【cocos2d-js官方文档】十、log

api改动情况,左边为新增,右边为原来的。

  1.  
    cc.log 不变
  2.  
    cc.warn 新增
  3.  
    cc.error 新增
  4.  
    cc.assert <-- cc.Assert

此次改造有以下几点原因:

  • 添加原来没有的api:cc.warn、cc.error。

  • 修改cc.Assert名称,使其符合开发规范。

新的api的使用范例:

  1.  
    cc.log("this is a log");
  2.  
    cc.log("this is a log for %s", "Cocos2d-html5");
  3.  
     
  4.  
    cc.warn("this is a waring");
  5.  
    cc.warn("this is a waring for %s", "Cocos2d-html5");
  6.  
     
  7.  
    cc.error("this is an error");
  8.  
    cc.error("this is an error for %s", "Cocos2d-html5");
  9.  
     
  10.  
    cc.assert(false, "this is an assert");
  11.  
    cc.assert(false, "this is an assert for %s", "Cocos2d-html5");

然后今后会定义出msgCode.js

  1.  
    cc.msgCode = {
  2.  
    log1 : "this is a log",
  3.  
    log2 : "this is a log for %s",
  4.  
    warn1 : "this is a waring",
  5.  
    warn2 : "this is a waring for %s",
  6.  
    error1 : "this is an error",
  7.  
    error2 : "this is an error for %s",
  8.  
    assert1 : "this is an assert",
  9.  
    assert2 : "this is an assert for %s",
  10.  
    throw1 : "this is an throw",
  11.  
    throw2 : "this is an throw for %s", "Cocos2d-html5"
  12.  
    }

这样一来可以让消息字符串等到最大程度的复用并且利于管理。

 

转载:https://blog.csdn.net/qinning199/article/details/40588165

posted @ 2019-11-25 18:52  星月相随  阅读(198)  评论(0编辑  收藏  举报