java实现简单扫雷游戏
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 | <br> /** * 一个简单的扫雷游戏<br> MainFram.java */ package www.waston; import java.awt.BorderLayout; import java.awt.Color; import java.awt.GridLayout; import java.awt.Insets; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.util.Random; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; import javax.swing.JOptionPane; import javax.swing.JPanel; /** * 主窗体类 * @author thnk * */ public class MineFrame extends JFrame implements ActionListener,MouseListener,Runnable{ private static final long serialVersionUID = 1L; private JPanel jp1; private JPanel jp2; private JMenuBar menuBar; private JButton[][] buttons; private JLabel showMine; //显示剩余地雷的个数 private JLabel showTime; //显示已使用的时间 private int time; //已使用的时间 boolean isOver = true ; //游戏是否还在继续 private int [] vis; //是地雷按钮的角标 private int [][] numbers; //按钮上显示的数字 private boolean [][] isclicked; //该按钮是否被点击 private int cols; //地雷的行和列 private int rows; private int totalCounts; //地雷的总个数 private int clickCounts; //已经点开的个数 private int gaussCounts; //猜中的个数 public MineFrame(){ //基本的设置 super ( "扫雷游戏" ); this .setLocation( 300 , 200 ); this .setVisible( true ); this .setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //创建菜单栏 createMenus(); //初始化标签信息 showMine = new JLabel(); showTime = new JLabel(); jp1 = new JPanel(); jp2 = new JPanel(); jp1.add(showMine); jp1.add( new JLabel( " " )); jp1.add(showTime); this .add(jp1,BorderLayout.NORTH); this .add(jp2,BorderLayout.CENTER); //初始化游戏 initGame( 9 , 9 , 10 ); } //创建菜单 private void createMenus(){ menuBar = new JMenuBar(); JMenu options = new JMenu( "选项" ); JMenuItem newGame = new JMenuItem( "新游戏" ); //开始游戏 JMenuItem exit = new JMenuItem( "退出" ); options.add(newGame); options.add(exit); //游戏等级 JMenu setting = new JMenu( "设置" ); JMenuItem easy = new JMenuItem( "容易" ); JMenuItem medium = new JMenuItem( "中等" ); JMenuItem difficult = new JMenuItem( "困难" ); setting.add(easy); setting.add(medium); setting.add(difficult); //游戏帮助 JMenu help = new JMenu( "帮助" ); JMenuItem about = new JMenuItem( "关于" ); help.add(about); menuBar.add(options); menuBar.add(setting); menuBar.add(help); this .setJMenuBar(menuBar); //注册监听器 newGame.setActionCommand( "newGame" ); newGame.addActionListener( this ); exit.setActionCommand( "exit" ); exit.addActionListener( this ); easy.setActionCommand( "easy" ); easy.addActionListener( this ); medium.setActionCommand( "medium" ); medium.addActionListener( this ); difficult.setActionCommand( "difficult" ); difficult.addActionListener( this ); about.setActionCommand( "help" ); about.addActionListener( this ); } //初始化游戏 public void initGame( int rows, int cols, int totalCounts){ this .rows = rows; this .cols = cols; this .totalCounts = totalCounts; isclicked = new boolean [rows][cols]; time = 0 ; isOver = true ; clickCounts = 0 ; gaussCounts = 0 ; showMine.setText( "你以标记地雷个数:0" ); showTime.setText( "您已使用时间:0秒" ); jp2.removeAll(); //移除掉原来的按钮 createMines(); //设置大小 this .setSize(rows* 35 ,cols* 35 ); //设置出现的位置,居中 int x = ( int ) this .getToolkit().getScreenSize().getWidth(); int y = ( int ) this .getToolkit().getScreenSize().getHeight(); this .setLocation(( int )(x- this .getSize().getWidth())/ 2 , ( int )(y- this .getSize().getHeight())/ 2 ); //开启线程计时 Thread t = new Thread( this ); t.start(); } //创建按钮,初始化界面,由createMines()调用 private void createButtons(){ jp2.setLayout( new GridLayout(rows, cols)); buttons = new JButton[rows][cols]; for ( int i= 0 ;i<rows;i++){ for ( int j= 0 ;j<cols;j++){ buttons[i][j] = new JButton(); buttons[i][j].setMargin( new Insets( 0 , 0 , 0 , 0 )); //buttons[i][j].setText(numbers[i][j]+""); buttons[i][j].addMouseListener( this ); buttons[i][j].setName(i+ " " +j); //设置按钮的名字,方便知道是哪个按钮触发,并且传递角标 jp2.add(buttons[i][j]); } } } //随机创建地雷,并算出每一个点应显示的周围地雷的个数 private void createMines(){ //通过该数组计算出地雷周围八个格子应该显示的数字 int [][] dir = {{- 1 ,- 1 },{- 1 , 0 },{- 1 , 1 },{ 0 ,- 1 },{ 0 , 1 },{ 1 ,- 1 },{ 1 , 0 },{ 1 , 1 }}; numbers = new int [rows][cols]; vis = new int [totalCounts]; for ( int i= 0 ;i<vis.length;i++){ boolean flag = true ; int index = new Random().nextInt(rows*cols); for ( int j= 0 ;j<i;j++){ if (vis[j]==index){ flag = false ; i--; break ; } } if (flag){ vis[i] = index; int x = index/cols; int y = index%cols; //本身是地雷,让数字等于地雷的总个数加1 numbers[x][y] = totalCounts+ 1 ; for ( int j= 0 ;j<dir.length;j++){ int realX = x+dir[j][ 0 ]; int realY = y+dir[j][ 1 ]; //如果这个点是有效的(没有出界)并且本身不是地雷 if (realX>= 0 &&realX<rows&&realY>= 0 &&realY<cols&&numbers[realX][realY]<totalCounts+ 1 ) numbers[realX][realY]++; } } } createButtons(); } //踩到地雷后,显示所有地雷 private void showAllMine(){ for ( int i= 0 ;i<vis.length;i++){ int x = vis[i]/cols; int y = vis[i]%cols; ImageIcon icon = new ImageIcon( "2.jpg" ); buttons[x][y].setIcon(icon); } } //当点击一个空白区域时,显示这一块不是地雷按钮 private void showEmpty( int x, int y){ buttons[x][y].setEnabled( false ); buttons[x][y].setBackground(Color.GREEN); isclicked[x][y] = true ; int [][] dir = {{ 0 ,- 1 },{- 1 , 0 },{ 0 , 1 },{ 1 , 0 }}; for ( int i= 0 ;i< 4 ;i++){ int nextX = x+dir[i][ 0 ]; int nextY = y+dir[i][ 1 ]; //还没有被点过 if (nextX>= 0 &&nextX<rows&&nextY>= 0 &&nextY<cols&&!isclicked[nextX][nextY]){ if (numbers[nextX][nextY]== 0 ){ showEmpty(nextX,nextY); } else if (numbers[nextX][nextY]<= 8 ){ buttons[nextX][nextY].setText(numbers[nextX][nextY]+ "" ); buttons[nextX][nextY].setBackground(Color.GREEN); } } } } //该线程用来计算使用时间 @Override public void run() { time = 0 ; while (isOver){ try { Thread.sleep( 1000 ); //睡眠一秒钟 time++; //System.out.println(time); showTime.setText( "您已使用时间:" +time+ "秒!" ); } catch (InterruptedException e) { e.printStackTrace(); } } } @Override public void actionPerformed(ActionEvent e) { //退出游戏 if (e.getActionCommand().equals( "exit" )){ System.exit( 0 ); } //新游戏 else if ( "newGame" .equals(e.getActionCommand())){ isOver = false ; initGame(rows,cols, 10 ); } else if ( "easy" .equals(e.getActionCommand())){ isOver = false ; initGame( 9 , 9 , 10 ); } else if ( "medium" .equals(e.getActionCommand())){ isOver = false ; initGame( 15 , 15 , 50 ); } else if ( "difficult" .equals(e.getActionCommand())){ isOver = false ; initGame( 22 , 22 , 100 ); } //游戏帮助 else if ( "help" .equals(e.getActionCommand())){ String information = "尽快的找到游戏中所有布置的雷,这样你才能获取胜利!\n" + "记住,千万不要踩中地雷,否则您就输了!" ; JOptionPane.showMessageDialog( null ,information); } } @Override public void mouseClicked(MouseEvent e) { //System.out.println(e.getModifiers()); //如果已经猜中地雷了,再次点击按钮将不再触发事件 if (!isOver) return ; JButton source = (JButton) e.getSource(); String[] infos = source.getName().split( " " ); int x = Integer.parseInt(infos[ 0 ]); int y = Integer.parseInt(infos[ 1 ]); if (e.getModifiers()==MouseEvent.BUTTON1_MASK){ isclicked[x][y] = true ; //该按钮已被点击过 if (numbers[x][y]==totalCounts+ 1 ){ showAllMine(); isOver = false ; //游戏结束 JOptionPane.showMessageDialog( null , "你踩中地雷了,请重新开始!" ); return ; } if (numbers[x][y]== 0 ){ showEmpty(x, y); return ; } source.setBackground(Color.GREEN); source.setText(numbers[x][y]+ "" ); //source.setEnabled(false); } else if (e.getModifiers()==MouseEvent.BUTTON3_MASK){ //奇数次右键标记地雷 if (!isclicked[x][y]){ ImageIcon icon = new ImageIcon( "1.png" ); source.setIcon(icon); clickCounts++; showMine.setText( "你以标记地雷个数: " +clickCounts); if (numbers[x][y]==totalCounts+ 1 ){ gaussCounts++; } if (gaussCounts==totalCounts){ JOptionPane.showMessageDialog( null , "恭喜您赢啦!" ); } } //偶数次右键取消标记 else { clickCounts--; showMine.setText( "你以标记地雷个数: " +clickCounts); if (numbers[x][y]==totalCounts+ 1 ){ gaussCounts--; } //去掉图标 ImageIcon icon = new ImageIcon(); source.setIcon(icon); } isclicked[x][y] = !isclicked[x][y]; } } @Override public void mousePressed(MouseEvent e) { } @Override public void mouseReleased(MouseEvent e) { } @Override public void mouseEntered(MouseEvent e) { } @Override public void mouseExited(MouseEvent e) { } } |
MineTest.java
1 2 3 4 5 6 7 8 9 | package www.waston; public class MineTest { public static void main(String[] args) { new MineFrame(); } } |
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