羽夏笔记——PE结构(不包含.Net)
写在前面
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在winnt.h头文件中有定义,32位win程序的PE结构和64位win程序的有所不同,但区别不大。
☀️ PE文件的整体结构
☀️ PE文件的两种状态
红色表示更多的空白
☀️ RVA与FOA转化
- 得到RVA的值:内存地址 – ImageBase
- 判断RVA是否位于PE头中,如果是:
FOA
==RVA
- 判断RVA位于哪个节:
RVA
>=节.VirtualAddress
RVA
<=节.VirtualAddress +当前节内存对齐后的大小
差值
=RVA - 节.VirtualAddress
☀️ 空白区添加代码
1️⃣ 构造要写入的代码
【注】call指令后面的硬编码数据 = 要跳转的地址 - 指令当前的地址 - 5
2️⃣ 在PE的空白区构造一段代码(比如节表之间的空间)
3️⃣ 修改入口地址为新增代码
4️⃣ 新增代码执行后,跳回入口地址
☀️ 扩大节的步骤
1️⃣ 分配一块新的空间,大小为S
2️⃣ 将最后一个节的SizeOfRawData
和VirtualSize
改成N
N =(SizeOfRawData或者VirtualSize内存对齐后的值)+S
3️⃣ 修改SizeOflmage
大小
☀️ 新增节的步骤
1️⃣ 判断是否有足够的空间,可以添加一个节表
2️⃣ 在节表中新增一个成员
3️⃣ 修改PE头中节的数量
4️⃣ 修改sizeOflmage的大小
5️⃣ 再原有数据的最后,新增一个节的数据(内存对齐的整数倍)
6️⃣ 修正新增节表的属性
☀️ 合并节的步骤
1️⃣ 按照内存对齐展开
2️⃣ 将第一个节的内存大小、文件大小改成一样
Max = SizeOfRawData>VirtualSize?SizeOfRawData:VirtualSize
SizeOfRawData = VirtualSize = 最后一个节的VirtualAddress + Max - SizeOfHeaders内存对齐后的大小
3️⃣ 将第一个节的属性改为包含所有节的属性.
4️⃣ 修改节的数量.
☀️ IMAGE_DOS_HEADER(64个字节)
这个结构体是给16位dos程序看的(e_magic 和 e_lfanew 例外)
typedef struct _IMAGE_DOS_HEADER { // DOS .EXE header
WORD e_magic; // Magic number
WORD e_cblp; // Bytes on last page of file
WORD e_cp; // Pages in file
WORD e_crlc; // Relocations
WORD e_cparhdr; // Size of header in paragraphs
WORD e_minalloc; // Minimum extra paragraphs needed
WORD e_maxalloc; // Maximum extra paragraphs needed
WORD e_ss; // Initial (relative) SS value
WORD e_sp; // Initial SP value
WORD e_csum; // Checksum
WORD e_ip; // Initial IP value
WORD e_cs; // Initial (relative) CS value
WORD e_lfarlc; // File address of relocation table
WORD e_ovno; // Overlay number
WORD e_res[4]; // Reserved words
WORD e_oemid; // OEM identifier (for e_oeminfo)
WORD e_oeminfo; // OEM information; e_oemid specific
WORD e_res2[10]; // Reserved words
LONG e_lfanew; // File address of new exe header
} IMAGE_DOS_HEADER, *PIMAGE_DOS_HEADER;
1️⃣ e_magic PE指纹的第一部分,值为IMAGE_DOS_SIGNATURE
/0x5A4D
/"MZ"
。
2️⃣ e_lfanew 指向PE头的偏移。
☀️ Dos Stub(Dos块)
是编译器生成的,没有啥用处,可以随意修改。
☀️ IMAGE_NT_HEADERS
typedef struct _IMAGE_NT_HEADERS {
DWORD Signature;
IMAGE_FILE_HEADER FileHeader;
IMAGE_OPTIONAL_HEADER32 OptionalHeader;
} IMAGE_NT_HEADERS32, *PIMAGE_NT_HEADERS32;
typedef struct _IMAGE_NT_HEADERS64 {
DWORD Signature;
IMAGE_FILE_HEADER FileHeader;
IMAGE_OPTIONAL_HEADER64 OptionalHeader;
} IMAGE_NT_HEADERS64, *PIMAGE_NT_HEADERS64;
1️⃣ Signature PE指纹的第二部分,值为IMAGE_NT_SIGNATURE
/0x00004550
/"PE"
。
2️⃣ FileHeader 标准PE头,大小为20个字节,可以通过IMAGE_SIZEOF_FILE_HEADER
宏获取。
3️⃣ OptionalHeader 扩展PE头。
☀️ IMAGE_FILE_HEADER
typedef struct _IMAGE_FILE_HEADER {
WORD Machine;
