【cocos2d-js官方文档】十、log
api改动情况,左边为新增,右边为原来的。
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cc.log 不变
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cc.warn 新增
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cc.error 新增
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cc.assert <-- cc.Assert
此次改造有以下几点原因:
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添加原来没有的api:cc.warn、cc.error。
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修改cc.Assert名称,使其符合开发规范。
新的api的使用范例:
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cc.log("this is a log");
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cc.log("this is a log for %s", "Cocos2d-html5");
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cc.warn("this is a waring");
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cc.warn("this is a waring for %s", "Cocos2d-html5");
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cc.error("this is an error");
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cc.error("this is an error for %s", "Cocos2d-html5");
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cc.assert(false, "this is an assert");
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cc.assert(false, "this is an assert for %s", "Cocos2d-html5");
然后今后会定义出msgCode.js
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cc.msgCode = {
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log1 : "this is a log",
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log2 : "this is a log for %s",
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warn1 : "this is a waring",
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warn2 : "this is a waring for %s",
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error1 : "this is an error",
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error2 : "this is an error for %s",
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assert1 : "this is an assert",
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assert2 : "this is an assert for %s",
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throw1 : "this is an throw",
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throw2 : "this is an throw for %s", "Cocos2d-html5"
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}
这样一来可以让消息字符串等到最大程度的复用并且利于管理。
转载:https://blog.csdn.net/qinning199/article/details/40588165