1.Unity编辑器扩展类资料

特性总览 : https://blog.csdn.net/l773575310/article/details/71698746

https://blog.csdn.net/qq_35361471/article/details/84715294

 

2.制作序列化资产

https://www.cnblogs.com/Peng18233754457/p/8877411.html

 

3.Scene场景绘制辅助工具

 

 绘制位移操纵杆

   handlePosition  =  Handles.PositionHandle(handlePosition, Quaternion.identity);

   绘制旋转操作杆

   handleRotation = Handles.RotationHandle(handlePosition, Quaternion.identity);

 

   绘制按钮

   if (Handles.Button(position, Quaternion.identity, size, size / 2, Handles.SphereHandleCap))
     Debug.Log("The button was pressed!");

 

   绘制一个图案

   Handles.CircleHandleCap