WORD NumberOfSections;
DWORD TimeDateStamp;
DWORD PointerToSymbolTable;
DWORD NumberOfSymbols;
WORD SizeOfOptionalHeader;
WORD Characteristics;
} IMAGE_FILE_HEADER, *PIMAGE_FILE_HEADER;
1️⃣ Machine 可以运行在什么样的CPU上。
任意CPU
:IMAGE_FILE_MACHINE_UNKNOWN
/0x0000
;
Intel 386以及后续CPU
: IMAGE_FILE_MACHINE_I386
/0x014C
;
x64
:IMAGE_FILE_MACHINE_AMD64
/0x8664
。
下面是其中的所有成员:
#define IMAGE_FILE_MACHINE_UNKNOWN 0
#define IMAGE_FILE_MACHINE_TARGET_HOST 0x0001 // Useful for indicating we want to interact with the host and not a WoW guest.
#define IMAGE_FILE_MACHINE_I386 0x014c // Intel 386.
#define IMAGE_FILE_MACHINE_R3000 0x0162 // MIPS little-endian, 0x160 big-endian
#define IMAGE_FILE_MACHINE_R4000 0x0166 // MIPS little-endian
#define IMAGE_FILE_MACHINE_R10000 0x0168 // MIPS little-endian
#define IMAGE_FILE_MACHINE_WCEMIPSV2 0x0169 // MIPS little-endian WCE v2
#define IMAGE_FILE_MACHINE_ALPHA 0x0184 // Alpha_AXP
#define IMAGE_FILE_MACHINE_SH3 0x01a2 // SH3 little-endian
#define IMAGE_FILE_MACHINE_SH3DSP 0x01a3
#define IMAGE_FILE_MACHINE_SH3E 0x01a4 // SH3E little-endian
#define IMAGE_FILE_MACHINE_SH4 0x01a6 // SH4 little-endian
#define IMAGE_FILE_MACHINE_SH5 0x01a8 // SH5
#define IMAGE_FILE_MACHINE_ARM 0x01c0 // ARM Little-Endian
#define IMAGE_FILE_MACHINE_THUMB 0x01c2 // ARM Thumb/Thumb-2 Little-Endian
#define IMAGE_FILE_MACHINE_ARMNT 0x01c4 // ARM Thumb-2 Little-Endian
#define IMAGE_FILE_MACHINE_AM33 0x01d3
#define IMAGE_FILE_MACHINE_POWERPC 0x01F0 // IBM PowerPC Little-Endian
#define IMAGE_FILE_MACHINE_POWERPCFP 0x01f1
#define IMAGE_FILE_MACHINE_IA64 0x0200 // Intel 64
#define IMAGE_FILE_MACHINE_MIPS16 0x0266 // MIPS
#define IMAGE_FILE_MACHINE_ALPHA64 0x0284 // ALPHA64
#define IMAGE_FILE_MACHINE_MIPSFPU 0x0366 // MIPS
#define IMAGE_FILE_MACHINE_MIPSFPU16 0x0466 // MIPS
#define IMAGE_FILE_MACHINE_AXP64 IMAGE_FILE_MACHINE_ALPHA64
#define IMAGE_FILE_MACHINE_TRICORE 0x0520 // Infineon
#define IMAGE_FILE_MACHINE_CEF 0x0CEF
#define IMAGE_FILE_MACHINE_EBC 0x0EBC // EFI Byte Code
#define IMAGE_FILE_MACHINE_AMD64 0x8664 // AMD64 (K8)
#define IMAGE_FILE_MACHINE_M32R 0x9041 // M32R little-endian
#define IMAGE_FILE_MACHINE_ARM64 0xAA64 // ARM64 Little-Endian
#define IMAGE_FILE_MACHINE_CEE 0xC0EE
2️⃣ NumberOfSections 节的数量。
3️⃣ TimeDateStamp 编译器填写的时间戳与文件属性里面创建时间
/修改时间
无关,计算的是当前时间与1970年0时0点0分差的秒数。
4️⃣ PointerToSymbolTable / NumberOfSymbols 调试相关。
5️⃣ SizeOfOptionalHeader 扩展PE头的大小,可以修改合适的数值(默认情况下,32位PE文件:0xE0
,64位PE文件:0xF0
)。
6️⃣ Characteristics 文件属性。所有的成员如下:
#define IMAGE_FILE_RELOCS_STRIPPED 0x0001 // Relocation info stripped from file.
