Android -- 背景虚化
1,在项目中我们常有这样的需求,就是在个人中心的时候,当用户登录后,要显示用户登陆后的头像,然后背景是用户头像的虚化 ,接下来就来实现一下这个功能,先看一下效果
2,实现起来也挺简单的,没什么难度 ,不多说,直接上代码
contain_main.xml
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/rl_content" android:layout_width="match_parent" android:layout_height="wrap_content" app:layout_behavior="@string/appbar_scrolling_view_behavior" tools:context="com.wangjitao.bluedemotest.MainActivity" tools:showIn="@layout/activity_main"> <ImageView android:id="@+id/imageview_ll" android:layout_width="match_parent" android:layout_height="300dp" android:scaleType="fitXY" /> <ImageView android:id="@+id/imageview" android:layout_width="64dp" android:layout_height="64dp" android:layout_centerInParent="true" /> </RelativeLayout>
MainActivity.java
package com.wangjitao.bluedemotest; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.drawable.BitmapDrawable; import android.os.Bundle; import android.renderscript.Allocation; import android.renderscript.RenderScript; import android.renderscript.ScriptIntrinsicBlur; import android.support.design.widget.FloatingActionButton; import android.support.design.widget.Snackbar; import android.support.v7.app.AppCompatActivity; import android.support.v7.widget.Toolbar; import android.view.View; import android.view.Menu; import android.view.MenuItem; import android.widget.ImageView; import android.widget.RelativeLayout; import com.squareup.picasso.Picasso; public class MainActivity extends AppCompatActivity { private Context mContext = MainActivity.this; private ImageView imageView ; private ImageView imageview_ll ; private RelativeLayout mRelativeLayout ; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar); setSupportActionBar(toolbar); FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab); fab.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG) .setAction("Action", null).show(); } }); initView(); } private void initView() { imageView = (ImageView) findViewById(R.id.imageview); imageview_ll = (ImageView) findViewById(R.id.imageview_ll); mRelativeLayout = (RelativeLayout) findViewById(R.id.rl_content); Picasso.with(mContext) .load(R.mipmap.img_feed_sakura) .placeholder(R.drawable.img_circle_placeholder) .resize(getResources().getDimensionPixelSize(R.dimen.global_menu_avatar_size), getResources().getDimensionPixelSize(R.dimen.global_menu_avatar_size)) .centerCrop() .transform(new CircleTransformation()) .into(imageView); Bitmap bkg = BitmapFactory.decodeResource(getResources(), R.mipmap.img_feed_sakura); imageview_ll.setImageBitmap(fastblur(bkg,10)); //blur(bkg,mRelativeLayout,20f); } private void blur(Bitmap bkg, View view, float radius) { //view.getMeasuredWidth() view.getMeasuredHeight() Bitmap overlay = Bitmap.createBitmap(view.getMeasuredWidth(),view.getMeasuredHeight() , Bitmap.Config .ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.drawBitmap(bkg, -view.getLeft(), -view.getTop(), null); RenderScript rs = RenderScript.create(this); Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement()); blur.setInput(overlayAlloc); blur.setRadius(radius); blur.forEach(overlayAlloc); overlayAlloc.copyTo(overlay); view.setBackground(new BitmapDrawable(getResources(), overlay)); rs.destroy(); } /* * This method was copied from http://stackoverflow.com/a/10028267/694378. * The only modifications I've made are to remove a couple of Log * statements which could slow things down slightly. */ public Bitmap fastblur(Bitmap sentBitmap, int radius) { // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }
CircleTransformation.java
package com.wangjitao.bluedemotest; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import com.squareup.picasso.Transformation; public class CircleTransformation implements Transformation { private static final int STROKE_WIDTH = 6; @Override public Bitmap transform(Bitmap source) { int size = Math.min(source.getWidth(), source.getHeight()); int x = (source.getWidth() - size) / 2; int y = (source.getHeight() - size) / 2; Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size); if (squaredBitmap != source) { source.recycle(); } Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig()); Canvas canvas = new Canvas(bitmap); Paint avatarPaint = new Paint(); BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP); avatarPaint.setShader(shader); Paint outlinePaint = new Paint(); outlinePaint.setColor(Color.WHITE); outlinePaint.setStyle(Paint.Style.STROKE); outlinePaint.setStrokeWidth(STROKE_WIDTH); outlinePaint.setAntiAlias(true); float r = size / 2f; canvas.drawCircle(r, r, r, avatarPaint); canvas.drawCircle(r, r, r - STROKE_WIDTH / 2, outlinePaint); squaredBitmap.recycle(); return bitmap; } @Override public String key() { return "circleTransformation()"; } }