# cesium 图形标注圆形、正方形、多边形、椭圆等

cesium 图形标注圆形、正方形、多边形、椭圆等

这个是啥子嘞,就是向cesium上面添加圆形、正方形啥的。

官方案例

案例:https://sandcastle.cesium.com/?src=Geometry%20and%20Appearances.html

中文API文档:http://cesium.xin/cesium/cn/Documentation1.62/index.html

官网写的很好了,但是有一些没有注释,所以说刚入门的小可爱们不知道那些代码分别是绘制啥的,所以说嘞,我稍微整理了一下。

绘制矩形

	const stripeMaterial = new Cesium.StripeMaterialProperty({
      evenColor: Cesium.Color.WHITE.withAlpha(0.5),
      oddColor: Cesium.Color.BLUE.withAlpha(0.5),
      repeat: 5.0,
    });

    // 绘制矩形
    let graphical = viewer.entities.add({
      rectangle: {
        coordinates: Cesium.Rectangle.fromDegrees(116.8, 36.1, 116.9, 36.2), // 最西、最南、最东、最北
        outline: true,
        outlineColor: Cesium.Color.WHITE,
        outlineWidth: 4,
        stRotation: Cesium.Math.toRadians(45),
        // material: stripeMaterial,
      },
    })

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绘制多边形

	let graphical = viewer.entities.add({
      polygon: {
        hierarchy: new Cesium.PolygonHierarchy(
          Cesium.Cartesian3.fromDegreesArray([   // 绘制多边形,经度和纬度值列表。值交替显示[经度,纬度,经度,纬度...]。
            -107.0,
            27.0,
            -107.0,
            22.0,
            -102.0,
            23.0,
            -97.0,
            21.0,
            -97.0,
            25.0,
          ])
        ),
        outline: true,
        outlineColor: Cesium.Color.WHITE,
        outlineWidth: 4,
        // material: stripeMaterial,
      },
    })

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绘制椭圆

	let graphical = viewer.entities.add({
      position: Cesium.Cartesian3.fromDegrees(116.8, 36.1),
      ellipse: {
        semiMinorAxis: 300000.0,  // 指定半短轴的数字属性。
        semiMajorAxis: 500000.0,  // 指定半长轴的数值属性。
        rotation: Cesium.Math.toRadians(-40.0),  // 一个数字属性,指定椭圆从北方逆时针旋转。
        outline: true,   // 一个布尔属性,指定是否勾勒出椭圆。
        outlineColor: Cesium.Color.WHITE,  // 一个属性,指定轮廓的 颜色 
        outlineWidth: 4,    // 一个数字属性,指定轮廓的宽度。
        stRotation: Cesium.Math.toRadians(22), //  一个数字属性,指定椭圆纹理从北方逆时针旋转。
        // material: stripeMaterial,
      },
    });

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绘制圆形

	let graphical = viewer.entities.add({
      position: Cesium.Cartesian3.fromDegrees(-72.0, 25.0),
      ellipse: {
        semiMinorAxis: 250000.0,
        semiMajorAxis: 250000.0,
        rotation: Cesium.Math.toRadians(-40.0),
        outline: true,
        outlineColor: Cesium.Color.WHITE,
        outlineWidth: 4,
        stRotation: Cesium.Math.toRadians(90),
        // material: stripeMaterial,
      },
    });

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绘制立方体

	// 绘制立方体
    let graphical = viewer.entities.add({
      rectangle: {
        coordinates: Cesium.Rectangle.fromDegrees(
          -118.0,
          38.0,
          -116.0,
          40.0
        ),
        extrudedHeight: 500000.0,
        outline: true,
        outlineColor: Cesium.Color.WHITE,
        outlineWidth: 4,
        stRotation: Cesium.Math.toRadians(45),
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

在这里插入图片描述

绘制椭圆柱体

	// 绘制椭圆柱体
    let graphical = viewer.entities.add({
      position: Cesium.Cartesian3.fromDegrees(-117.0, 35.0),
      ellipse: {
        semiMinorAxis: 100000.0,
        semiMajorAxis: 200000.0,
        height: 100000.0,
        extrudedHeight: 200000.0,
        rotation: Cesium.Math.toRadians(90.0),
        outline: true,
        outlineColor: Cesium.Color.WHITE,
        outlineWidth: 4,
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