#define IMAGE_FILE_EXECUTABLE_IMAGE 0x0002 // File is executable (i.e. no unresolved external references).
#define IMAGE_FILE_LINE_NUMS_STRIPPED 0x0004 // Line nunbers stripped from file.
#define IMAGE_FILE_LOCAL_SYMS_STRIPPED 0x0008 // Local symbols stripped from file.
#define IMAGE_FILE_AGGRESIVE_WS_TRIM 0x0010 // Aggressively trim working set
#define IMAGE_FILE_LARGE_ADDRESS_AWARE 0x0020 // App can handle >2gb addresses
#define IMAGE_FILE_BYTES_REVERSED_LO 0x0080 // Bytes of machine word are reversed.
#define IMAGE_FILE_32BIT_MACHINE 0x0100 // 32 bit word machine.
#define IMAGE_FILE_DEBUG_STRIPPED 0x0200 // Debugging info stripped from file in .DBG file
#define IMAGE_FILE_REMOVABLE_RUN_FROM_SWAP 0x0400 // If Image is on removable media, copy and run from the swap file.
#define IMAGE_FILE_NET_RUN_FROM_SWAP 0x0800 // If Image is on Net, copy and run from the swap file.
#define IMAGE_FILE_SYSTEM 0x1000 // System File.
#define IMAGE_FILE_DLL 0x2000 // File is a DLL.
#define IMAGE_FILE_UP_SYSTEM_ONLY 0x4000 // File should only be run on a UP machine
#define IMAGE_FILE_BYTES_REVERSED_HI 0x8000 // Bytes of machine word are reversed.
☀️ IMAGE_OPTIONAL_HEADER
typedef struct _IMAGE_OPTIONAL_HEADER {
WORD Magic;
BYTE MajorLinkerVersion;
BYTE MinorLinkerVersion;
DWORD SizeOfCode;
DWORD SizeOfInitializedData;
DWORD SizeOfUninitializedData;
DWORD AddressOfEntryPoint;
DWORD BaseOfCode;
DWORD BaseOfData;
DWORD ImageBase;
DWORD SectionAlignment;
DWORD FileAlignment;
WORD MajorOperatingSystemVersion;
WORD MinorOperatingSystemVersion;
WORD MajorImageVersion;
WORD MinorImageVersion;
WORD MajorSubsystemVersion;
WORD MinorSubsystemVersion;
DWORD Win32VersionValue;
DWORD SizeOfImage;
DWORD SizeOfHeaders;
DWORD CheckSum;
WORD Subsystem;
WORD DllCharacteristics;
DWORD SizeOfStackReserve;
DWORD SizeOfStackCommit;
DWORD SizeOfHeapReserve;
DWORD SizeOfHeapCommit;
DWORD LoaderFlags; //调试相关
DWORD NumberOfRvaAndSizes; //目录表的个数(决定DataDirectory数组长度)
IMAGE_DATA_DIRECTORY DataDirectory[IMAGE_NUMBEROF_DIRECTORY_ENTRIES];
} IMAGE_OPTIONAL_HEADER32, *PIMAGE_OPTIONAL_HEADER32;
typedef struct _IMAGE_OPTIONAL_HEADER64 {
WORD Magic;
BYTE MajorLinkerVersion;
BYTE MinorLinkerVersion;
DWORD SizeOfCode;
DWORD SizeOfInitializedData;
DWORD SizeOfUninitializedData;
DWORD AddressOfEntryPoint;
DWORD BaseOfCode;
ULONGLONG ImageBase;
DWORD SectionAlignment;
DWORD FileAlignment;
WORD MajorOperatingSystemVersion;
