[vllm]kernels分析

vllm kernels分析

接着上一节的架构分析,vllm的csrc目录下有一些手动实现的核函数,在上一节没有具体分析,这节详细来看看。

文件结构

csrc/activation_kernels:对应的silu和gelu激活函数
csrc/attention: 存放的是sq_kv_attention函数
csrc/cache:包含了cache_engine中使用的内存copy、swap_in、swap_out等内存block交换操作核函数
csrc/layernorm: 包含了layernorm函数的核函数实现
csrc/pos_encoding_kernels: 包含了rotary_embedding_neox的核函数

实现分析

silu_mult

silu_mult是融合算子,将silu与下一步的乘加运算融合到一起进行计算。

template<typename T>
__device__ __forceinline__ T silu(const T& x) {
  // x * sigmoid(x)
  return (T) (((float) x) / (1.0f + expf((float) -x)));
}

template<typename scalar_t>
__global__ void silu_and_mul_kernel(
  scalar_t* __restrict__ out,               // [num_tokens, d]
  const scalar_t* __restrict__ input,       // [num_tokens, 2, d]
  const int d) {
  const int token_idx = blockIdx.x;
  for (int idx = threadIdx.x; idx < d; idx += blockDim.x) {
    const scalar_t x = __ldg(&input[token_idx * 2 * d + idx]);
    const scalar_t y = __ldg(&input[token_idx * 2 * d + d + idx]);
    out[token_idx * d + idx] = silu(x) * y;
  }
}

silu函数很容易理解,就是按照silu公式写的函数。
怀疑silu_mult中input的2d是相同的值,那么对应的公式便是\(y = x * silu(x)\)

__ldg的作用:__ldg会将数据从全局内存中搬运到blcok内的纹理缓存中。

gelu核

gelu激活函数也是按照原有公式进行直接计算,没太多好说的,这里fast的一个优化是提取了x的共因子,因此增加了kernels的运行速度。

template<typename T>
__device__ __forceinline__ T gelu_new_kernel(const T& x) {
  const float x3 = (float) (x * x * x);
  const T t = (T) tanhf((T) (0.79788456f * (float) (x + (T) (0.044715f * x3))));
  return ((T) 0.5) * x * (((T) 1.0) + t);
}

template<typename T>
__device__ __forceinline__ T gelu_fast_kernel(const T& x) {
  const float f = (float) x;
  const T t = (T) tanhf(((T) (f * 0.79788456f)) * (((T) 1.0) + (T) (0.044715f * f) * x));
  return ((T) 0.5) * x * (((T) 1.0) + t);
}

rms_norm核函数

rms核函数按照不同的token数划分,所以一共有num_tokens个block,每个block内开多个线程去执行rms算子。

template<typename scalar_t>
__global__ void rms_norm_kernel(
  scalar_t* __restrict__ out,             // [num_tokens, hidden_size]
  const scalar_t* __restrict__ input,     // [num_tokens, hidden_size]
  const scalar_t* __restrict__ weight,    // [hidden_size]
  const float epsilon,
  const int num_tokens,
  const int hidden_size) {
  __shared__ float s_variance;
  float variance = 0.0f;

  for (int idx = threadIdx.x; idx < hidden_size; idx += blockDim.x) {
    const float x = (float) input[blockIdx.x * hidden_size + idx];
    variance += x * x;
  }
  variance = blockReduceSum<float>(variance);
  if (threadIdx.x == 0) {
    s_variance = rsqrtf(variance / hidden_size + epsilon);
  }
  __syncthreads();

  for (int idx = threadIdx.x; idx < hidden_size; idx += blockDim.x) {
    float x = (float) input[blockIdx.x * hidden_size + idx];
    out[blockIdx.x * hidden_size + idx] = ((scalar_t) (x * s_variance)) * weight[idx];
  }
}

