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AsyncSocket.h解读

本来想看一下AsyncSocket的源码,但是发现每次读英文注释也是很麻烦的,不如直接把它翻译一下。而且在边看边翻译的过程中,会一直在想作者为什么会这么写,顺便还可以学习一下高手编程的良好习惯 和思路。

  1 #import <Foundation/Foundation.h>
  2 
  3 @class AsyncSocket;//async异步的 synchro同步
  4 @class AsyncReadPacket;
  5 @class AsyncWritePacket;
  6 
  7 //extern来说可以理解为扩展吧是这样的是从一个类扩展到另一个类中的
  8 extern NSString *const AsyncSocketException;//Exception:意外
  9 extern NSString *const AsyncSocketErrorDomin;//errorDomin :错误域名
 10 
 11 enum AsyncSocketError//socket错误
 12 {
 13     AsynsocketCFSocketError = kCFSocketError,// kCFSocketError is from CFSocketError enum;
 14     AsyncSocketNoError = 0,//never used
 15     AsyncSocketCanceledError,//onSocketWillConnect :return NO
 16     AsyncSocketReadTimmeoutError,
 17     AsyncSocketWritrTimeoutError
 18 };
 19 typedef enum AsyncSocketError AsyncSocketError;//typedef
 20 
 21 @interface NSObject (AsyncSocketDelegate)//类目,虽然看上去像是代理方法,但是作者把它们写成了NSObject类的扩展方法 因此实际编程中包含该.h文件的所有类都可以直接使用这些方法
 22 
 23 
 24 /**
 25  * In the event of an error, the socket is closed.
 26  * You may call "unreadData" during this call-back to get the last bit of data off the socket.
 27  * When connecting, this delegate method may be called
 28  * before"onSocket:didAcceptNewSocket:" or "onSocket:didConnectToHost:".
 29  **/
 30 //发生错误 socket将要断开连接
 31 -(void) onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err;
 32 
 33 /**
 34  * Called when a socket accepts a connection.  Another socket is spawned to handle it. The new socket will have
 35  * the same delegate and will call "onSocket:didConnectToHost:port:".
 36  **/
 37 //在socket断开连接时将被执行(不管有没有发生错误)。如果你想在一个socket断开连接后release它,do so here。在“onSocket:willDisconnectWithError中那样做是不安全的
 38 -(void)onSocketDidDisconnect:(AsyncSocket *)socket;
 39 
 40 /**
 41  * Called when a socket accepts a connection.  Another socket is spawned to handle it. The new socket will have
 42  * the same delegate and will call "onSocket:didConnectToHost:port:".
 43  **/
 44 //called when 一个socket接受了一个连接(connection),会产生另一个新的socket去处理这个连接(好像是服务器中用的那个,sock是监听(listen)socket,接受到连接后会产生新的socket去处理连接)。新产生的socket将存在相同的代理,而且会call "onSocket:didConnectToHost:port:".
 45 -(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket;
 46 
 47 /**
 48  * Called when a new socket is spawned to handle a connection.  This method should return the run-loop of the
 49  * thread on which the new socket and its delegate should operate. If omitted, [NSRunLoop currentRunLoop] is used.
 50  **/
 51 //omitted:省略,遗漏
 52 //called when一个新socket被产生去处理一个连接。这个方法将会返回这个新socket和它的代理将要操作的线程(thread)的运行回路(runloop)
 53 -(NSRunLoop *)onSocket:(AsyncSocket *)sock wantsRunLoopForNewSocket:(AsyncSocket *)newSocket;
 54 
 55 /**
 56  * Called when a socket is about to connect. This method should return YES to continue, or NO to abort. 
 57  * If aborted, will result in AsyncSocketCanceledError.
 58  *
 59  * If the connectToHost:onPort:error: method was called, the delegate will be able to access and configure the
 60  * CFReadStream and CFWriteStream as desired prior to connection.
 61  *
 62  * If the connectToAddress:error: method was called, the delegate will be able to access and configure the
 63  * CFSocket and CFSocketNativeHandle (BSD socket) as desired prior to connection. You will be able to access and
 64  * configure the CFReadStream and CFWriteStream in the onSocket:didConnectToHost:port: method.
