动线程
            thr.Start(socConnection);
        }
    }
    /// <summary>
    /// 接收客户端发来的信息
    /// </summary>
    /// <param name="socketClientPara">客户端套接字对象</param>
    private void ServerRecMsg(object socketClientPara)
    {
        Socket socketServer = socketClientPara as Socket;
        while (true)
        {
            //创建一个内存缓冲区 其大小为1024*1024字节  即1M
            byte[] arrServerRecMsg = new byte[1024 * 1024];
            try
            {
                //将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
                int length = socketServer.Receive(arrServerRecMsg);
                //将机器接受到的字节数组转换为人可以读懂的字符串
                string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
                //将发送的字符串信息附加到文本框txtMsg上
                txtMsgServer.AppendText("客户端 " + GetCurrentTime() + "\r\n" + strSRecMsg + "\r\n");
            }
            catch (Exception ex)
            {
                txtMsgServer.AppendText("客户端已断开连接!" + "\r\n");
                break;
            }
        }
    }

    /// <summary>
    /// 获取当前系统时间的方法
    /// </summary>
    /// <returns>当前时间</returns>
    private DateTime GetCurrentTime()
    {
        DateTime currentTime = new DateTime();
        currentTime = DateTime.Now;
        return currentTime;
    }

服务端发送消息按钮点击事件:

 private void button1_Click(object sender, EventArgs e)
 {
     //调用 ServerSendMsg方法  发送信息到客户端
     ServerSendMsg(this.txtSendMsgServer.Text.Trim());
     this.txtSendMsgServer.Clear();
 }
 /// <summary>
 /// 发送信息到客户端的方法
 /// </summary>
 /// <param name="sendMsg">发送的字符串信息</param>
 private void ServerSendMsg(string sendMsg)
 {
     try
     {
         //将输入的字符串转换成 机器可以识别的字节数组
         byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendMsg);
         //向客户端发送字节数组信息
         socConnection.Send(arrSendMsg);
         //将发送的字符串信息附加到文本框txtMsg上
         txtMsgServer.AppendText("服务器 " + GetCurrentTime() + "\r\n" + sendMsg + "\r\n");
     }
     catch (Exception ex)
     {
         txtMsgServer.AppendText("客户端已断开连接,无法发送信息!" + "\r\n");
     }
 }

 

客户端Client :开启客户端按钮点击事件

        //创建 1个客户端套接字 和1个负责监听服务端请求的线程
        Socket socketClient = null;
        Thread threadClient = null;

        private void button4_Click(object sender, EventArgs e)
        {
            //定义一个套字节监听  包含3个参数(IP4寻址协议,流式连接,TCP协议)
            socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //需要获取文本框中的IP地址
            IPAddress ipaddress = IPAddress.Parse(this.txtIPClient.Text.Trim());
            //将获取的ip地址和端口号绑定到网络节点endpoint上
            IPEndPoint endpoint = new IPEndPoint(ipaddress, int.Parse(this.txtPortClient.Text.Trim()));
            //这里客户端套接字连接到网络节点(服务端)用的方法是Connect 而不是Bind
            try
            {
                socketClient.Connect(endpoint);
                this.txtMsgClient.AppendText("客户端连接服务端成功!" + "\r\n");
                this.button4.Enabled = false;
                //创建一个线程 用于监听服务端发来的消息
                threadClient = new Thread(RecMsg);
                //将窗体线程设置为与后台同步
                threadClient.IsBackground = true;
                //启动线程
                threadClient.Start();
            }
            catch (Exception ex)
            {
                this.txtMsgClient.AppendText("远程服务端断开,连接失败!" + "\r\n");
            } 
        }
        /// <summary>
        /// 接收服务端发来信息的方法
        /// </summary>
        private void RecMsg()
        {
            while (true) //持续监听服务端发来的消息
            {
                try
                {
                    //定义一个1M的内存缓冲区 用于临时性存储接收到的信息
                    byte[] arrRecMsg = new byte[1024 * 1024];
                    //将客户端套接字接收到的数据存入内存缓冲区, 并获取其长度
                    int length = socketClient.Receive(arrRecMsg);
                    //将套接字获取到的字节数组转换为人可以看懂的字符串
                    string strRecMsg = Encoding.UTF8.GetString(arrRecMsg, 0, length);
                    //将发送的信息追加到聊天内容文本框中
                    txtMsgClient.AppendText("服务端 " + GetCurrentTime() + "\r\n" + strRecMsg + "\r\n");
                }
                catch (Exception ex)
                {
                    this.txtMsgClient.AppendText("远程服务器已中断连接!" + "\r\n");
                    this.button4.Enabled = true;
                    break;
                }
            }
        }

断开按钮点击事件:

        /// <summary>
        /// 断开客户端
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button5_Click(object sender, EventArgs e)
        {
            socketClient.Close();
            this.txtMsgClient.AppendText("已关闭连接" + "\r\n");
        }

客户端发送消息按钮点击事件:

        private void button2_Click(object sender, EventArgs e)
        {
            //调用ClientSendMsg方法 将文本框中输入的信息发送给服务端
            ClientSendMsg(this.txtSendMsgClient.Text.Trim());
            this.txtSendMsgClient.Clear(); 
        }
        /// <summary>
        /// 发送字符串信息到服务端的方法
        /// </summary>
        /// <param name="sendMsg">发送的字符串信息</param>
        private void ClientSendMsg(string sendMsg)
        {
            try
            {
                //将输入的内容字符串转换为机器可以识别的字节数组
                byte[] arrClientSendMsg = Encoding.UTF8.GetBytes(sendMsg);

               
                //调用客户端套接字发送字节数组
                socketClient.Send(arrClientSendMsg );
                //将发送的信息追加到聊天内容文本框中
                txtMsgClient.AppendText("客户端 " + GetCurrentTime() + "\r\n" + buffer + "\r\n");
            }
            catch (Exception ex)
            {
                this.txtMsgClient.AppendText("远程服务器已中断连接,无法发送消息!" + "\r\n");
            }
        }

 

-------------------------------------------------------------------------------------------自此---------------------------------------------------------------------------------------------------

 

以上是完成socket通信winfrom程序的全部内容

其中socket连接方式有长连接和短连接,并未体现出来

 

posted @ 2024-07-16 11:48  x欣x  阅读(1)  评论(0编辑  收藏  举报