平方和也在block内部计算,每个线程累加了部分和,使用FT中的函数BlockReduceSum计算所有结果的平方和,规约到线程0处,然后更新不同token的output得到结果。

pos_embedding

功能是旋转位置编码,按照公式直接计算即可。

template<typename scalar_t>
__global__ void rotary_embedding_neox_kernel(
  const int64_t* __restrict__ positions,        // [num_tokens]
  scalar_t* __restrict__ query,                 // [num_tokens, num_heads, head_size]
  scalar_t* __restrict__ key,                   // [num_tokens, num_kv_heads, head_size]
  const scalar_t* __restrict__ cos_sin_cache,   // [max_position, 2, rot_dim // 2]
  const int rot_dim,
  const int query_stride,
  const int key_stride,
  const int num_heads,
  const int num_kv_heads,
  const int head_size) {
  // Each thread block is responsible for one token.
  const int token_idx = blockIdx.x;
  int64_t pos = positions[token_idx];
  const scalar_t* cache_ptr = cos_sin_cache + pos * rot_dim;

  const int embed_dim = rot_dim / 2;
  const int nq = num_heads * embed_dim;
  for (int i = threadIdx.x; i < nq; i += blockDim.x) {
    const int head_idx = i / embed_dim;
    const int token_head = token_idx * query_stride + head_idx * head_size;

    const int rot_offset = i % embed_dim;
    const int x_index = rot_offset;
    const int y_index = embed_dim + rot_offset;

    const int out_x = token_idx * query_stride + head_idx * head_size + x_index;
    const int out_y = token_idx * query_stride + head_idx * head_size + y_index;

    const scalar_t cos = __ldg(cache_ptr + x_index);
    const scalar_t sin = __ldg(cache_ptr + y_index);

    const scalar_t q_x = query[token_head + x_index];
    const scalar_t q_y = query[token_head + y_index];
    query[out_x] = q_x * cos - q_y * sin;
    query[out_y] = q_y * cos + q_x * sin;
  }
}

比较有意思的是这里offset的分割是比较清晰的,每个block内的多线程计算的是每个句子对应的多头位置编码,也就是每次一个block计算都会将一个sentence token的位置编码计算出来。

single_query attention 核函数

selfAttention的分group,分group分wrap实现。

首先blcok_size对应的是vllm调度的页块大小。
这里我们考虑BLOCK_SIZE(token数)大于32的情况,也就是THREAD_GROUP_SIZE可以视为1,表示每个group中的线程数,一共有NUM_THREAD_GROUPS个group。
thread_group_idx标记对应的group_idx, 当一个group时值为0, thread_group_offset标记group内的offset。

NUM_TOKENS_PER_THREAD_GROUP保存的是每个wrap中要处理的token数,每个THREAD_GROUP都交给一个wrap去处理,一共需要NUM_WARPS个wraps。
warp_idx保存的是warp id, lane则标记了wrap中的lane id。

head_idx标记GPU BLOCKs,也即每个GPU Blocks计算一个head,num_heads标记使用的GPU BLOCKs总数,也即head num;
seq_idx标记的是第二维GPU BLOCKs, 也即seq的位置。

所以每个block内要加载head_dims(因为group为1)个数据, 对于这么多数据,要按照vec以16bit的方式进行划分,主要为了计算更多量化后的数据,在group为1的float32情况下,可以理解为4个数一起算。

每次计算q_vecs,其大小为1*head_dims/4*4大小的数据,这里最后一个4为一次性计算16bit 4个数,4个作为一个存取单位。

分配red_smem[2*NUM_WARPS]为reduce所用,保留的时warp内的局部最大值。后面计算了qvec的dot结果保存为qk,先在group内reduce计算得到局部最大值,然后在每个wrap内reduce计算得到全局最大值为qk_max。
执行exp(x-qk_max)并得到每个wrap上的exp_sum,规约得全局的exp_sum,计算每个节点上的softmax。

计算qk*v的过程与上述计算qk的过程类似,结果存储在accs中,注意这里使用了fp32模式以防止累加过程中的精度损失。
在将结果写回到dest的过程中,使用mid上半段的存储缓存,使用mid下半段的部分将结果reduce,当warp_idx==0时,将所有结果写回到每一行中。

