07 2023 档案
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Events; public class MusicMgr : BaseManager<MusicMgr>{ /
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Events;using UnityEngine.SceneManagement; public class S
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摘要:在Unity中,异步加载资源时需要配合协程使用的原因是为了避免阻塞主线程。在游戏开发中,资源加载通常是一个耗时的操作,如果在主线程中进行同步加载,会导致游戏卡顿或者无响应,影响用户体验。 使用协程可以将资源加载操作放在后台线程中进行,然后在加载完成后再将结果返回到主线程中处理。这样可以保持游戏的流畅
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摘要:作用:让没有继承Mono的类可以开启协程,可以统一管理Update的更新。 MonoManager using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Events
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Events; public class EventCenter{ private static EventCe
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine; public class PoolData{ public GameObject fatherObj; public List<GameObjec
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