在这里插入图片描述

绘制多边柱体

	// 绘制多边柱体
    let graphical = viewer.entities.add({
      polygon: {
        hierarchy: new Cesium.PolygonHierarchy(
          Cesium.Cartesian3.fromDegreesArray([
            -118.0,
            30.0,
            -115.0,
            30.0,
            -117.1,
            31.1,
            -118.0,
            33.0,
          ])
        ),
        height: 300000.0,
        extrudedHeight: 700000.0,
        outline: true,
        outlineColor: Cesium.Color.WHITE,
        outlineWidth: 4,
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

在这里插入图片描述

绘制圆柱体

    // 绘制圆柱体
    let graphical = viewer.entities.add({
      position: Cesium.Cartesian3.fromDegrees(-70.0, 45.0, 100000.0),
      cylinder: {
        hierarchy: new Cesium.PolygonHierarchy(
          Cesium.Cartesian3.fromDegreesArray([
            -118.0,
            30.0,
            -115.0,
            30.0,
            -117.1,
            31.1,
            -118.0,
            33.0,
          ])
        ),
        length: 200000.0,
        topRadius: 150000.0,   // 一个数字属性,指定圆柱顶部的半径。
        bottomRadius: 150000.0,  // 一个数字属性,指定圆柱体底部的半径。
        outline: true,
        outlineColor: Cesium.Color.WHITE,
        outlineWidth: 4,
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

在这里插入图片描述

立体串串

	for (i = 0; i < 5; ++i) {
      let = height = 100000.0 + 200000.0 * i;
      viewer.entities.add({
        position: Cesium.Cartesian3.fromDegrees(-106.0, 45.0, height),
        box: {
          dimensions: new Cesium.Cartesian3(90000.0, 90000.0, 90000.0),
          outline: true,
          outlineColor: Cesium.Color.WHITE,
          outlineWidth: 2,
          material: Cesium.Color.fromRandom({ alpha: 0.5 }),
        },
      });

      viewer.entities.add({
        position: Cesium.Cartesian3.fromDegrees(-102.0, 45.0, height),
        ellipsoid: {
          radii: new Cesium.Cartesian3(45000.0, 45000.0, 90000.0),
          outline: true,
          outlineColor: Cesium.Color.WHITE,
          outlineWidth: 2,
          material: Cesium.Color.fromRandom({ alpha: 0.5 }),
        },
      });

      viewer.entities.add({
        position: Cesium.Cartesian3.fromDegrees(-98.0, 45.0, height),
        ellipsoid: {
          radii: new Cesium.Cartesian3(67500.0, 67500.0, 67500.0),
          outline: true,
          outlineColor: Cesium.Color.WHITE,
          outlineWidth: 2,
          material: Cesium.Color.fromRandom({ alpha: 0.5 }),
        },
      });
    }

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好难形容 又平面又立体的板板

    // 绘制啥这是,又平面又立体的板板
    viewer.entities.add({
      wall: {
        positions: Cesium.Cartesian3.fromDegreesArray([
          -95.0,
          50.0,
          -85.0,
          50.0,
          -75.0,
          50.0,
        ]),
        maximumHeights: [500000, 1000000, 500000],
        minimumHeights: [0, 500000, 0],
        outline: true,
        outlineColor: Cesium.Color.LIGHTGRAY,
        outlineWidth: 4,
        material: Cesium.Color.fromRandom({ alpha: 0.7 }),
      },
    });

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“回”字

	// 我滴妈呀,越来越难形容,一个“回”字
    viewer.entities.add({
      polygon: {
        hierarchy: {
          positions: Cesium.Cartesian3.fromDegreesArray([
            -109.0,
            30.0,
            -95.0,
            30.0,
            -95.0,
            40.0,
            -109.0,
            40.0,
          ]),
          holes: [
            {
              positions: Cesium.Cartesian3.fromDegreesArray([
                -107.0,
                31.0,
                -107.0,
                39.0,
                -97.0,
                39.0,
                -97.0,
                31.0,
              ]),
              holes: [
                {
                  positions: Cesium.Cartesian3.fromDegreesArray([
                    -105.0,
                    33.0,
                    -99.0,
                    33.0,
                    -99.0,
                    37.0,
                    -105.0,
                    37.0,
                  ]),
                  holes: [
                    {
                      positions: Cesium.Cartesian3.fromDegreesArray([
                        -103.0,
                        34.0,
                        -101.0,
                        34.0,
                        -101.0,
                        36.0,
                        -103.0,
                        36.0,
                      ]),
                    },
                  ],
                },
              ],
            },
          ],
        },
        // material: stripeMaterial,
      },
    });

