基于Vue 使用threejs导入gltf动画模型
被老师要求学习这个完全不懂的领域的知识,代码东拼西凑终于搞定了,可能写的不好,但这方面的教程很少 某CS**平台的教程都是互相抄,看着烦死.
<template>
<div id="container">
<img src="/models/yunlog.png" alt />
</div>
</template>
<script>
import * as THREE from "three";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
var clock = new THREE.Clock();
var AnimationAction=null;
var mixer=null;
export default {
name: "vue-three",
data() {
return {
scene: "",
light: "",
camera: "",
controls: "",
renderer: ""
};
},
methods: {
//初始化three.js相关内容
init() {
this.scene = new THREE.Scene();
this.scene.add(new THREE.AmbientLight(0x999999)); //环境光
this.light = new THREE.DirectionalLight(0xdfebff, 0.45); //从正上方(不是位置)照射过来的平行光,0.45的强度
this.light.position.set(50, 200, 100);
this.light.position.multiplyScalar(0.3);
this.scene.add(this.light);
//初始化相机
this.camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
1,
1000
);
this.camera.position.set(-90, -90, -90);
//初始化控制器
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.controls.target.set(-70, 0, 0);//------------------
this.controls.minDistance = 80;
this.controls.maxDistance = 400;
this.controls.maxPolarAngle = Math.PI / 3;
this.controls.update();
//渲染
this.renderer = new THREE.WebGLRenderer({
alpha: true
});
this.renderer.setClearColor(0xffffff);
this.renderer.setPixelRatio(window.devicePixelRatio); //为了兼容高清屏幕
// this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.setSize(window.innerWidth-600, window.innerHeight); //改成这样就可以居中
const container = document.getElementById("container");
container.appendChild(this.renderer.domElement);
window.addEventListener("resize", this.onWindowResize, false); //添加窗口监听事件(resize-onresize即窗口或框架被重新调整大小)
},
//窗口监听函数
onWindowResize() {
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(window.innerWidth, window.innerHeight);
},
render() {
requestAnimationFrame(this.render);
var delta = clock.getDelta();
if (mixer != null) {
mixer.update(delta);
};
this.renderer.render(this.scene, this.camera);
mixer.update(clock.getDelta());
},
//外部模型加载函数
loadGltf() {
let self = this;
// 加载模型
var loader = new GLTFLoader();
loader.load("/models/gltf_v/scene.gltf", function(gltf) { //就是两个模型 这个是动态的,下面是静态的,这些从sketchfab上面下载即可
// loader.load("/models/gltf/Duck.gltf", function(gltf) {
var mesh = gltf.scene;
mesh.scale.set(20,20,20);
mesh.position.set(-70, 0, 0 );
self.scene.add(mesh); // 将模型引入three
console.log(gltf, "gltf");
mixer = new THREE.AnimationMixer(mesh);
mixer.clipAction(gltf.animations[0]).play();
render();
});
this.scene.add(loader);
}
},
mounted() {
this.init();
this.loadGltf();
this.render();
window.that = this;
}
};
</script>
<style scoped>
#container {
width: 800px;
margin: 0 auto;
height: 600px;
overflow: hidden;
}
</style>
gltf模型下载网站 sketchfab