摘要: 考虑下面这个虚拟继承:class Point3d: public virtual Point{ Point3d(float x = 0.0, float y = 0.0, flloat z = 0.0) :Point(x, y). _z(z){} Pooint(const ... 阅读全文
posted @ 2014-11-30 13:38 wu_overflow 阅读(452) 评论(0) 推荐(0) 编辑