2008年11月5日

摘要: Structures 结构体 As we showed in the first example shader, it is often convenient to be able to define structures in HLSL shaders. For example, many shader writers will define an output structure ... 阅读全文

posted @ 2008-11-05 20:48 活着就是幸福 阅读(309) 评论(0) 推荐(0) 编辑