// Grid: (num_heads, num_seqs).
template<
  typename scalar_t,
  int HEAD_SIZE,
  int BLOCK_SIZE,
  int NUM_THREADS>
__global__ void single_query_cached_kv_attention_kernel(
  scalar_t* __restrict__ out,             // [num_seqs, num_heads, head_size]
  const scalar_t* __restrict__ q,         // [num_seqs, num_heads, head_size]
  const scalar_t* __restrict__ k_cache,   // [num_blocks, num_kv_heads, head_size/x, block_size, x]
  const scalar_t* __restrict__ v_cache,   // [num_blocks, num_kv_heads, head_size, block_size]
  const int* __restrict__ head_mapping,   // [num_heads]
  const float scale,
  const int* __restrict__ block_tables,   // [num_seqs, max_num_blocks_per_seq]
  const int* __restrict__ context_lens,   // [num_seqs]
  const int max_num_blocks_per_seq,
  const float* __restrict__ alibi_slopes, // [num_heads]
  const int q_stride,
  const int kv_block_stride,
  const int kv_head_stride) {
  constexpr int THREAD_GROUP_SIZE = MAX(WARP_SIZE / BLOCK_SIZE, 1);
  constexpr int NUM_THREAD_GROUPS = NUM_THREADS / THREAD_GROUP_SIZE; // Note: This assumes THREAD_GROUP_SIZE divides NUM_THREADS
  assert(NUM_THREADS % THREAD_GROUP_SIZE == 0);
  constexpr int NUM_TOKENS_PER_THREAD_GROUP = (BLOCK_SIZE + WARP_SIZE - 1) / WARP_SIZE;
  constexpr int NUM_WARPS = NUM_THREADS / WARP_SIZE;
  const int thread_idx = threadIdx.x;
  const int warp_idx = thread_idx / WARP_SIZE;
  const int lane = thread_idx % WARP_SIZE;

  const int head_idx = blockIdx.x;
  const int num_heads = gridDim.x;
  const int kv_head_idx = head_mapping[head_idx];
  const int seq_idx = blockIdx.y;
  const float alibi_slope = alibi_slopes == nullptr ? 0.f : alibi_slopes[head_idx];

  // A vector type to store a part of a key or a query.
  // The vector size is configured in such a way that the threads in a thread group
  // fetch or compute 16 bytes at a time.
  // For example, if the size of a thread group is 4 and the data type is half,
  // then the vector size is 16 / (4 * sizeof(half)) == 2.
  constexpr int VEC_SIZE = MAX(16 / (THREAD_GROUP_SIZE * sizeof(scalar_t)), 1);
  using K_vec = typename Vec<scalar_t, VEC_SIZE>::Type;
  using Q_vec = typename Vec<scalar_t, VEC_SIZE>::Type;

  constexpr int NUM_ELEMS_PER_THREAD = HEAD_SIZE / THREAD_GROUP_SIZE;
  constexpr int NUM_VECS_PER_THREAD = NUM_ELEMS_PER_THREAD / VEC_SIZE;

  const int thread_group_idx = thread_idx / THREAD_GROUP_SIZE;
  const int thread_group_offset = thread_idx % THREAD_GROUP_SIZE;

  // Load the query to registers.
  // Each thread in a thread group has a different part of the query.
  // For example, if the the thread group size is 4, then the first thread in the group
  // has 0, 4, 8, ... th vectors of the query, and the second thread has 1, 5, 9, ...
  // th vectors of the query, and so on.
  // NOTE(woosuk): Because q is split from a qkv tensor, it may not be contiguous.
  const scalar_t* q_ptr = q + seq_idx * q_stride + head_idx * HEAD_SIZE;
  __shared__ Q_vec q_vecs[THREAD_GROUP_SIZE][NUM_VECS_PER_THREAD];
#pragma unroll
  for (int i = thread_group_idx; i < NUM_VECS_PER_THREAD; i += NUM_THREAD_GROUPS) {
    const int vec_idx = thread_group_offset + i * THREAD_GROUP_SIZE;
    q_vecs[thread_group_offset][i] = *reinterpret_cast<const Q_vec*>(q_ptr + vec_idx * VEC_SIZE);
  }
  __syncthreads(); // TODO(naed90): possible speedup if this is replaced with a memory wall right before we use q_vecs

  // Memory planning.
  extern __shared__ char shared_mem[];
  // NOTE(woosuk): We use FP32 for the softmax logits for better accuracy.
  float* logits = reinterpret_cast<float*>(shared_mem);
  // Workspace for reduction.
  __shared__ float red_smem[2 * NUM_WARPS];

  // x == THREAD_GROUP_SIZE * VEC_SIZE
  // Each thread group fetches x elements from the key at a time.
  constexpr int x = 16 / sizeof(scalar_t);
  float qk_max = -FLT_MAX;

  const int* block_table = block_tables + seq_idx * max_num_blocks_per_seq;
  const int context_len = context_lens[seq_idx];
  const int num_blocks = (context_len + BLOCK_SIZE - 1) / BLOCK_SIZE;

