Android -- 背景虚化

1,在项目中我们常有这样的需求,就是在个人中心的时候,当用户登录后,要显示用户登陆后的头像,然后背景是用户头像的虚化 ,接下来就来实现一下这个功能,先看一下效果

2,实现起来也挺简单的,没什么难度 ,不多说,直接上代码

contain_main.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/rl_content"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    app:layout_behavior="@string/appbar_scrolling_view_behavior"
    tools:context="com.wangjitao.bluedemotest.MainActivity"
    tools:showIn="@layout/activity_main">
    <ImageView
        android:id="@+id/imageview_ll"
        android:layout_width="match_parent"
        android:layout_height="300dp"
        android:scaleType="fitXY"
        />
    <ImageView
        android:id="@+id/imageview"
        android:layout_width="64dp"
        android:layout_height="64dp"
        android:layout_centerInParent="true"
        />
</RelativeLayout>

 MainActivity.java

package com.wangjitao.bluedemotest;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.renderscript.Allocation;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.View;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.ImageView;
import android.widget.RelativeLayout;

import com.squareup.picasso.Picasso;

public class MainActivity extends AppCompatActivity {
    private Context mContext = MainActivity.this;
    private ImageView imageView ;
    private ImageView imageview_ll ;
    private RelativeLayout mRelativeLayout ;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
        setSupportActionBar(toolbar);

        FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
        fab.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
                        .setAction("Action", null).show();
            }
        });

        initView();
    }

    private void initView() {
        imageView = (ImageView) findViewById(R.id.imageview);
        imageview_ll = (ImageView) findViewById(R.id.imageview_ll);
        mRelativeLayout = (RelativeLayout) findViewById(R.id.rl_content);
        Picasso.with(mContext)
                .load(R.mipmap.img_feed_sakura)
                .placeholder(R.drawable.img_circle_placeholder)
                .resize(getResources().getDimensionPixelSize(R.dimen.global_menu_avatar_size),
                        getResources().getDimensionPixelSize(R.dimen.global_menu_avatar_size))
                .centerCrop()
                .transform(new CircleTransformation())
                .into(imageView);
        Bitmap bkg = BitmapFactory.decodeResource(getResources(), R.mipmap.img_feed_sakura);

        imageview_ll.setImageBitmap(fastblur(bkg,10));
        //blur(bkg,mRelativeLayout,20f);

    }
    private void blur(Bitmap bkg, View view, float radius) {  //view.getMeasuredWidth() view.getMeasuredHeight()
        Bitmap overlay = Bitmap.createBitmap(view.getMeasuredWidth(),view.getMeasuredHeight() , Bitmap.Config
                .ARGB_8888);
        Canvas canvas = new Canvas(overlay);
        canvas.drawBitmap(bkg, -view.getLeft(), -view.getTop(), null);
        RenderScript rs = RenderScript.create(this);
        Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay);
        ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement());
        blur.setInput(overlayAlloc);
        blur.setRadius(radius);
        blur.forEach(overlayAlloc);
        overlayAlloc.copyTo(overlay);
        view.setBackground(new BitmapDrawable(getResources(), overlay));
        rs.destroy();
    }

    /*
     * This method was copied from http://stackoverflow.com/a/10028267/694378.
     * The only modifications I've made are to remove a couple of Log
     * statements which could slow things down slightly.
     */
    public Bitmap fastblur(Bitmap sentBitmap, int radius) {

        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at quasimondo.com>
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at kayenko.com>
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }
}

 CircleTransformation.java

package com.wangjitao.bluedemotest;

import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;

import com.squareup.picasso.Transformation;


public class CircleTransformation implements Transformation {

    private static final int STROKE_WIDTH = 6;

    @Override
    public Bitmap transform(Bitmap source) {
        int size = Math.min(source.getWidth(), source.getHeight());

        int x = (source.getWidth() - size) / 2;
        int y = (source.getHeight() - size) / 2;

        Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
        if (squaredBitmap != source) {
            source.recycle();
        }

        Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());

        Canvas canvas = new Canvas(bitmap);

        Paint avatarPaint = new Paint();
        BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
        avatarPaint.setShader(shader);

        Paint outlinePaint = new Paint();
        outlinePaint.setColor(Color.WHITE);
        outlinePaint.setStyle(Paint.Style.STROKE);
        outlinePaint.setStrokeWidth(STROKE_WIDTH);
        outlinePaint.setAntiAlias(true);

        float r = size / 2f;
        canvas.drawCircle(r, r, r, avatarPaint);
        canvas.drawCircle(r, r, r - STROKE_WIDTH / 2, outlinePaint);

        squaredBitmap.recycle();
        return bitmap;
    }

    @Override
    public String key() {
        return "circleTransformation()";
    }
}

  

 

 

 

posted @ 2016-04-18 09:53  阿呆哥哥  阅读(1859)  评论(0编辑  收藏  举报