[UI]抽屉菜单DrawerLayout分析(一)

[UI]抽屉菜单DrawerLayout分析(一)

 

侧拉菜单作为常见的导航交互控件,最开始在没有没有android官方控件时,很多时候都是使用开源的SlidingMenu,一直没机会分析侧拉菜单的实现机理,本文将分析android.support.v4.widget.DrawerLayout的使用及实现。

Device 2014 04 16 191818

官方介绍

DrawerLayout acts as a top-level container for window content that allows for interactive "drawer" views to be pulled out from the edge of the window.

Drawer positioning and layout is controlled using the android:layout_gravity attribute on child views corresponding to which side of the view you want the drawer to emerge from: left or right. (Or start/end on platform versions that support layout direction.)

To use a DrawerLayout, position your primary content view as the first child with a width and height of match_parent. Add drawers as child views after the main content view and set the layout_gravity appropriately. Drawers commonly use match_parent for height with a fixed width.

DrawerLayout.DrawerListener can be used to monitor the state and motion of drawer views. Avoid performing expensive operations such as layout during animation as it can cause stuttering; try to perform expensive operations during the STATE_IDLE state. DrawerLayout.SimpleDrawerListener offers default/no-op implementations of each callback method.

As per the Android Design guide, any drawers positioned to the left/start should always contain content for navigating around the application, whereas any drawers positioned to the right/end should always contain actions to take on the current content. This preserves the same navigation left, actions right structure present in the Action Bar and elsewhere

DrawerLayout直译的事抽屉布局的意思,作为视窗内的顶层容器,它允许用户通过抽屉式的推拉操作,从而把视图视窗外边缘拉到屏幕内,如右图:

抽屉菜单的摆放和布局通过android:layout_gravity属性来控制,可选值为left、right或start、end。通过xml来布局的话,需要把DrawerLayout作为父容器,组界面布局作为其第一个子节点,抽屉布局则紧随其后作为第二个子节点,这样就做就已经把内容展示区和抽屉菜单区独立开来,只需要分别非两个区域设置内容即可。android提供了一些实用的监听器,重载相关的回调方法可以在菜单的交互过程中书写逻辑业务。下面是一个demo布局:

 

<android.support.v4.widget.DrawerLayout

xmlns:android="http://schemas.android.com/apk/res/android"

xmlns:tools="http://schemas.android.com/tools"

android:id="@+id/drawer_layout"

android:layout_width="match_parent"

android:layout_height="match_parent"

tools:context="com.aven.myapplication2.app.MainActivity">

 

<FrameLayout

android:id="@+id/container"

android:layout_width="match_parent"

android:layout_height="match_parent"/>

 

<fragmentandroid:id="@+id/navigation_drawer"

android:layout_width="@dimen/navigation_drawer_width"

android:layout_height="match_parent"

android:layout_gravity="start"

android:name="com.aven.myapplication2.app.NavigationDrawerFragment"

tools:layout="@layout/fragment_navigation_drawer"/>

 

</android.support.v4.widget.DrawerLayout>

 
 
所以DrawerLayout的使用非常简单,和很多容器类布局一样,它本身也继承自ViewGroup,只是在内部实现中会默认将第一个子节点作为内容区,第二个作为抽屉菜单,所以写布局的事后必须牢记,好在现在的IDE已经非常智能,通过引导来创建Drawerlayout时,会自动生成Activity和xml layout布局,比如使用AndroidStudio就非常方便。
 

源码分析

DrawerLayout实例化相关辅助类

既然DrawerLayout使用是作为顶层布局layout,那先看看他的构造函数:

public DrawerLayout(Context context, AttributeSet attrs, int defStyle) {

super(context, attrs, defStyle);

//根据屏幕分辨率密度计算最小的边距

final float density = getResources().getDisplayMetrics().density;

mMinDrawerMargin = (int) (MIN_DRAWER_MARGIN * density + 0.5f);

final float minVel = MIN_FLING_VELOCITY * density;

//实例化视图滑动的回调接口,包括左右两边

mLeftCallback = new ViewDragCallback(Gravity.LEFT);

mRightCallback = new ViewDragCallback(Gravity.RIGHT);

//创建滑动手势的的辅助类,负责具体的滑动监听实现

mLeftDragger = ViewDragHelper.create(this, TOUCH_SLOP_SENSITIVITY, mLeftCallback);

mLeftDragger.setEdgeTrackingEnabled(ViewDragHelper.EDGE_LEFT);

mLeftDragger.setMinVelocity(minVel);

mLeftCallback.setDragger(mLeftDragger);