  // Iterate over the key blocks.
  // Each warp fetches a block of keys for each iteration.
  // Each thread group in a warp fetches a key from the block, and computes
  // dot product with the query.
  for (int block_idx = warp_idx; block_idx < num_blocks; block_idx += NUM_WARPS) {
    const int physical_block_number = block_table[block_idx];

    // Load a key to registers.
    // Each thread in a thread group has a different part of the key.
    // For example, if the the thread group size is 4, then the first thread in the group
    // has 0, 4, 8, ... th vectors of the key, and the second thread has 1, 5, 9, ... th
    // vectors of the key, and so on.
    for (int i = 0; i < NUM_TOKENS_PER_THREAD_GROUP; i++) {
      const int physical_block_offset = (thread_group_idx + i * WARP_SIZE) % BLOCK_SIZE;
      const int token_idx = block_idx * BLOCK_SIZE + physical_block_offset;
      K_vec k_vecs[NUM_VECS_PER_THREAD];

#pragma unroll
      for (int j = 0; j < NUM_VECS_PER_THREAD; j++) {
        const scalar_t* k_ptr = k_cache + physical_block_number * kv_block_stride
                                        + kv_head_idx * kv_head_stride
                                        + physical_block_offset * x;
        const int vec_idx = thread_group_offset + j * THREAD_GROUP_SIZE;
        const int offset1 = (vec_idx * VEC_SIZE) / x;
        const int offset2 = (vec_idx * VEC_SIZE) % x;
        k_vecs[j] = *reinterpret_cast<const K_vec*>(k_ptr + offset1 * BLOCK_SIZE * x + offset2);
      }

      // Compute dot product.
      // This includes a reduction across the threads in the same thread group.
      float qk = scale * Qk_dot<scalar_t, THREAD_GROUP_SIZE>::dot(q_vecs[thread_group_offset], k_vecs);
      // Add the ALiBi bias if slopes are given.
      qk += (alibi_slope != 0) ? alibi_slope * (token_idx - context_len) : 0;

      if (thread_group_offset == 0) {
        // Store the partial reductions to shared memory.
        // NOTE(woosuk): It is required to zero out the masked logits.
        const bool mask = token_idx >= context_len;
        logits[token_idx] = mask ? 0.f : qk;
        // Update the max value.
        qk_max = mask ? qk_max : fmaxf(qk_max, qk);
      }
    }
  }

  // Perform reduction across the threads in the same warp to get the
  // max qk value for each "warp" (not across the thread block yet).
  // The 0-th thread of each thread group already has its max qk value.
#pragma unroll
  for (int mask = WARP_SIZE / 2; mask >= THREAD_GROUP_SIZE; mask /= 2) {
    qk_max = fmaxf(qk_max, __shfl_xor_sync(uint32_t(-1), qk_max, mask));
  }
  if (lane == 0) {
    red_smem[warp_idx] = qk_max;
  }
  __syncthreads();

  // TODO(woosuk): Refactor this part.
  // Get the max qk value for the sequence.
  qk_max = lane < NUM_WARPS ? red_smem[lane] : -FLT_MAX;
#pragma unroll
  for (int mask = NUM_WARPS / 2; mask >= 1; mask /= 2) {
    qk_max = fmaxf(qk_max, __shfl_xor_sync(uint32_t(-1), qk_max, mask));
  }
  // Broadcast the max qk value to all threads.
  qk_max = __shfl_sync(uint32_t(-1), qk_max, 0);

  // Get the sum of the exp values.
  float exp_sum = 0.f;
  for (int i = thread_idx; i < context_len; i += NUM_THREADS) {
    float val = __expf(logits[i] - qk_max);
    logits[i] = val;
    exp_sum += val;
  }
  exp_sum = block_sum<NUM_WARPS>(&red_smem[NUM_WARPS], exp_sum);

  // Compute softmax.
  const float inv_sum = __fdividef(1.f, exp_sum + 1e-6f);
  for (int i = thread_idx; i < context_len; i += NUM_THREADS) {
    logits[i] *= inv_sum;
  }
  __syncthreads();

