推箱子练习

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication4
{
    class Program
    {
        static void Main(string[] args)
        {
            int[,] map = new int[,]{
            {1,1,1,1,1,1,1,1,1,1},
            {1,4,0,0,0,0,0,0,0,1},
            {1,0,1,0,0,0,1,0,0,1},
            {1,0,1,0,3,0,1,0,0,1},
            {1,0,0,0,0,0,1,3,0,1},
            {1,0,0,0,3,2,0,0,0,1},
            {1,0,1,0,0,0,0,0,0,1},
            {1,1,4,0,0,4,0,0,0,1},
            {1,0,1,0,0,0,0,0,0,1},
            {1,1,1,1,1,1,1,1,1,1}
            };
            int x = 5;
            int y = 5;
            int x1 = 1;
            int y1 = 1;
                //空地-0 墙-1 人-2 箱子-3 目标点-4 完成-5
            for (; ; )
            {
                Console.Clear();
                for (int i = 0; i < 10; i++)
                {
                    for (int j = 0; j < 10; j++)
                    {
                        if (map[i, j] == 1)
                        {
                            Console.Write("");
                        }
                        else if (map[i, j] == 0)
                        {
                            Console.Write(" ");
                        }
                        else if (map[i, j] == 2)
                        {
                            Console.Write("");
                        }
                        else if (map[i, j] == 3)
                        {
                            Console.Write("");
                        }
                        else if (map[i, j] == 4)
                        {
                            Console.Write("");
                        }
                        else if (map[i, j] == 5)
                        {
                            Console.Write("");
                        }
                    }
                    Console.WriteLine();
                }
                ConsoleKeyInfo key = Console.ReadKey();
                if (key.Key.ToString() == "W")//按W 向上
                {
                    if (map[x - 1, y] == 1)//如果下一步是墙
                    {
                        continue;
                    }
                    else if (map[x - 1, y] == 0)//如果下一步是空地
                    {
                        if (map[x, y] == map[x1, y1])//如果人所在位置原本是目标点
                        {
                            map[x - 1, y] = 2;
                            map[x, y] = 4;
                        }
                        else//如果人的原本位置是空地
                        {
                            map[x - 1, y] = 2;
                            map[x, y] = 0;
                        }
                    }
                    else if (map[x - 1, y] == 3)//如果下一步是箱子
                    {
                        if (map[x - 2, y] == 0)//如果箱子的下一步是空地
                        {
                            if (map[x, y] == map[x1, y1])//如果人的原本位置是目标点
                            {
                                map[x - 2, y] = 3;
                                map[x - 1, y] = 2;
                                map[x, y] = 4;
                            }
                            else//如果人的原本位置是空地
                            {
                                map[x - 2, y] = 3;
                                map[x - 1, y] = 2;
                                map[x, y] = 0;
                            }
                        }
                        else if (map[x - 2, y] == 4)//如果箱子的下一步是目标点
                        {
                            if (map[x, y] == map[x1, y1])//如果人的原本位置是目标点
                            {
                                map[x - 2, y] = 3;
                                map[x - 1, y] = 2;
                                map[x, y] = 4;
                            }
                            else//如果人的原本位置是空地
                            {
                                map[x - 2, y] = 5;
                                map[x - 1, y] = 2;
                                map[x, y] = 0;
                            }
                        }
                        else//其他情况:如果箱子的下一步是已经放置好的目标点或墙或箱子
                        {
                            continue;
                        }
                    }
                    else if (map[x - 1, y] == 4)//如果下一步是目标点
                    {
                        map[x - 1, y] = 2;
                        map[x, y] = 0;
                        x1 = x - 1;
                        y1 = y; //记录一下原本应该为目标点的坐标
                    }
                    else
                    {
                        continue;
                    }
                    x--;
                }
                else if (key.Key.ToString() == "S")
                {
                    if (map[x+1 , y] == 1)
                    {
                        continue;
                    }
                    else if (map[x + 1, y] == 0)
                    {
                        if (map[x, y] == map[x1, y1])
                        {
                            map[x + 1, y] = 2;
                            map[x, y] = 4;
                        }
                        else
                        {
                            map[x + 1, y] = 2;
                            map[x, y] = 0;
                        }
                    }
                    else if (map[x + 1, y] == 3)
                    {
                        if (map[x+2, y] == 0)
                        {
                            if (map[x, y] == map[x1, y1])
                            {
                                map[x + 2, y] = 3;
                                map[x + 1, y] = 2;
                                map[x, y] = 4;
                            }
                            else
                            {
                                map[x + 2, y] = 3;
                                map[x + 1, y] = 2;
                                map[x, y] = 0;
                            }
                        }
                        else if (map[x+2, y] == 4)
                        {
                            if (map[x, y] == map[x1, y1])