 

mRightDragger = ViewDragHelper.create(this, TOUCH_SLOP_SENSITIVITY, mRightCallback);

mRightDragger.setEdgeTrackingEnabled(ViewDragHelper.EDGE_RIGHT);

mRightDragger.setMinVelocity(minVel);

mRightCallback.setDragger(mRightDragger);

 

// So that we can catch the back button

setFocusableInTouchMode(true);

 

ViewCompat.setAccessibilityDelegate(this, new AccessibilityDelegate());

ViewGroupCompat.setMotionEventSplittingEnabled(this,false);

}

从构造函数中,我们发现有两个关键的类ViewDragCallback, ViewDragHelper,命名上来看前者和滑动的回调相关,后者和view的滑动操作实现有关,所以先看ViewDragHelper。

 

ViewDragHelper负责实现drag操作

从它的类注释信息中可以看到,这个helper是个辅助类,里面封装了一些便于用户拖动ViewGroup内子view的操作及状态记录方法。

/**

* ViewDragHelper is a utility class for writing custom ViewGroups. It offers a number

* of useful operations and state tracking for allowing a user to drag and reposition

* views within their parent ViewGroup.

*/

 
现在来看看这个helper到底是怎么封装的滑动操作,从上面的实例化我们知道这个helper通过工厂方法来构造实例,工厂方法有两个如下:

/**

* Factory method to create a new ViewDragHelper.

*

* @param forParent Parent view to monitor

* @param cb Callback to provide information and receive events

* @return a new ViewDragHelper instance

*/

public static ViewDragHelper create(ViewGroup forParent, Callback cb) {

return new ViewDragHelper(forParent.getContext(), forParent, cb);

}

 

/**

* Factory method to create a new ViewDragHelper.

*

* @param forParent Parent view to monitor

* @param sensitivity Multiplier for how sensitive the helper should be about detecting

* the start of a drag. Larger values are more sensitive. 1.0f is normal.

* @param cb Callback to provide information and receive events

* @return a new ViewDragHelper instance

*/

public static ViewDragHelper create(ViewGroup forParent, float sensitivity, Callback cb) {

final ViewDragHelper helper = create(forParent, cb);

helper.mTouchSlop = (int) (helper.mTouchSlop * (1 / sensitivity));

return helper;

}

 

这第二个工厂方法create就是刚才看到的上层调用来创建helper实例的,我们传入了一个viewgroup,也就是说helper将持有我们的DrawerLayout实例引用,第二是一个浮点数,和drag操作的敏感性相关,数值越大表示drag操作更易被监听,最后是一个Callback,即ViewDragCallback实例,它本身继承自ViewDragHelper.Callback,现在来看helper的构造方法:

/**

* Apps should use ViewDragHelper.create() to get a new instance.

* This will allow VDH to use internal compatibility implementations for different

* platform versions.

*

* @param context Context to initialize config-dependent params from

* @param forParent Parent view to monitor

*/

private ViewDragHelper(Context context, ViewGroup forParent, Callback cb) {

if (forParent == null) {

throw new IllegalArgumentException("Parent view may not be null");

}

if (cb == null) {

throw new IllegalArgumentException("Callback may not be null");

}

 

mParentView = forParent;

mCallback = cb;

 

final ViewConfiguration vc = ViewConfiguration.get(context);

finalfloat density = context.getResources().getDisplayMetrics().density;

mEdgeSize = (int) (EDGE_SIZE * density + 0.5f);

 

mTouchSlop = vc.getScaledTouchSlop();

mMaxVelocity = vc.getScaledMaximumFlingVelocity();

mMinVelocity = vc.getScaledMinimumFlingVelocity();

mScroller = ScrollerCompat.create(context, sInterpolator);

}

首先需要检测我们传入的DrawerLayout和回调Callback,不允许为空。接下来从ViewConfiguration中获取一些view的默认配置,

vc.getScaledTouchSlop是获取一个pix为单位的距离,代表view在滑动的值;

vc.getScaledMaximumFlingVelocity获取触发view fling的最大每秒滚动的距离,也是pix为单位;

获取view fling的最小每秒滚动距离,同样pix为单位;

这里有scroll和fling,我的理解是scroll表示手没有离开屏幕产生的滑动效果,二fling则是用力一划,然后view自己开始滚动的效果。

最后实例化一个Scroller,这是专门用来处理滚动的一个类,这里用的是扩展包里的campact类做版本兼容。

到此DrawerLayout已经准备好所有资源,接下来就是手势分发时候的各种调用,这一部分留到下一篇文章在做分析

 

Source:

git clone https://github.com/avenwu/DrawerDemo.git

 

 

作者:小文字
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posted @ 2015-02-03 20:27  wikiki  阅读(243)  评论(0编辑  收藏  举报