WORD MinorOperatingSystemVersion;
WORD MajorImageVersion;
WORD MinorImageVersion;
WORD MajorSubsystemVersion;
WORD MinorSubsystemVersion;
DWORD Win32VersionValue;
DWORD SizeOfImage;
DWORD SizeOfHeaders;
DWORD CheckSum;
WORD Subsystem;
WORD DllCharacteristics;
ULONGLONG SizeOfStackReserve;
ULONGLONG SizeOfStackCommit;
ULONGLONG SizeOfHeapReserve;
ULONGLONG SizeOfHeapCommit;
DWORD LoaderFlags;
DWORD NumberOfRvaAndSizes;
IMAGE_DATA_DIRECTORY DataDirectory[IMAGE_NUMBEROF_DIRECTORY_ENTRIES];
} IMAGE_OPTIONAL_HEADER64, *PIMAGE_OPTIONAL_HEADER64;
#define IMAGE_NUMBEROF_DIRECTORY_ENTRIES 16
1️⃣ Magic 标识程序的位数。
32位程序为值为IMAGE_NT_OPTIONAL_HDR32_MAGIC
/0x10b
。
64位程序为值为IMAGE_NT_OPTIONAL_HDR64_MAGIC
/0x20b
。
2️⃣ AddressOfEntryPoint 程序入口,十分重要。
3️⃣ ImageBase 内存镜像基址。
4️⃣ SectionAlignment 内存对齐。
5️⃣ FileAlignment 文件对齐。
6️⃣ SizeOfImage 内存中整个PE文件的映射的尺寸,可比实际的值大,必须是SectionAlignment的整数倍。
7️⃣ SizeOfHeaders 所有头和节表按照文件对齐后的大小,否则加载会出错。
8️⃣ CheckSum 校验和,一些系统文件有要求用来判断文件是否被修改。
9️⃣ Subsystem 子系统,驱动程序值为1,图形界面值为2,控制台、DLL值为3。下面是其枚举:
#define IMAGE_SUBSYSTEM_UNKNOWN 0 // Unknown subsystem.
#define IMAGE_SUBSYSTEM_NATIVE 1 // Image doesn't require a subsystem.
#define IMAGE_SUBSYSTEM_WINDOWS_GUI 2 // Image runs in the Windows GUI subsystem.
#define IMAGE_SUBSYSTEM_WINDOWS_CUI 3 // Image runs in the Windows character subsystem.
#define IMAGE_SUBSYSTEM_OS2_CUI 5 // image runs in the OS/2 character subsystem.
#define IMAGE_SUBSYSTEM_POSIX_CUI 7 // image runs in the Posix character subsystem.
#define IMAGE_SUBSYSTEM_NATIVE_WINDOWS 8 // image is a native Win9x driver.
#define IMAGE_SUBSYSTEM_WINDOWS_CE_GUI 9 // Image runs in the Windows CE subsystem.
#define IMAGE_SUBSYSTEM_EFI_APPLICATION 10 //
#define IMAGE_SUBSYSTEM_EFI_BOOT_SERVICE_DRIVER 11 //
#define IMAGE_SUBSYSTEM_EFI_RUNTIME_DRIVER 12 //
#define IMAGE_SUBSYSTEM_EFI_ROM 13
#define IMAGE_SUBSYSTEM_XBOX 14
#define IMAGE_SUBSYSTEM_WINDOWS_BOOT_APPLICATION 16
#define IMAGE_SUBSYSTEM_XBOX_CODE_CATALOG 17
1️⃣0️⃣ DllCharacteristics文件特性不是针对DLL文件的。下面是其枚举:
// IMAGE_LIBRARY_PROCESS_INIT 0x0001 // Reserved.
// IMAGE_LIBRARY_PROCESS_TERM 0x0002 // Reserved.
// IMAGE_LIBRARY_THREAD_INIT 0x0004 // Reserved.
// IMAGE_LIBRARY_THREAD_TERM 0x0008 // Reserved.
#define IMAGE_DLLCHARACTERISTICS_HIGH_ENTROPY_VA 0x0020 // Image can handle a high entropy 64-bit virtual address space.
#define IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE 0x0040 // DLL can move.
