Unity3D 平滑转向
Quaternion rotate = Quaternion.LookRotation(目标.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * 旋转速度);
posted on 2016-10-19 13:28 3137102247 阅读(652) 评论(0) 编辑 收藏 举报
Quaternion rotate = Quaternion.LookRotation(目标.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * 旋转速度);
posted on 2016-10-19 13:28 3137102247 阅读(652) 评论(0) 编辑 收藏 举报