1.Unity编辑器扩展类资料
特性总览 : https://blog.csdn.net/l773575310/article/details/71698746
https://blog.csdn.net/qq_35361471/article/details/84715294
2.制作序列化资产
https://www.cnblogs.com/Peng18233754457/p/8877411.html
3.Scene场景绘制辅助工具
绘制位移操纵杆
handlePosition = Handles.PositionHandle(handlePosition, Quaternion.identity);
绘制旋转操作杆
handleRotation = Handles.RotationHandle(handlePosition, Quaternion.identity);
绘制按钮
if (Handles.Button(position, Quaternion.identity, size, size / 2, Handles.SphereHandleCap))
Debug.Log("The button was pressed!");
绘制一个图案
Handles.CircleHandleCap