2008年11月3日

摘要: Working with Vectors 使用向量 In HLSL, there are a few "gotchas" to look out for when performing math on vectors. Fortunately, most of them are quite intuitive, given that we are writing shaders for 3D... 阅读全文

posted @ 2008-11-03 21:53 活着就是幸福 阅读(347) 评论(0) 推荐(0) 编辑