#define IMAGE_DLLCHARACTERISTICS_FORCE_INTEGRITY 0x0080 // Code Integrity Image
#define IMAGE_DLLCHARACTERISTICS_NX_COMPAT 0x0100 // Image is NX compatible
#define IMAGE_DLLCHARACTERISTICS_NO_ISOLATION 0x0200 // Image understands isolation and doesn't want it
#define IMAGE_DLLCHARACTERISTICS_NO_SEH 0x0400 // Image does not use SEH. No SE handler may reside in this image
#define IMAGE_DLLCHARACTERISTICS_NO_BIND 0x0800 // Do not bind this image.
#define IMAGE_DLLCHARACTERISTICS_APPCONTAINER 0x1000 // Image should execute in an AppContainer
#define IMAGE_DLLCHARACTERISTICS_WDM_DRIVER 0x2000 // Driver uses WDM model
#define IMAGE_DLLCHARACTERISTICS_GUARD_CF 0x4000 // Image supports Control Flow Guard.
#define IMAGE_DLLCHARACTERISTICS_TERMINAL_SERVER_AWARE
1️⃣1️⃣DataDirectory 存储表位置大小的数组。不同的索引代表不同的表的数据,下面是其枚举:
#define IMAGE_DIRECTORY_ENTRY_EXPORT 0 // Export Directory
#define IMAGE_DIRECTORY_ENTRY_IMPORT 1 // Import Directory
#define IMAGE_DIRECTORY_ENTRY_RESOURCE 2 // Resource Directory
#define IMAGE_DIRECTORY_ENTRY_EXCEPTION 3 // Exception Directory
#define IMAGE_DIRECTORY_ENTRY_SECURITY 4 // Security Directory
#define IMAGE_DIRECTORY_ENTRY_BASERELOC 5 // Base Relocation Table
#define IMAGE_DIRECTORY_ENTRY_DEBUG 6 // Debug Directory
// IMAGE_DIRECTORY_ENTRY_COPYRIGHT 7 // (X86 usage)
#define IMAGE_DIRECTORY_ENTRY_ARCHITECTURE 7 // Architecture Specific Data
#define IMAGE_DIRECTORY_ENTRY_GLOBALPTR 8 // RVA of GP
#define IMAGE_DIRECTORY_ENTRY_TLS 9 // TLS Directory
#define IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG 10 // Load Configuration Directory
#define IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT 11 // Bound Import Directory in headers
#define IMAGE_DIRECTORY_ENTRY_IAT 12 // Import Address Table
#define IMAGE_DIRECTORY_ENTRY_DELAY_IMPORT 13 // Delay Load Import Descriptors
#define IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR 14 // COM Runtime descriptor
☀️ IMAGE_SECTION_HEADER
1️⃣ 大小可通过
IMAGE_SIZEOF_SECTION_HEADER
获取
2️⃣在内存的展开大小 = Max(Misc,SizeOfRawData)
。如果此节为已初始化的变量,则Misc > SizeOfRawData
;若节为未初始化的变量则Misc < SizeOfRawData
。
#define IMAGE_SIZEOF_SHORT_NAME 8
typedef struct _IMAGE_SECTION_HEADER {
BYTE Name[IMAGE_SIZEOF_SHORT_NAME];
union {
DWORD PhysicalAddress;
DWORD VirtualSize;
} Misc;
DWORD VirtualAddress;
DWORD SizeOfRawData;
DWORD PointerToRawData;
DWORD PointerToRelocations;
DWORD PointerToLinenumbers;
WORD NumberOfRelocations;
WORD NumberOfLinenumbers;
DWORD Characteristics;
} IMAGE_SECTION_HEADER, *PIMAGE_SECTION_HEADER;
1️⃣ Name ASCII字符串,可自定义,只截取8个。
2️⃣ Misc 该节在没有对齐前的真实尺寸,该值可以不准确。
3️⃣ VirtualAddress 在内存中的偏移地址,加上lmageBase才是在内存中的真正地址。
4️⃣ PointerToRawData 节区在文件中的偏移。
5️⃣ PointerToRelocations / PointerToRelocations / NumberOfRelocations / PointerToLinenumbers 调试相关。
6️⃣ Characteristics 节的属性。下面是其枚举:
// IMAGE_SCN_TYPE_REG 0x00000000 // Reserved.
// IMAGE_SCN_TYPE_DSECT 0x00000001 // Reserved.
// IMAGE_SCN_TYPE_NOLOAD 0x00000002 // Reserved.
