4.BIO模式下的多个客户端
1.服务端代码:
public class Server {
public static void main(String[] args) {
try {
System.out.println("======服务端启动=======");
//1.定义一个ServerSocket对象进行服务端的端口注册
ServerSocket ss=new ServerSocket(9999);
System.out.println("======服务端等待连接.......");
while (true){
//2.监听客户端的Socket连接请求
Socket socket = ss.accept();
//重点1:创建一个线程处理一个连接请求
new Thread(new ServerThreadReader(socket)).start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
2.服务端线程
public class ServerThreadReader implements Runnable{
private Socket socket;
public ServerThreadReader(Socket socket) {
this.socket = socket;
}
public void run() {
//3.从Socket管道中得到一个字节输入流对象
InputStream inputStream= null;
try {
inputStream = socket.getInputStream();
//4.把字节输入流包装称一个缓冲字符输入流
BufferedReader br = new BufferedReader(new InputStreamReader(inputStream));
String msg;
while ((msg = br.readLine()) != null) {
System.out.println("服务端线程:"+Thread.currentThread().getName()+"接收到的消息:" + msg);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
3.客户端线程
public class Client {
public static void main(String[] args) {
try {
//1.创建Socket对象请求服务端的连接
Socket client = new Socket("127.0.0.1", 9999);
//2.从Scoket对象中获取一个字节输出流
OutputStream outputStream = client.getOutputStream();
//3.把字节流包装成一个打印流
PrintStream ps = new PrintStream(outputStream);
Scanner scanner = new Scanner(System.in);
while (true) {
System.out.print("客户端--->请讲:");
String msg = scanner.nextLine();
ps.println(msg);
ps.flush();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
小结:
1.每个socket连接,都会创建一个线程,线程的竞争、切换上下文影响性能
2.每个线程都会占用栈空间和CPU资源
3.并不是每个socket都进行IO操作,无意义的线程处理
4.客户端的并发访问增加时。服务端讲呈现1:1的线程开销,访问量越大,系统将发生线程栈溢出,线程创建失败,最终导致进程宕机或者僵死,从而不能对外提供服务