设计模式之享元模式
享元模式
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享元模式结构图
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示例代码
// 抽象享元角色 public interface Flyweight { void doSomething(); } // 具体享元角色 public class ConcreteFlyweight implements Flyweight{ private String status; public ConcreteFlyweight(String status) { this.status = status; } @Override public void doSomething() { System.out.println("开始工作,状态:" + status); } } // 享元工厂 public class FlyweightFactory { private Map<String, Flyweight> pool = new HashMap<>(); public Flyweight getFlyweight(String status){ if (!pool.containsKey(status)){ System.out.println("新建享元模式对象"); pool.put(status, new ConcreteFlyweight(status)); } return pool.get(status); } public int getSize(){ return pool.size(); } } // 测试类 public class FlyweightTest { public static void main(String[] args) { FlyweightFactory factory = new FlyweightFactory(); Flyweight f1 = factory.getFlyweight("忙碌"); Flyweight f2 = factory.getFlyweight("轻松"); Flyweight f3 = factory.getFlyweight("魔域"); Flyweight f4 = factory.getFlyweight("忙碌"); System.out.println(factory.getSize()); } }
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总结:
优点:减少了对象的创建,降低了资源的消耗,提供效率;
缺点:关注内外部状态,关注线程安全问题,使系统逻辑复杂化.