// IMAGE_SCN_TYPE_GROUP 0x00000004 // Reserved.
#define IMAGE_SCN_TYPE_NO_PAD 0x00000008 // Reserved.
// IMAGE_SCN_TYPE_COPY 0x00000010 // Reserved.
#define IMAGE_SCN_CNT_CODE 0x00000020 // Section contains code.
#define IMAGE_SCN_CNT_INITIALIZED_DATA 0x00000040 // Section contains initialized data.
#define IMAGE_SCN_CNT_UNINITIALIZED_DATA 0x00000080 // Section contains uninitialized data.
#define IMAGE_SCN_LNK_OTHER 0x00000100 // Reserved.
#define IMAGE_SCN_LNK_INFO 0x00000200 // Section contains comments or some other type of information.
// IMAGE_SCN_TYPE_OVER 0x00000400 // Reserved.
#define IMAGE_SCN_LNK_REMOVE 0x00000800 // Section contents will not become part of image.
#define IMAGE_SCN_LNK_COMDAT 0x00001000 // Section contents comdat.
// 0x00002000 // Reserved.
// IMAGE_SCN_MEM_PROTECTED - Obsolete 0x00004000
#define IMAGE_SCN_NO_DEFER_SPEC_EXC 0x00004000 // Reset speculative exceptions handling bits in the TLB entries for this section.
#define IMAGE_SCN_GPREL 0x00008000 // Section content can be accessed relative to GP
#define IMAGE_SCN_MEM_FARDATA 0x00008000
// IMAGE_SCN_MEM_SYSHEAP - Obsolete 0x00010000
#define IMAGE_SCN_MEM_PURGEABLE 0x00020000
#define IMAGE_SCN_MEM_16BIT 0x00020000
#define IMAGE_SCN_MEM_LOCKED 0x00040000
#define IMAGE_SCN_MEM_PRELOAD 0x00080000
#define IMAGE_SCN_ALIGN_1BYTES 0x00100000 //
#define IMAGE_SCN_ALIGN_2BYTES 0x00200000 //
#define IMAGE_SCN_ALIGN_4BYTES 0x00300000 //
#define IMAGE_SCN_ALIGN_8BYTES 0x00400000 //
#define IMAGE_SCN_ALIGN_16BYTES 0x00500000 // Default alignment if no others are specified.
#define IMAGE_SCN_ALIGN_32BYTES 0x00600000 //
#define IMAGE_SCN_ALIGN_64BYTES 0x00700000 //
#define IMAGE_SCN_ALIGN_128BYTES 0x00800000 //
#define IMAGE_SCN_ALIGN_256BYTES 0x00900000 //
#define IMAGE_SCN_ALIGN_512BYTES 0x00A00000 //
#define IMAGE_SCN_ALIGN_1024BYTES 0x00B00000 //
#define IMAGE_SCN_ALIGN_2048BYTES 0x00C00000 //
#define IMAGE_SCN_ALIGN_4096BYTES 0x00D00000 //
#define IMAGE_SCN_ALIGN_8192BYTES 0x00E00000 //
// Unused 0x00F00000
#define IMAGE_SCN_ALIGN_MASK 0x00F00000
#define IMAGE_SCN_LNK_NRELOC_OVFL 0x01000000 // Section contains extended relocations.
#define IMAGE_SCN_MEM_DISCARDABLE 0x02000000 // Section can be discarded.
#define IMAGE_SCN_MEM_NOT_CACHED 0x04000000 // Section is not cachable.
#define IMAGE_SCN_MEM_NOT_PAGED 0x08000000 // Section is not pageable.
#define IMAGE_SCN_MEM_SHARED 0x10000000 // Section is shareable.
#define IMAGE_SCN_MEM_EXECUTE 0x20000000 // Section is executable.
#define IMAGE_SCN_MEM_READ 0x40000000 // Section is readable.
#define IMAGE_SCN_MEM_WRITE 0x80000000 // Section is writeable.
