java实现简单扫雷游戏


/** * 一个简单的扫雷游戏
  MainFram.java */ package www.waston; import java.awt.BorderLayout; import java.awt.Color; import java.awt.GridLayout; import java.awt.Insets; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.util.Random; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; import javax.swing.JOptionPane; import javax.swing.JPanel; /** * 主窗体类 * @author thnk * */ public class MineFrame extends JFrame implements ActionListener,MouseListener,Runnable{ private static final long serialVersionUID = 1L; private JPanel jp1; private JPanel jp2; private JMenuBar menuBar; private JButton[][] buttons; private JLabel showMine;//显示剩余地雷的个数 private JLabel showTime;//显示已使用的时间 private int time;//已使用的时间 boolean isOver = true;//游戏是否还在继续 private int[] vis;//是地雷按钮的角标 private int[][] numbers;//按钮上显示的数字 private boolean[][] isclicked;//该按钮是否被点击 private int cols;//地雷的行和列 private int rows; private int totalCounts;//地雷的总个数 private int clickCounts;//已经点开的个数 private int gaussCounts;//猜中的个数 public MineFrame(){ //基本的设置 super("扫雷游戏"); this.setLocation(300,200); this.setVisible(true); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //创建菜单栏 createMenus(); //初始化标签信息 showMine = new JLabel(); showTime = new JLabel(); jp1 = new JPanel(); jp2 = new JPanel(); jp1.add(showMine); jp1.add(new JLabel(" ")); jp1.add(showTime); this.add(jp1,BorderLayout.NORTH); this.add(jp2,BorderLayout.CENTER); //初始化游戏 initGame(9,9,10); } //创建菜单 private void createMenus(){ menuBar = new JMenuBar(); JMenu options = new JMenu("选项"); JMenuItem newGame = new JMenuItem("新游戏");//开始游戏 JMenuItem exit = new JMenuItem("退出"); options.add(newGame); options.add(exit); //游戏等级 JMenu setting = new JMenu("设置"); JMenuItem easy = new JMenuItem("容易"); JMenuItem medium = new JMenuItem("中等"); JMenuItem difficult = new JMenuItem("困难"); setting.add(easy); setting.add(medium); setting.add(difficult); //游戏帮助 JMenu help = new JMenu("帮助"); JMenuItem about = new JMenuItem("关于"); help.add(about); menuBar.add(options); menuBar.add(setting); menuBar.add(help); this.setJMenuBar(menuBar); //注册监听器 newGame.setActionCommand("newGame"); newGame.addActionListener(this); exit.setActionCommand("exit"); exit.addActionListener(this); easy.setActionCommand("easy"); easy.addActionListener(this); medium.setActionCommand("medium"); medium.addActionListener(this); difficult.setActionCommand("difficult"); difficult.addActionListener(this); about.setActionCommand("help"); about.addActionListener(this); } //初始化游戏 public void initGame(int rows,int cols,int totalCounts){ this.rows = rows; this.cols = cols; this.totalCounts = totalCounts; isclicked = new boolean[rows][cols]; time = 0; isOver = true; clickCounts = 0; gaussCounts = 0; showMine.setText("你以标记地雷个数:0"); showTime.setText("您已使用时间:0秒"); jp2.removeAll();//移除掉原来的按钮 createMines(); //设置大小 this.setSize(rows*35,cols*35); //设置出现的位置,居中 int x = (int) this.getToolkit().getScreenSize().getWidth(); int y = (int) this.getToolkit().getScreenSize().getHeight(); this.setLocation((int)(x-this.getSize().getWidth())/2, (int)(y-this.getSize().getHeight())/2); //开启线程计时 Thread t = new Thread(this); t.start(); } //创建按钮,初始化界面,由createMines()调用 private void createButtons(){ jp2.setLayout(new GridLayout(rows, cols)); buttons = new JButton[rows][cols]; for(int i=0;i<rows;i++){ for(int j=0;j<cols;j++){ buttons[i][j] = new JButton(); buttons[i][j].setMargin(new Insets(0,0,0,0)); //buttons[i][j].setText(numbers[i][j]+""); buttons[i][j].addMouseListener(this); buttons[i][j].setName(i+" "+j);//设置按钮的名字,方便知道是哪个按钮触发,并且传递角标 jp2.add(buttons[i][j]); } } } //随机创建地雷,并算出每一个点应显示的周围地雷的个数 private void createMines(){ //通过该数组计算出地雷周围八个格子应该显示的数字 int[][] dir = {{-1,-1},{-1,0},{-1,1},{0,-1},{0,1},{1,-1},{1,0},{1,1}}; numbers = new int[rows][cols]; vis = new int[totalCounts]; for(int i=0;i<vis.length;i++){ boolean flag = true; int index = new Random().nextInt(rows*cols); for(int j=0;j<i;j++){ if(vis[j]==index){ flag = false; i--; break; } } if(flag){ vis[i] = index; int x = index/cols; int y = index%cols; //本身是地雷,让数字等于地雷的总个数加1 numbers[x][y] = totalCounts+1; for(int j=0;j<dir.length;j++){ int realX = x+dir[j][0]; int realY = y+dir[j][1]; //如果这个点是有效的(没有出界)并且本身不是地雷 if(realX>=0&&realX<rows&&realY>=0&&realY<cols&&numbers[realX][realY]<totalCounts+1) numbers[realX][realY]++; } } } createButtons(); } //踩到地雷后,显示所有地雷 private void showAllMine(){ for(int i=0;i<vis.length;i++){ int x = vis[i]/cols; int y = vis[i]%cols; ImageIcon icon = new ImageIcon("2.jpg"); buttons[x][y].setIcon(icon); } } //当点击一个空白区域时,显示这一块不是地雷按钮 private void showEmpty(int x,int y){ buttons[x][y].setEnabled(false); buttons[x][y].setBackground(Color.GREEN); isclicked[x][y] = true; int[][] dir = {{0,-1},{-1,0},{0,1},{1,0}}; for(int i=0;i<4;i++){ int nextX = x+dir[i][0]; int nextY = y+dir[i][1]; //还没有被点过 if(nextX>=0&&nextX<rows&&nextY>=0&&nextY<cols&&!isclicked[nextX][nextY]){ if(numbers[nextX][nextY]==0){ showEmpty(nextX,nextY); } else if(numbers[nextX][nextY]<=8){ buttons[nextX][nextY].setText(numbers[nextX][nextY]+""); buttons[nextX][nextY].setBackground(Color.GREEN); } } } } //该线程用来计算使用时间 @Override public void run() { time = 0; while(isOver){ try { Thread.sleep(1000);//睡眠一秒钟 time++; //System.out.println(time); showTime.setText("您已使用时间:"+time+"秒!"); } catch (InterruptedException e) { e.printStackTrace(); } } } @Override public void actionPerformed(ActionEvent e) { //退出游戏 if(e.getActionCommand().equals("exit")){ System.exit(0); } //新游戏 else if("newGame".equals(e.getActionCommand())){ isOver = false; initGame(rows,cols,10); } else if("easy".equals(e.getActionCommand())){ isOver = false; initGame(9,9,10); } else if("medium".equals(e.getActionCommand())){ isOver = false; initGame(15,15,50); } else if("difficult".equals(e.getActionCommand())){ isOver = false; initGame(22,22,100); } //游戏帮助 else if("help".equals(e.getActionCommand())){ String information = "尽快的找到游戏中所有布置的雷,这样你才能获取胜利!\n" +"记住,千万不要踩中地雷,否则您就输了!"; JOptionPane.showMessageDialog(null,information); } } @Override public void mouseClicked(MouseEvent e) { //System.out.println(e.getModifiers()); //如果已经猜中地雷了,再次点击按钮将不再触发事件 if(!isOver) return; JButton source = (JButton) e.getSource(); String[] infos = source.getName().split(" "); int x = Integer.parseInt(infos[0]); int y = Integer.parseInt(infos[1]); if(e.getModifiers()==MouseEvent.BUTTON1_MASK){ isclicked[x][y] = true;//该按钮已被点击过 if(numbers[x][y]==totalCounts+1){ showAllMine(); isOver = false;//游戏结束 JOptionPane.showMessageDialog(null, "你踩中地雷了,请重新开始!"); return; } if(numbers[x][y]==0){ showEmpty(x, y); return; } source.setBackground(Color.GREEN); source.setText(numbers[x][y]+""); //source.setEnabled(false); }else if(e.getModifiers()==MouseEvent.BUTTON3_MASK){ //奇数次右键标记地雷 if(!isclicked[x][y]){ ImageIcon icon = new ImageIcon("1.png"); source.setIcon(icon); clickCounts++; showMine.setText("你以标记地雷个数: "+clickCounts); if(numbers[x][y]==totalCounts+1){ gaussCounts++; } if(gaussCounts==totalCounts){ JOptionPane.showMessageDialog(null, "恭喜您赢啦!"); } } //偶数次右键取消标记 else{ clickCounts--; showMine.setText("你以标记地雷个数: "+clickCounts); if(numbers[x][y]==totalCounts+1){ gaussCounts--; } //去掉图标 ImageIcon icon = new ImageIcon(); source.setIcon(icon); } isclicked[x][y] = !isclicked[x][y]; } } @Override public void mousePressed(MouseEvent e) { } @Override public void mouseReleased(MouseEvent e) { } @Override public void mouseEntered(MouseEvent e) { } @Override public void mouseExited(MouseEvent e) { } }

MineTest.java

package www.waston;

public class MineTest {

	public static void main(String[] args) {
		new MineFrame();
	}

}

 

posted on 2016-12-07 17:02  wastonl  阅读(846)  评论(0编辑  收藏  举报