VTK:VTK嵌入MFC成功
VTK作为医学显示库,得到较多使用。作为较为上层的设计,对OpenGL进行了封装,并且有Windows、Linux、安卓等开发版本,可移植性较强。
不过VES暂时没有编译成功。
以下是嵌入MFC-IDC代码,有个缺陷,暂时没能修改。
代码:
showPointsInVtk(short* &depthImage, int HeightDepth, int WidthDepth,int IDCX) { //double arr[3]; vtkPoints * points = vtkPoints::New(); int n = 0; int idx = 0; int Length = 3 * HeightDepth*WidthDepth; //首先读取点云数据到点表points同时指定点对应的id: for (int i = 0; i < HeightDepth; ++i){ int LastPixel = i* WidthDepth; for (int j = 0; j < WidthDepth; ++j){ int y = depthImage[3 * (j + LastPixel)]; int x = depthImage[3 * (j + LastPixel) +1]; int z = depthImage[3 * (j + LastPixel) +2]; points->InsertPoint(n, x, y, z); n++; } } printf("%d\n", n); vtkPolyVertex * polyvertex = vtkPolyVertex::New(); polyvertex->GetPointIds()->SetNumberOfIds(n); int i = 0; //建立拓扑关系 for (i = 0; i < n; i++){ polyvertex->GetPointIds()->SetId(i, i); } vtkUnstructuredGrid * grid = vtkUnstructuredGrid::New(); grid->SetPoints(points); grid->InsertNextCell(polyvertex->GetCellType(), polyvertex->GetPointIds()); vtkDataSetMapper *map1 = vtkDataSetMapper::New(); map1->SetInputData(grid); vtkActor *actor1 = vtkActor::New(); actor1->SetMapper(map1); actor1->GetProperty()->SetColor(0.194, 0.562, 0.75); vtkRenderer *ren = vtkRenderer::New(); ren->AddActor(actor1); ren->SetBackground(0, 0, 0); //renWin和iren分别是vtkWin32OpenGLRenderWindow, vtkWin32RenderWindowInteractor vtkWin32RenderWindowInteractor *iren = vtkWin32RenderWindowInteractor::New(); vtkWin32OpenGLRenderWindow *win = vtkWin32OpenGLRenderWindow::New(); vtkInteractorStyleTrackballCamera *style = vtkInteractorStyleTrackballCamera::New(); win->Clean(); win->SetSize(480, 360); win->BordersOn(); win->AddRenderer(ren); iren->SetRenderWindow(win); iren->SetInteractorStyle(style); //搭上一个显示用的MFC窗口框架。 CWnd *viewer_Wnd; viewer_Wnd = this->GetDlgItem(IDCX); HWND hWnd = (HWND)viewer_Wnd->m_hWnd; HWND hParent = ::GetParent(hWnd); //::ShowWindow(hParent, SW_HIDE); ::ShowWindow(hParent, 1); win->SetParentId(this->m_hWnd); iren->Start(); map1->Delete(); grid->Delete(); actor1->Delete(); polyvertex->Delete(); ren->Delete(); win->Delete(); iren->Delete(); return 1; }
显示效果:
注意事项:
使用
iren->Start();导致renter不能更行,修改为以下代码可以完成动态更新:
把 render和win放在初始对话框初始化,其他代码修改为:
this->win->Render();
//在 对话框初始化时初始化Render inline int Ciisu2vrMfcsDlg::showPointsInVtkG(short* &depthImage, int HeightDepth, int WidthDepth, int IDCX) { //double arr[3]; vtkPoints * points = vtkPoints::New(); int n = 0; int idx = 0; int Length = 3 * HeightDepth*WidthDepth; //首先读取点云数据到点表points同时指定点对应的id: for (int i = 0; i < HeightDepth; ++i){ int LastPixel = i* WidthDepth; for (int j = 0; j < WidthDepth; ++j){ int y = depthImage[3 * (j + LastPixel)]; int x = depthImage[3 * (j + LastPixel) + 1]; int z = depthImage[3 * (j + LastPixel) + 2];//这里压缩四倍是比较好的方法//int z = (depthImage[(j + LastPixel)]) ; points->InsertPoint(n, x, y, z); n++; } } vtkPolyVertex * polyvertex = vtkPolyVertex::New(); polyvertex->GetPointIds()->SetNumberOfIds(n); int i = 0; //建立拓扑关系 for (i = 0; i < n; i++){ polyvertex->GetPointIds()->SetId(i, i); } vtkUnstructuredGrid * grid = vtkUnstructuredGrid::New(); grid->SetPoints(points); grid->InsertNextCell(polyvertex->GetCellType(), polyvertex->GetPointIds() ); vtkDataSetMapper *map = vtkDataSetMapper::New(); map->SetInputData(grid); vtkActor *actorG = vtkActor::New(); actorG->SetMapper(map); actorG->GetProperty()->SetColor(0.194, 0.562, 0.75); vtkRenderer *ren = vtkRenderer::New(); ren->AddActor(actorG); ren->SetBackground(0.13, 0.40, 0.15); this->win->AddRenderer(ren); this->win->Render();//自己写一个重载-更新函数! map->Delete(); grid->Delete(); actorG->Delete(); polyvertex->Delete(); return 1; }
后记:
效果还不错,就是和OpenCV结合时有点麻烦,命名空间冲突。