Chisel3 - Tutorial - VendingMachine
https://mp.weixin.qq.com/s/tDpUe9yhwC-2c1VqisFzMw
import chisel3._ import chisel3.util._ // Problem: // // Implement a vending machine using 'when' states. // 'nickel' is a 5 cent coin // 'dime' is 10 cent coin // 'sOk' is reached when there are coins totalling 20 cents or more in the machine. // The vending machine should return to the 'sIdle' state from the 'sOk' state. // class VendingMachine extends Module { val io = IO(new Bundle { val nickel = Input(Bool()) val dime = Input(Bool()) val valid = Output(Bool()) }) val sIdle :: s5 :: s10 :: s15 :: sOk :: Nil = Enum(5) val state = RegInit(sIdle) when (state === sIdle) { when (io.nickel) { state := s5 } when (io.dime) { state := s10 } } when (state === s5) { when (io.nickel) { state := s10 } when (io.dime) { state := s15 } } when (state === s10) { when (io.nickel) { state := s15 } when (io.dime) { state := sOk } } when (state === s15) { when (io.nickel) { state := sOk } when (io.dime) { state := sOk } } when (state === sOk) { state := sIdle } io.valid := (state === sOk) } object VendingMachineMain { def main(args: Array[String]): Unit = { chisel3.Driver.execute(Array("--target-dir", "generated/VendingMachine"), () => new VendingMachine) } }