Cocos2dLua3.17.2集成FairyGUI之 lua绑定 (二)

上一章中将fairyGUI集成到C++工程,由于本人使用的是cocoslua,还需要将C++的绑定到lua中使用,本章记录一下过程,由于是过了一段时间,有些步骤忘记了,大概记录一下,诸位大大做个临时参考吧

1 打开\cocos2d-x-3.17.2\tools\tolua文件夹,创建一个py脚本,FairyGUIgenbindings.py.仿照genbingings.py写入代码:

  1 #!/usr/bin/python
  2 
  3 # This script is used to generate luabinding glue codes.
  4 # Android ndk version must be ndk-r9b.
  5 
  6 
  7 import sys
  8 import os, os.path
  9 import shutil
 10 import ConfigParser
 11 import subprocess
 12 import re
 13 from contextlib import contextmanager
 14 
 15 
 16 def _check_ndk_root_env():
 17     ''' Checking the environment NDK_ROOT, which will be used for building
 18     '''
 19 
 20     try:
 21         NDK_ROOT = os.environ['NDK_ROOT']
 22     except Exception:
 23         print "NDK_ROOT not defined. Please define NDK_ROOT in your environment."
 24         sys.exit(1)
 25 
 26     return NDK_ROOT
 27 
 28 def _check_python_bin_env():
 29     ''' Checking the environment PYTHON_BIN, which will be used for building
 30     '''
 31 
 32     try:
 33         PYTHON_BIN = os.environ['PYTHON_BIN']
 34     except Exception:
 35         print "PYTHON_BIN not defined, use current python."
 36         PYTHON_BIN = sys.executable
 37 
 38     return PYTHON_BIN
 39 
 40 
 41 class CmdError(Exception):
 42     pass
 43 
 44 
 45 @contextmanager
 46 def _pushd(newDir):
 47     previousDir = os.getcwd()
 48     os.chdir(newDir)
 49     yield
 50     os.chdir(previousDir)
 51 
 52 def _run_cmd(command):
 53     ret = subprocess.call(command, shell=True)
 54     if ret != 0:
 55         message = "Error running command"
 56         raise CmdError(message)
 57 
 58 def main():
 59 
 60     cur_platform= '??'
 61     llvm_path = '??'
 62     ndk_root = _check_ndk_root_env()
 63     # del the " in the path
 64     ndk_root = re.sub(r"\"", "", ndk_root)
 65     python_bin = _check_python_bin_env()
 66 
 67     platform = sys.platform
 68     if platform == 'win32':
 69         cur_platform = 'windows'
 70     elif platform == 'darwin':
 71         cur_platform = platform
 72     elif 'linux' in platform:
 73         cur_platform = 'linux'
 74     else:
 75         print 'Your platform is not supported!'
 76         sys.exit(1)
 77 
 78     x86_llvm_path = ""
 79     x64_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm/prebuilt', '%s-%s' % (cur_platform, 'x86_64')))
 80     if not os.path.exists(x64_llvm_path):
 81         x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm/prebuilt', '%s' % (cur_platform)))
 82     if not os.path.exists(x86_llvm_path):
 83         x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm/prebuilt', '%s-%s' % (cur_platform, 'x86')))
 84 
 85     if os.path.isdir(x64_llvm_path):
 86         llvm_path = x64_llvm_path
 87     elif os.path.isdir(x86_llvm_path):
 88         llvm_path = x86_llvm_path
 89     else:
 90         print 'llvm toolchain not found!'
 91         print 'path: %s or path: %s are not valid! ' % (x86_llvm_path, x64_llvm_path)
 92         sys.exit(1)
 93 
 94     x86_gcc_toolchain_path = ""
 95     x64_gcc_toolchain_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/arm-linux-androideabi-4.9/prebuilt', '%s-%s' % (cur_platform, 'x86_64')))
 96     if not os.path.exists(x64_gcc_toolchain_path):
 97         x86_gcc_toolchain_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/arm-linux-androideabi-4.9/prebuilt', '%s' % (cur_platform)))
 98     if not os.path.exists(x86_gcc_toolchain_path):