 65  **/
 66 //abort:使流产,使中止 prior:优先的,在。。。之前 configure:配置,设定
 67 //be about to :是指将要做某事,或是发生某事,是指可以预见的,并且确定要发生的
 68 //在一个socket将要连接时被调用。要继续连接,则让该方法返回YES,要中止连接,则让该方法返回NO。如果中止(返回NO)将会导致AsyncSocketCanceledError。
 69 //如果connectToHost:onPort:error: 方法在这之前被调用过,这个代理方法可以进入到之前想要进行的连接,并配置CFReadStream和CFWriteStream
 70 -(BOOL)onSocketWillConnect:(AsyncSocket *)socket;
 71 
 72 /**
 73  * Called when a socket connects and is ready for reading and writing.
 74  * The host parameter will be an IP address, not a DNS name.
 75  **/
 76 //called when 一个socket已经连接,并且已经准备读写。host参数是IP地址,而不是DNS域名
 77 - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port;
 78 
 79 /**
 80  * Called when a socket has completed reading the requested data into memory.
 81  * Not called if there is an error.
 82  **/
 83 //当一个socket已经把数据读入内存中时被调用。如果发生错误则不被调用
 84 - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag;
 85 
 86 /**
 87  * Called when a socket has read in data, but has not yet completed the read.
 88  * This would occur if using readToData: or readToLength: methods.
 89  * It may be used to for things such as updating progress bars.
 90  **/
 91 //当一个socket已经读入数据但是还没有读完的时候被调用。在使用readToData: 或者 readToLength:方法的时候可能会产生这种情况。它在某些情况下可以被使用:比如说更新进度条
 92 - (void)onSocket:(AsyncSocket *)sock didReadPartialDataOfLength:(CFIndex)partialLength tag:(long)tag;
 93 
 94 /**
 95  * Called when a socket has completed writing the requested data. Not called if there is an error.
 96  **/
 97 //当一个socket完全写完数据时被调用。发生错误则不调用。
 98 - (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag;
 99 @end
100 
101 
102 @interface AsyncSocket : NSObject 
103 {
104     CFSocketRef theSocket; //IPv4 accept or connect socket
105     CFSocketRef theSocket6;//Ipv6 accept or connect socket
106     CFReadStreamRef theReadStream;
107     CFWriteStreamRef theWriteStream;
108     
109     CFRunLoopSourceRef theSource;//for theSocket
110     CFRunLoopSourceRef theSource6;//for theSocket6
111     CFRunLoopRef theRunLoop;
112     CFSocketContext theContext;
113     
114     NSMutableArray *theReadqueue;
115     AsyncReadPacket *theCurrentRead;
116     NSTimer *theReadTimer;
117     NSMutableData *partailReadBuffer;
118     
119     NSMutableArray *theWriteQueue;
120     AsyncWritePacket *theCurrentWrite;
121     NSTimer *theWriteTimer;
122     
123     id theDelegate;
124     Byte theFlags;
125     
126     long theUserData;
127 }
128 
129 -(id)init;
130 -(id)initWithDelegate:(id)delegate;
131 -(id)initWithDelegate:(id)delegate userData:(long)userData;
132 
133 -(NSString *)description;//重定义%@打印出的string
134 
135 /**
136  * Use "canSafelySetDelegate" to see if there is any pending business (reads and writes) with the current delegate
137  * before changing it.  It is, of course, safe to change the delegate before connecting or accepting connections.
138  **/
139 //在改变代理之前使用canSafelySetDelegate方法来查看是否有当前代理还没做完的事情(读或者写)。
140 //在连接或接受连接之前改变代理是安全的。
141 - (id)delegate;
142 - (BOOL)canSafelySetDelegate;
143 - (void)setDelegate:(id)delegate;
144 
145 /*User data can be a long,or an id or void* cast to a long.  */
146 //cast to:投射
147 -(long)userData;
148 -(void)setUserData:(long)userData;
149 
150 /*Don't use these to read or write. And don't close them,either!  */
151 -(CFSocketRef)getCFSocket;
152 -(CFReadStreamRef)getCFReadStream;
153 -(CFWriteStreamRef)getCFWriteStream;
154 
155 /**
156  * Once one of these methods is called, the AsyncSocket instance is locked in, and the rest can't be called without
157  * disconnecting the socket first.  If the attempt times out or fails, these methods either return NO or
158  * call "onSocket:willDisconnectWithError:" and "onSockedDidDisconnect:".