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绘制立方体,扭转一定角度的

    // 绘制立方体,带旋转的
    viewer.entities.add({
      rectangle: {
        coordinates: Cesium.Rectangle.fromDegrees(
          -110.0,
          38.0,
          -107.0,
          40.0
        ),
        height: 700000.0,   // 一个数字属性,用于指定多边形相对于椭球表面的高度
        extrudedHeight: 100000.0,   // 一个数字属性,用于指定多边形的凸出面相对于椭球面的高度。
        rotation: Cesium.Math.toRadians(45),
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

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在这里插入图片描述

在天上飘着的椭圆柱体

    // 在天上飘着的椭圆柱体
    viewer.entities.add({
      position: Cesium.Cartesian3.fromDegrees(-110.0, 35.0),
      ellipse: {
        semiMinorAxis: 100000.0,
        semiMajorAxis: 200000.0,
        height: 300000.0,
        extrudedHeight: 700000.0,
        rotation: Cesium.Math.toRadians(-40.0),
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

在这里插入图片描述

绘制椎体

	viewer.entities.add({
      position: Cesium.Cartesian3.fromDegrees(-70.0, 40.0, 200000.0),
      cylinder: {
        hierarchy: new Cesium.PolygonHierarchy(
          Cesium.Cartesian3.fromDegreesArray([
            -118.0,
            30.0,
            -115.0,
            30.0,
            -117.1,
            31.1,
            -118.0,
            33.0,
          ])
        ),
        length: 400000.0,
        topRadius: 0.0,
        bottomRadius: 200000.0,
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

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平面图形的串串

    // 平面图形的串串
    for (i = 0; i < 5; ++i) {
      let height = 200000.0 * i;
      viewer.entities.add({
        position: Cesium.Cartesian3.fromDegrees(-65.0, 35.0),
        ellipse: {
          semiMinorAxis: 200000.0,
          semiMajorAxis: 200000.0,
          height: height,
          material: Cesium.Color.fromRandom({ alpha: 0.5 }),
        },
      });

      viewer.entities.add({
        rectangle: {
          coordinates: Cesium.Rectangle.fromDegrees(
            -67.0,
            27.0,
            -63.0,
            32.0
          ),
          height: height,
          material: Cesium.Color.fromRandom({ alpha: 0.5 }),
        },
      });
    }

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未完待续 ~~~~

OK,有时间了,继续学习更新~~~~

绘制三个立体球球串串

    for (let i = 0; i < 5; ++i) {
      let height = 100000.0 + 200000.0 * i;
      viewer.entities.add({
        position: Cesium.Cartesian3.fromDegrees(-108.0, 45.0, height),
        box: {
          dimensions: new Cesium.Cartesian3(90000.0, 90000.0, 90000.0),
          material: Cesium.Color.fromRandom({ alpha: 1.0 }),
        },
      });

      viewer.entities.add({
        position: Cesium.Cartesian3.fromDegrees(-104.0, 45.0, height),
        ellipsoid: {
          radii: new Cesium.Cartesian3(45000.0, 45000.0, 90000.0),
          material: Cesium.Color.fromRandom({ alpha: 1.0 }),
        },
      });

      viewer.entities.add({
        position: Cesium.Cartesian3.fromDegrees(-100.0, 45.0, height),
        ellipsoid: {
          radii: new Cesium.Cartesian3(67500.0, 67500.0, 67500.0),
          material: Cesium.Color.fromRandom({ alpha: 1.0 }),
        },
      });
    }

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绘制一道发光的线

    // 绘制一道发光的线
    let positions = [];
    for (let i = 0; i < 40; ++i) {
      positions.push(Cesium.Cartesian3.fromDegrees(-100.0 + i, 15.0));
    }

    viewer.entities.add({
      polyline: {
        positions: positions,
        width: 10.0,
        material: new Cesium.PolylineGlowMaterialProperty({
          color: Cesium.Color.DEEPSKYBLUE,
          glowPower: 0.25,
        }),
      },
    });