☀️ IMAGE_DATA_DIRECTORY
typedef struct _IMAGE_DATA_DIRECTORY {
DWORD VirtualAddress;
DWORD Size;
} IMAGE_DATA_DIRECTORY, *PIMAGE_DATA_DIRECTORY;
1️⃣ VirtualAddress 表在内存的RVA。
2️⃣ Size 表的大小,是指IMAGE_DATA_DIRECTORY
结构体和其使用的所有数据之和,该值不会影响程序的运行。
☀️ IMAGE_EXPORT_DIRECTORY
typedef struct _IMAGE_EXPORT_DIRECTORY {
DWORD Characteristics; //未使用
DWORD TimeDateStamp; //时间戳
WORD MajorVersion; //未使用
WORD MinorVersion; //未使用
DWORD Name; //指向该导出表文件名字符串的辅助性信息
DWORD Base; //导出函数起始序号
DWORD NumberOfFunctions; //所有导出函数的个数,但在导出函数序号不按套路出牌,可能不准确
DWORD NumberOfNames; //以函数名字导出的函数个数
DWORD AddressOfFunctions; // RVA from base of image
DWORD AddressOfNames; // RVA from base of image
DWORD AddressOfNameOrdinals; // RVA from base of image
} IMAGE_EXPORT_DIRECTORY, *PIMAGE_EXPORT_DIRECTORY;
1️⃣ AddressOfFunctions 指向的表的成员的大小是4个字节。
2️⃣ AddressOfNames 指向的表的成员每一个以'\0'
结束,以字符排序来进行。
3️⃣ AddressOfNameOrdinals 指向的表是给AddressOfNames
看的,每一个对应在AddressOfFunctions
的索引位置。
☀️ IMAGE_IMPORT_DESCRIPTOR(大小为20个字节)
这结构体一个挨着一个,以空结构体为结尾(内容全为0的
IMAGE_IMPORT_DESCRIPTOR
)。
typedef struct _IMAGE_IMPORT_DESCRIPTOR {
union {
DWORD Characteristics; // 0 for terminating null import descriptor
DWORD OriginalFirstThunk; // RVA to original unbound IAT (PIMAGE_THUNK_DATA)
} DUMMYUNIONNAME;
DWORD TimeDateStamp; //时间戳
DWORD ForwarderChain; //不使用
DWORD Name; //指向Ascii字符串
DWORD FirstThunk; // RVA to IAT (if bound this IAT has actual addresses)
} IMAGE_IMPORT_DESCRIPTOR;
typedef IMAGE_IMPORT_DESCRIPTOR UNALIGNED *PIMAGE_IMPORT_DESCRIPTOR;
0️⃣ 图解OriginalFirstThunk
☀️ IMAGE_THUNK_DATA
typedef struct _IMAGE_THUNK_DATA32 {
union {
DWORD ForwarderString; // PBYTE
DWORD Function; // PDWORD
DWORD Ordinal;
DWORD AddressOfData; // PIMAGE_IMPORT_BY_NAME
} u1;
} IMAGE_THUNK_DATA32;
typedef IMAGE_THUNK_DATA32 * PIMAGE_THUNK_DATA32;
typedef struct _IMAGE_THUNK_DATA64 {
union {
ULONGLONG ForwarderString; // PBYTE
ULONGLONG Function; // PDWORD
ULONGLONG Ordinal;
ULONGLONG AddressOfData; // PIMAGE_IMPORT_BY_NAME
} u1;
} IMAGE_THUNK_DATA64;
typedef IMAGE_THUNK_DATA64 * PIMAGE_THUNK_DATA64;
☀️ IMAGE_IMPORT_BY_NAME
typedef struct _IMAGE_IMPORT_BY_NAME {
WORD Hint;
CHAR Name[1];
} IMAGE_IMPORT_BY_NAME, *PIMAGE_IMPORT_BY_NAME;
☀️ IAT与INT
- PE加载前
- PE加载后
☀️ IMAGE_BASE_RELOCATION (重定位表)
typedef struct _IMAGE_BASE_RELOCATION {
DWORD VirtualAddress;
DWORD SizeOfBlock;
// WORD TypeOffset[1];
} IMAGE_BASE_RELOCATION;
typedef IMAGE_BASE_RELOCATION UNALIGNED * PIMAGE_BASE_RELOCATION;
☀️ 重定位表说明
若一个
DWORD
中的高4位
为3
,即为0011
,则VirtualAddress + 其低12位
为即为要修复的地址。
本文来自博客园,作者:寂静的羽夏 ,一个热爱计算机技术的菜鸟
转载请注明原文链接:https://www.cnblogs.com/wingsummer/p/15242927.html