iOS项目中常用宏定义

#ifndef WLDefine_Device_h 
#define WLDefine_Device_h 


/**=====================Device=================================================*/

/** 
 iPad Air {{0, 0}, {768, 1024}} 
 iphone4s {{0, 0}, {320, 480}}     960*640 
 iphone5 5s {{0, 0}, {320, 568}}      1136*640 
 iphone6 6s {{0, 0}, {375, 667}}     1334*750 
 iphone6Plus 6sPlus {{0, 0}, {414, 736}}  1920*1080 
 Apple Watch 1.65英寸 320*640 
 */ 


/** 主屏幕的高度 */ 
#define WL_M_SCREEN_H [[UIScreen mainScreen] bounds].size.height 
/** 主屏幕的宽度 */ 
#define WL_M_SCREEN_W  [[UIScreen mainScreen] bounds].size.width 


/** 主屏幕的高度比例 */ 
#define WL_M_SCREEN_H_SCALE (M_SCREEN_H/640) 
/** 主屏幕的宽度比例 */ 
#define WL_M_SCREEN_W_SCALE (M_SCREEN_W/320) 




/** 屏幕的分辨率 当结果为1时,显示的是普通屏幕,结果为2时,显示的是Retian屏幕 */ 
#define WL_M_SCREEN_SCALE [[UIScreen mainScreen] scale] 


/** 除去信号区的屏幕的frame */ 
#define WL_APP_FRAME  [[UIScreen mainScreen] applicationFrame] 
/** 应用程序的屏幕高度 */ 
#define WL_APP_FRAME_H   [[UIScreen mainScreen] applicationFrame].size.height 
/** 应用程序的屏幕宽度 */ 
#define WL_APP_FRAME_W    [[UIScreen mainScreen] applicationFrame].size.width 




/** 系统控件的默认高度 */ 
#define WL_D_STATUS_BAR_H   (20.f) 
#define WL_D_TOP_BAR_H      (44.f) 
#define WL_D_BOTTOM_BAR_H   (49.f) 
#define WL_D_CELL_H (44.f) 


/** 中英状态下键盘的高度 */ 
#define WL_ENG_KEY_BOARD_H  (216.f) 
#define WL_CHN_KEY_BOARD_H  (252.f) 




#define WL_IS_IOS6 (SYSTEM_VERSION >= 6.0 && SYSTEM_VERSION < 7) 
#define WL_IS_IOS7 (SYSTEM_VERSION >= 7.0 && SYSTEM_VERSION < 8.0) 
#define WL_IS_IOS8 (SYSTEM_VERSION >= 8.0 && SYSTEM_VERSION < 9.0) 
#define WL_IS_IOS9 (SYSTEM_VERSION >= 9.0 && SYSTEM_VERSION < 10.0) 


/** 设备判断 */ 
#define WL_IS_IPHONE [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone 
#define WL_IS_PAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) 


/** iPhone的型号 */ 
#define WL_IS_IPHONE4 ([[UIScreen mainScreen] bounds].size.height == 480) 
#define WL_IS_IPHONE5 ([[UIScreen mainScreen] bounds].size.height == 568) 
#define WL_IS_IPHONE6 ([[UIScreen mainScreen] bounds].size.height == 667) 
#define WL_IS_IPHONE6_PLUS ([[UIScreen mainScreen] bounds].size.height == 736) 


/** 系统的版本号 */ 
#define WL_SYSTEM_VERSION [[[UIDevice currentDevice] systemVersion] floatValue] 


/** APP版本号 */ 
#define WL_APP_VERSION  [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleShortVersionString"] 


/** APP BUILD 版本号 */ 
#define WL_APP_BUILD_VERSION  [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"] 


/** APP名字 */ 
#define WL_APP_DISPLAY_NAME  [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"] 


/** 当前语言 */ 
#define WL_LOCAL_LANGUAGE [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode] 


/** 当前国家 */ 
#define WL_LOCAL_COUNTRY [[NSLocale currentLocale] objectForKey:NSLocaleCountryCode] 
 

/** 当前使用Xcode iPhone OS SDK 的版本 */ 
#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_8_0 
NSLog(@"当前使用Xcode iPhone OS SDK 8.0 以后版本的处理"); 
#else 
NSLog(@"当前使用Xcode iPhone OS SDK 8.0 之前版本的处理"); 
#endif 




/** 判断设备室真机还是模拟器 */ 
#if TARGET_OS_IPHONE 
#endif 


#if TARGET_IPHONE_SIMULATOR 
#endif 


/** 判断系统为64位还是32位 */ 
#if __LP64__ 
NSLog(@"64"); 
#else 
NSLog(@"32"); 
#endif 
 
 
 
 
 /**=========================UI================================*/
 
 

/** 字体大小 */ 
#define WL_FONT(NAME,FONTSIZE) [UIFont fontWithName:(NAME) size:(FONTSIZE)] 
#define WL_S_FONT(FONTSIZE)    [UIFont systemFontOfSize:FONTSIZE] 
#define WL_S_BOLD_FONT(FONTSIZE)   [UIFont boldSystemFontOfSize:FONTSIZE] 




/** 颜色(RGB) */ 
#define WL_RGB(r,g,b)  [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]; 
#define WL_RGBA(r,g,b,a)   [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)] 


/** 颜色(0xFFFFFF) */ 
#define WL_HEX_RGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0] 
#define WL_HEX_RGBA(rgbValue,a) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:(a)] 




/** 资源路径 */ 
#define WL_PNG_PATH(NAME) [[NSBundle mainBundle] pathForResource:[NSString stringWithUTF8String:NAME] ofType:@"png"] 
#define WL_JPG_PATH(NAME) [[NSBundle mainBundle] pathForResource:[NSString stringWithUTF8String:NAME] ofType:@"jpg"] 
#define WL_PATH(NAME,EXT) [[NSBundle mainBundle] pathForResource:(NAME) ofType:(EXT)] 


/** 加载图片 */ 
#define WL_PNG_IMAGE_FILE(NAME)         [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:(NAME) ofType:@"png"]] 
#define WL_JPG_IMAGE_FILE(NAME)         [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:(NAME) ofType:@"jpg"]] 
#define WL_IMAGE_FILE(NAME,EXT)        [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:(NAME) ofType:(EXT)]] 
#define WL_IMAGE_NAMED(NAME)       [UIImage imageNamed:NAME] 
 
 
 
 #endif /* WLDefine_Device_h */ 
posted @ 2016-08-17 11:46  wlv587  阅读(320)  评论(0编辑  收藏  举报