  // Each thread will fetch 16 bytes from the value cache at a time.
  constexpr int V_VEC_SIZE = MIN(16 / sizeof(scalar_t), BLOCK_SIZE);
  using V_vec = typename Vec<scalar_t, V_VEC_SIZE>::Type;
  using L_vec = typename Vec<scalar_t, V_VEC_SIZE>::Type;
  using Float_L_vec = typename FloatVec<L_vec>::Type;

  constexpr int NUM_V_VECS_PER_ROW = BLOCK_SIZE / V_VEC_SIZE;
  constexpr int NUM_ROWS_PER_ITER = WARP_SIZE / NUM_V_VECS_PER_ROW;
  constexpr int NUM_ROWS_PER_THREAD = (HEAD_SIZE + NUM_ROWS_PER_ITER - 1) / NUM_ROWS_PER_ITER;

  // NOTE(woosuk): We use FP32 for the accumulator for better accuracy.
  float accs[NUM_ROWS_PER_THREAD];
#pragma unroll
  for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
    accs[i] = 0.f;
  }

  for (int block_idx = warp_idx; block_idx < num_blocks; block_idx += NUM_WARPS) {
    const int physical_block_number = block_table[block_idx];
    const int physical_block_offset = (lane % NUM_V_VECS_PER_ROW) * V_VEC_SIZE;
    const int token_idx = block_idx * BLOCK_SIZE + physical_block_offset;
    L_vec logits_vec;
    from_float(logits_vec, *reinterpret_cast<Float_L_vec*>(logits + token_idx));

    const scalar_t* v_ptr = v_cache + physical_block_number * kv_block_stride
                                    + kv_head_idx * kv_head_stride;
#pragma unroll
    for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
      const int row_idx = lane / NUM_V_VECS_PER_ROW + i * NUM_ROWS_PER_ITER;
      if (row_idx < HEAD_SIZE) {
        const int offset = row_idx * BLOCK_SIZE + physical_block_offset;
        V_vec v_vec = *reinterpret_cast<const V_vec*>(v_ptr + offset);
        accs[i] += dot(logits_vec, v_vec);
      }
    }
  }

  // Perform reduction within each warp.
#pragma unroll
  for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
    float acc = accs[i];
#pragma unroll
    for (int mask = NUM_V_VECS_PER_ROW / 2; mask >= 1; mask /= 2) {
      acc += __shfl_xor_sync(uint32_t(-1), acc, mask);
    }
    accs[i] = acc;
  }

  // NOTE(woosuk): A barrier is required because the shared memory space for logits
  // is reused for the output.
  __syncthreads();

  // Perform reduction across warps.
  float* out_smem = reinterpret_cast<float*>(shared_mem);
#pragma unroll
  for (int i = NUM_WARPS; i > 1; i /= 2) {
    int mid = i / 2;
    // Upper warps write to shared memory.
    if (warp_idx >= mid && warp_idx < i) {
      float* dst = &out_smem[(warp_idx - mid) * HEAD_SIZE];
#pragma unroll
      for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
        const int row_idx = lane / NUM_V_VECS_PER_ROW + i * NUM_ROWS_PER_ITER;
        if (row_idx < HEAD_SIZE && lane % NUM_V_VECS_PER_ROW == 0) {
          dst[row_idx] = accs[i];
        }
      }
    }
    __syncthreads();

    // Lower warps update the output.
    if (warp_idx < mid) {
      const float* src = &out_smem[warp_idx * HEAD_SIZE];
#pragma unroll
      for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
        const int row_idx = lane / NUM_V_VECS_PER_ROW + i * NUM_ROWS_PER_ITER;
        if (row_idx < HEAD_SIZE && lane % NUM_V_VECS_PER_ROW == 0) {
          accs[i] += src[row_idx];
        }
      }
    }
    __syncthreads();
  }

  // Write the final output.
  if (warp_idx == 0) {
    scalar_t* out_ptr = out + seq_idx * num_heads * HEAD_SIZE + head_idx * HEAD_SIZE;
#pragma unroll
    for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
      const int row_idx = lane / NUM_V_VECS_PER_ROW + i * NUM_ROWS_PER_ITER;
      if (row_idx < HEAD_SIZE && lane % NUM_V_VECS_PER_ROW == 0) {
        from_float(*(out_ptr + row_idx), accs[i]);
      }
    }
  }
}
posted @ 2023-09-19 11:27  wildkid1024  阅读(406)  评论(0编辑  收藏  举报