                            {
                                map[x + 2, y] = 3;
                                map[x + 1, y] = 2;
                                map[x, y] = 4;
                            }
                            else
                            {
                                map[x + 2, y] = 5;
                                map[x + 1, y] = 2;
                                map[x, y] = 0;
                            }
                        }
                        else
                        {
                            continue;
                        }
                    }
                    else if (map[x + 1, y] == 4)
                    {
                        map[x + 1, y] = 2;
                        map[x, y] = 0;
                        x1 = x + 1;
                        y1 = y;
                    }
                    else
                    {
                        continue;
                    }
                    x++;
                }
                else if (key.Key.ToString() == "A")
                {
                    if (map[x, y - 1] == 1)
                    {
                        continue;
                    }
                    else if (map[x, y - 1] == 0)
                    {
                        if (map[x, y] == map[x1, y1])
                        {
                            map[x, y - 1] = 2;
                            map[x, y] = 4;
                        }
                        else
                        {
                            map[x, y - 1] = 2;
                            map[x, y] = 0;
                        }
                    }
                    else if (map[x, y - 1] == 3)
                    {
                        if (map[x, y - 2] == 0)
                        {
                            if (map[x, y] == map[x1, y1])
                            {
                                map[x, y - 2] = 3;
                                map[x, y - 1] = 2;
                                map[x, y] = 4;
                            }
                            else
                            {
                                map[x, y - 2] = 3;
                                map[x, y - 1] = 2;
                                map[x, y] = 0;
                            }
                        }
                        else if (map[x, y - 2] == 4)
                        {
                            if (map[x, y] == map[x1, y1])
                            {
                                map[x, y - 2] = 3;
                                map[x, y - 1] = 2;
                                map[x, y] = 4;
                            }
                            else
                            {
                                map[x, y - 2] = 5;
                                map[x, y - 1] = 2;
                                map[x, y] = 0;
                            }
                        }
                        else
                        {
                            continue;
                        }
                    }
                    else if (map[x, y - 1] == 4)
                    {
                        map[x, y - 1] = 2;
                        map[x, y] = 0;
                        x1 = x;
                        y1 = y - 1;
                    }
                    else
                    {
                        continue;
                    }
                    y--;
                }
                else if (key.Key.ToString() == "D")
                {
                    if (map[x, y + 1] == 1)
                    {
                        continue;
                    }
                    else if (map[x, y + 1] == 0)
                    {
                        if (map[x, y] == map[x1, y1])
                        {
                            map[x, y + 1] = 2;
                            map[x, y] = 4;
                        }
                        else
                        {
                            map[x, y + 1] = 2;
                            map[x, y] = 0;
                        }
                    }
                    else if (map[x, y + 1] == 3)
                    {
                        if (map[x, y + 2] == 0)
                        {
                            if (map[x, y] == map[x1, y1])
                            {
                                map[x, y + 2] = 3;
                                map[x, y + 1] = 2;
                                map[x, y] = 4;
                            }
                            else
                            {
                                map[x, y + 2] = 3;
                                map[x, y + 1] = 2;
                                map[x, y] = 0;
                            }
                        }
                        else if (map[x, y + 2] == 4)
                        {
                            if (map[x, y] == map[x1, y1])
                            {
                                map[x, y + 2] = 3;
                                map[x, y + 1] = 2;
                                map[x, y] = 4;
                            }
                            else
                            {
                                map[x, y + 2] = 5;
                                map[x, y + 1] = 2;
                                map[x, y] = 0;
                            }
                        }
                        else
                        {
                            continue;
                        }
                    }
                    else if (map[x, y + 1] == 4)
                    {
                        map[x, y + 1] = 2;
                        map[x, y] = 0;
                        x1 = x;
                        y1 = y + 1;
                    }
                    else
                    {
                        continue;
                    }
                    y++;
                }
            }
        }
    }
}

posted @ 2016-11-24 16:10  苏迁时  阅读(195)  评论(0编辑  收藏  举报