159  **/
160 //
161 - (BOOL)acceptOnPort:(UInt16)port error:(NSError **)errPtr;
162 - (BOOL)acceptOnAddress:(NSString *)hostaddr port:(UInt16)port error:(NSError **)errPtr;
163 - (BOOL)connectToHost:(NSString *)hostname onPort:(UInt16)port error:(NSError **)errPtr;
164 - (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr;
165 
166 -(void)disconnect;
167 -(void)disconnectAfterWriting;
168 -(BOOL)isConnected;
169 -(NSString *)connectedHost;
170 -(UInt16)connectedPort;
171 -(BOOL)isIPv4;
172 -(BOOL)isIPv6;
173 
174 /**
175  * The following methods won't block. To not time out, use a negative time interval.
176  * If they time out, "onSocket:disconnectWithError:" is called. The tag is for your convenience.
177  * You can use it as an array index, step number, state id, pointer, etc., just like the socket's user data.
178  **/
179 
180 //下面这些方法不会阻塞。如果想没有timeout 使用一个负数time interval
181 //如果time out时间用光了,会调用"onSocket:disconnectWithError:"方法。tag只是为了方便,就像socket中的user data一样。
182 
183 /**
184  * This will read a certain number of bytes into memory, and call the delegate method when those bytes have been read.
185  * If there is an error, partially read data is lost.
186  * If the length is 0, this method does nothing and the delegate is not called.
187  **/
188 //这个方法会从内存中读入特定数值的字节,读完之后会调用代理方法
189 //如果发生错误,被部分读入的数据会消失
190 //如果length为0,这个方法什么都不做,代理也不会被调用
191 -(void)readDataToLength:(CFIndex)length withTimeout:(NSTimeInterval)timeout tag:(long)tag;
192 
193 /**
194  * This reads bytes until (and including) the passed "data" parameter, which acts as a separator.
195  * The bytes and the separator are returned by the delegate method.
196  *
197  * If you pass nil or zero-length data as the "data" parameter,
198  * the method will do nothing, and the delegate will not be called.
199  *
200  * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
201  * Note that this method is not character-set aware, so if a separator can occur naturally as part of the encoding for
202  * a character, the read will prematurely end.
203  **/
204 
205 -(void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
206 
207 /**
208  * Reads the first available bytes that become available on the socket.
209  **/
210 
211 -(void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag;
212 
213 
214 /* Writes data to the socket, and calls the delegate when finished.
215  *
216  * If you pass in nil or zero-length data, this method does nothing and the delegate will not be called.
217  **/
218 //向调用方法的socket写入数据
219 -(void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
220 
221 /**
222  * Returns progress of current read or write, from 0.0 to 1.0, or NaN if no read/write (use isnan() to check).
223  * "tag", "done" and "total" will be filled in if they aren't NULL.
224  **/
225 //返回当前读/写的进度(0.0~1.0),没有读/写时返回NaN,在tag,done,total非空时要写上
226 //typedef signed long CFIndex;
227 -(float)progressOfReadReturningTag:(long *)tag bytesDone:(CFIndex *)done total:(CFIndex *)total;
228 -(float)progressOfWriteReturningTag:(long *)tag bytesDone:(CFIndex *)done total:(CFIndex *)total;
229 
230 /**
231  * In the event of an error, this method may be called during onSocket:willDisconnectWithError: to read
232  * any data that's left on the socket.
233  **/
234 //在发生错误的时候,这个方法可能在onSocket:willDisconnectWithError:中被调用,用来读取留在socket中的数据
235 - (NSData *)unreadData;
236 
237 +(NSData *)unreadData;//0x0D0A
238 +(NSData *)CRLFData;//0x0D
239 +(NSData *)LFData;//0x0A
240 +(NSData *)ZeroData;//0x00
241 @end

 

posted on 2012-12-22 14:22  守望远方  阅读(5883)  评论(0编辑  收藏  举报