 99         x86_gcc_toolchain_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/arm-linux-androideabi-4.9/prebuilt', '%s-%s' % (cur_platform, 'x86')))
100 
101     if os.path.isdir(x64_gcc_toolchain_path):
102         gcc_toolchain_path = x64_gcc_toolchain_path
103     elif os.path.isdir(x86_gcc_toolchain_path):
104         gcc_toolchain_path = x86_gcc_toolchain_path
105     else:
106         print 'gcc toolchain not found!'
107         print 'path: %s or path: %s are not valid! ' % (x64_gcc_toolchain_path, x86_gcc_toolchain_path)
108         sys.exit(1)
109 
110 
111     project_root = os.path.abspath(os.path.join(os.path.dirname(__file__), '..', '..'))
112     cocos_root = os.path.abspath(os.path.join(project_root, ''))
113     cxx_generator_root = os.path.abspath(os.path.join(project_root, 'tools/bindings-generator'))
114 
115     # save config to file
116     config = ConfigParser.ConfigParser()
117     config.set('DEFAULT', 'androidndkdir', ndk_root)
118     config.set('DEFAULT', 'clangllvmdir', llvm_path)
119     config.set('DEFAULT', 'gcc_toolchain_dir', gcc_toolchain_path)
120     config.set('DEFAULT', 'cocosdir', cocos_root)
121     config.set('DEFAULT', 'cxxgeneratordir', cxx_generator_root)
122     config.set('DEFAULT', 'extra_flags', '')
123 
124     conf_ini_file = os.path.abspath(os.path.join(os.path.dirname(__file__), 'userconf.ini'))
125 
126     print 'generating userconf.ini...'
127     with open(conf_ini_file, 'w') as configfile:
128       config.write(configfile)
129 
130 
131     # set proper environment variables
132     if 'linux' in platform or platform == 'darwin':
133         os.putenv('LD_LIBRARY_PATH', '%s/libclang' % cxx_generator_root)
134     if platform == 'win32':
135         path_env = os.environ['PATH']
136         os.putenv('PATH', r'%s;%s\libclang;%s\tools\win32;' % (path_env, cxx_generator_root, cxx_generator_root))
137 
138 
139     try:
140 
141         tolua_root = '%s/tools/tolua' % project_root
142         output_dir = '%s/cocos/scripting/lua-bindings/auto' % project_root
143 
144         cmd_args = {
145                     'cocos2dx_fairygui.ini' : ('cocos2dx_fairygui', 'lua_cocos2dx_fairygui_auto'), \
146                     }
147         target = 'lua'
148         generator_py = '%s/generator.py' % cxx_generator_root
149         for key in cmd_args.keys():
150             args = cmd_args[key]
151             cfg = '%s/%s' % (tolua_root, key)
152             print 'Generating bindings for %s...' % (key[:-4])
153             command = '%s %s %s -s %s -t %s -o %s -n %s' % (python_bin, generator_py, cfg, args[0], target, output_dir, args[1])
154             _run_cmd(command)
155 
156         print '---------------------------------'
157         print 'Generating lua bindings succeeds.'
158         print '---------------------------------'
159 
160     except Exception as e:
161         if e.__class__.__name__ == 'CmdError':
162             print '---------------------------------'
163             print 'Generating lua bindings fails.'
164             print '---------------------------------'
165             sys.exit(1)
166         else:
167             raise
168 
169 
170 # -------------- main --------------
171 if __name__ == '__main__':
172     main()

新建cocos2dx_fairygui.ini文件写入代码

[cocos2dx_fairygui]
# the prefix to be added to the generated functions. You might or might not use this in your own
# templates
prefix = cocos2dx_fairygui

# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
# all classes will be embedded in that namespace
target_namespace = fgui

android_headers = 

android_flags = -target armv7-none-linux-androideabi -D_LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS -DANDROID -D__ANDROID_API__=14 -gcc-toolchain %(gcc_toolchain_dir)s --sysroot=%(androidndkdir)s/platforms/android-14/arch-arm  -idirafter %(androidndkdir)s/sources/android/support/include -idirafter %(androidndkdir)s/sysroot/usr/include -idirafter %(androidndkdir)s/sysroot/usr/include/arm-linux-androideabi -idirafter %(clangllvmdir)s/lib64/clang/5.0/include -I%(androidndkdir)s/sources/cxx-stl/llvm-libc++/include

clang_headers = 
clang_flags = -nostdinc -x c++ -std=c++11 -fsigned-char -U__SSE__

cocos_headers = -I%(cocosdir)s -I%(cocosdir)s/cocos -I%(cocosdir)s/../libfairygui/Classes -I%(cocosdir)s/cocos/platform/android -I%(cocosdir)s/external 

cocos_flags = -DANDROID

cxxgenerator_headers = 

# extra arguments for clang
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s 

# what headers to parse
headers = %(cocosdir)s/../libfairygui/Classes/FairyGUI.h %(cocosdir)s/../libfairygui/Classes/FairyGUIMacros.h

# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = UIPackage GRoot GObject GComponent UIEventDispatcher GImage GMovieClip GTextField GRichTextField GTextInput GGraph GLoader GGroup GButton GComboBox GProgressBar GSlider GScrollBar GList Window PopupMenu UIObjectFactory GObjectPool DragDropManager FairyGUIMacros EventContext JoystickModule Transition GController ScrollPane InputEvent


# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classe/s.

skip = 
#skip = UIEventDispatcher::[^addEventListener$ ^removeEventListener$ ^hasEventListener$],
#    GObject::[^addClickListener$ removeClickListener getData],
#    GComponent::[^constructFromResource$],
#    Transition::[^play$ setup],
#    UIObjectFactory::[setPackageItemExtension],
#    GController::[setup],
#    EventContext::[getData]


rename_functions =

rename_classes = 

# for all class names, should we remove something when registering in the target VM?
remove_prefix = 

# classes for which there will be no "parent" lookup
classes_have_no_parents = 

# base classes which will be skipped when their sub-classes found them.
base_classes_to_skip =

# classes that create no constructor
# Set is special and we will use a hand-written constructor
abstract_classes = ArmatureDataManager Manifest

# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no

 

2修改cocos2d-x-3.17.2\tools\bindings-generator\targets\lua\conversions.yaml里的ns_map:下添加fairygui的命名空间"fairygui::": "fgui."

 

以及在中间to_native:和底部from_native:

添加下面代码,以便处理Margin类型的转换。
 to_native:
"Margin": "ok &= luaval_to_margin(tolua_S, ${arg_idx}, &${out_value}, ${lua_namespaced_class_name}:${func_name})"
 from_native:
"Margin": "margin_to_luaval(tolua_S, ${in_value})"

 

 2 命令行执行 FairyGUIgenbindings.py. 要用python2版本。执行后在cocos2d-x-3.17.2\cocos\scripting\lua-bindings\auto文件夹下会生成

 

两个文件。在C++工程中导入两个文件。

3 在lua_module_register中include头文件并注册

 

 

 

 

 4,编译运行

 

5 成功截图

lua测试代码(直接用的fairy的demo资源)

 

 

 

 

注释:过程中可能会遇到一些问题,由于我是好些天前集成的,遇到的一些问题都忘记截图了,以上只是大体的流程。

 

 

放上一点test的 lua 代码:

链接:https://pan.baidu.com/s/1MSzsX78rZKPV2TQrVWxsmg
提取码:nh5i

 

 

 

posted @ 2020-01-15 14:08  qd-海军  阅读(2014)  评论(12编辑  收藏  举报