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PDB Files: What Every Developer Must Knowhttp://www.wintellect.com/CS/blogs/jrobbins/archive/2009/05/11/pdb-files-what-every-developer-must-know.aspxP... 阅读全文
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Passing Data to the Vertex ShaderVertex AttributesAt the start of the OpenGL pipeline,we use the in keyword to bring inputs into the vertex shader.Bet... 阅读全文
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This shows you how to create the main window with the book’s application framework and how to render simple graphics into it.In shaders,we use #versio... 阅读全文
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OpenGL and Graphics PipelineThe word pipeline is from production lines in factories.Generating a product at high efficiency and volume generally requi... 阅读全文
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The first three generations of the Unreal Engine included a sandboxed scripting language, UnrealScript, which provided a simple interface for gameplay... 阅读全文