Dota游戏匹配的所有组合

在Dota游戏中有一种匹配玩法,任意5人以下玩家组队,加入匹配系统,由系统组合出5人 vs 5人的组合进行游戏,比如2人+3人  vs 1人+4人。抽象出这个问题,就变成两边各有m个玩家,最多允许n个人组队(n <= m),计算所有的组合方式。思路是,先考虑单边阵营的组合,比如5人,可以1+4,2+3,1+1+1+1+1...,用递归的方式可以计算出所有的单边阵营组合。将单边阵营的组合两两配对,就获取到双边阵营的组合。假设单边组合有n个,那么双边组合就会有c(n, 2)个。但是这里面会有重复的组合,还得把重复的组合去掉。

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void TestLadderRule()
{
#define OUTPUT_INFO printf("input max camp amount and max team amount(e.g. 5 5): ");
     
    OUTPUT_INFO;
 
    int nCampMbr = 0;
    int nMaxTeamMbr = 0;
    while (scanf_s("%d %d", &nCampMbr, &nMaxTeamMbr) == 2)
    {
        LadderRule(nCampMbr, nMaxTeamMbr);
 
        OUTPUT_INFO;
    }
}
 
// 参数:阵营人数,最多允许组队人数
void LadderRule( int nCampMbr, int nMaxTeamMbr )
{
    if (nCampMbr < 1)
        return;
 
    if (nMaxTeamMbr < 0 || nMaxTeamMbr > nCampMbr)
        return;
 
    // 单阵营规则
    vector< vector<int> > campRules;
    // 匹配规则
    vector<string> matchRules;
    // 已经使用过的匹配规则
    set<string> usedRules;
    // 用于生成单阵营规则
    int *rule = new int[nCampMbr+1];
    memset(rule, 0, sizeof(int)*(nCampMbr+1));
 
    // 找出单边阵营的所有规则
    int nTeamMbr = 1;
    int nSum = 0;
    bool bUpAmount = false;
    while (true)
    {
        if (!nTeamMbr)
            break;
 
        if (nTeamMbr < nMaxTeamMbr)
        {
            if (bUpAmount)
            {
                ++rule[nTeamMbr];
                nSum += nTeamMbr;
                bUpAmount = false;
            }
 
            if (nSum > nCampMbr)
            {
                nSum -= rule[nTeamMbr] * nTeamMbr;
                rule[nTeamMbr] = 0;
                --nTeamMbr;
                bUpAmount = true;
            }
            else
            {
                ++nTeamMbr;
            }
        }
        else
        {
            if ((nCampMbr - nSum) % nMaxTeamMbr == 0)
            {
                rule[nMaxTeamMbr] = (nCampMbr - nSum) / nMaxTeamMbr;
                 
                vector<int> tempRule;
                for (int i = 1; i <= nCampMbr; ++i)
                    tempRule.push_back(rule[i]);
                campRules.push_back(tempRule);
            }
 
            rule[nMaxTeamMbr] = 0;
            --nTeamMbr;
            bUpAmount = true;
        }
    }
 
    // 将单边阵营的规则两两组合,形成匹配规则
    for (size_t i = 0; i < campRules.size(); ++i)
    {
        for (size_t j = i; j < campRules.size(); ++j)
        {
            // 总的规则
            char chRule[1025] = { 0 };
            char *chPos = chRule;
            int nLength = 1024;
            for (int k = 0; k < nCampMbr; ++k)
            {
                sprintf_s(chPos, nLength, "%2d ", campRules[i][k] + campRules[j][k]);
                chPos += 3;
                nLength -= 3;
            }
 
            // 剔除重复的匹配规则
            if (usedRules.count(chRule))
                continue;
            usedRules.insert(chRule);
 
            sprintf_s(chPos, nLength, "| ");
            chPos += 2;
            nLength -= 2;
 
            // 左边阵营规则
            for (int k = 0; k < nCampMbr; ++k)
            {
                sprintf_s(chPos, nLength, "%2d ", campRules[i][k]);
                chPos += 3;
                nLength -= 3;
            }
 
            sprintf_s(chPos, nLength, "| ");
            chPos += 2;
            nLength -= 2;
 
            // 右边阵营规则
            for (int k = 0; k < nCampMbr; ++k)
            {
                sprintf_s(chPos, nLength, "%2d ", campRules[j][k]);
                chPos += 3;
                nLength -= 3;
            }
 
            matchRules.push_back(chRule);
        }
    }
 
    sort(matchRules.begin(), matchRules.end());
 
    printf("match rules' amount: %d\n", matchRules.size());
    for (auto it = matchRules.begin(); it != matchRules.end(); ++it)
    {
        printf("%s\n", it->c_str());
    }
     
    delete[] rule;
}

代码:https://github.com/windpenguin/WindUtilities

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