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绘制一个围栏吧

    // 绘制围栏
    viewer.entities.add({
      wall: {
        positions: Cesium.Cartesian3.fromDegreesArrayHeights([
          -90.0,
          43.0,
          100000.0,
          -87.5,
          45.0,
          100000.0,
          -85.0,
          43.0,
          100000.0,
          -87.5,
          41.0,
          100000.0,
          -90.0,
          43.0,
          100000.0,
        ]),
        material: new Cesium.CheckerboardMaterialProperty({
          repeat: new Cesium.Cartesian2(20.0, 6.0),
        }),
      },
    });

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哎哟,不知道怎么形容,绘制一个圆角矩形的大粗线

    viewer.entities.add({
      corridor: {
        positions: Cesium.Cartesian3.fromDegreesArray([
          -120.0,
          45.0,
          -125.0,
          50.0,
          -125.0,
          55.0,
        ]),
        width: 100000,
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

在这里插入图片描述

上边那个立体了

	viewer.entities.add({
      corridor: {
        positions: Cesium.Cartesian3.fromDegreesArray([
          -120.0,
          45.0,
          -125.0,
          50.0,
          -125.0,
          55.0,
        ]),
        width: 100000,
        height: 300000,
        extrudedHeight: 400000,
        material: Cesium.Color.fromRandom({ alpha: 0.7 }),
      },
    });

在这里插入图片描述

圆角矩形大粗线飞起来了

    // 上上边的那个飞起来了
    viewer.entities.add({
      corridor: {
        positions: Cesium.Cartesian3.fromDegreesArray([
          -120.0,
          45.0,
          -125.0,
          50.0,
          -125.0,
          55.0,
        ]),
        width: 100000,
        height: 700000,
        outline: true,
        outlineColor: Cesium.Color.WHITE,
        outlineWidth: 4,
        material: Cesium.Color.fromRandom({ alpha: 0.7 }),
      },
    });

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哇,星星的柱子

  function starPositions(arms, rOuter, rInner) {
    const angle = Math.PI / arms;
    const pos = [];
    for (let i = 0; i < 2 * arms; i++) {
      const r = i % 2 === 0 ? rOuter : rInner;
      const p = new Cesium.Cartesian2(
        Math.cos(i * angle) * r,
        Math.sin(i * angle) * r
      );
      pos.push(p);
    }
    return pos;
  }
    viewer.entities.add({
      polylineVolume: {
        positions: Cesium.Cartesian3.fromDegreesArrayHeights([
          -102.0,
          15.0,
          100000.0,
          -105.0,
          20.0,
          200000.0,
          -110.0,
          20.0,
          100000.0,
        ]),
        shape: starPositions(7, 30000.0, 20000.0),
        outline: true,
        outlineColor: Cesium.Color.WHITE,
        outlineWidth: 1,
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

在这里插入图片描述

没有边框的星星的柱子

    viewer.entities.add({
      polylineVolume: {
        positions: Cesium.Cartesian3.fromDegreesArray([
          -102.0,
          15.0,
          -105.0,
          20.0,
          -110.0,
          20.0,
        ]),
        shape: starPositions(7, 30000.0, 20000.0),  // 这个方法在上面有
        material: Cesium.Color.fromRandom({ alpha: 1.0 }),
      },
    });

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圆柱形的大管子

  function computeCircle(radius) {
    const positions = [];
    for (let i = 0; i < 360; i++) {
      const radians = Cesium.Math.toRadians(i);
      positions.push(
        new Cesium.Cartesian2(
          radius * Math.cos(radians),
          radius * Math.sin(radians)
        )
      );
    }
    return positions;
  }
    viewer.entities.add({
      polylineVolume: {
        positions: Cesium.Cartesian3.fromDegreesArray([
          -104.0,
          13.0,
          -107.0,
          18.0,
          -112.0,
          18.0,
        ]),
        shape: computeCircle(40000.0),
        material: Cesium.Color.WHITE,
      },
    });

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完成了!太厉害了我!

posted @ 2022-06-23 11:04  叫我+V  阅读(705)  评论(0编辑  收藏  举报