289. Game of Life

According to the Wikipedia's article: "The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970."

Given a board with m by n cells, each cell has an initial state live (1) or dead (0). Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the following four rules (taken from the above Wikipedia article):

  1. Any live cell with fewer than two live neighbors dies, as if caused by under-population.
  2. Any live cell with two or three live neighbors lives on to the next generation.
  3. Any live cell with more than three live neighbors dies, as if by over-population..
  4. Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.

Write a function to compute the next state (after one update) of the board given its current state. The next state is created by applying the above rules simultaneously to every cell in the current state, where births and deaths occur simultaneously.

Example:

Input: 
[
  [0,1,0],
  [0,0,1],
  [1,1,1],
  [0,0,0]
]
Output: 
[
  [0,0,0],
  [1,0,1],
  [0,1,1],
  [0,1,0]
]

Follow up:

  1. Could you solve it in-place? Remember that the board needs to be updated at the same time: You cannot update some cells first and then use their updated values to update other cells.
  2. In this question, we represent the board using a 2D array. In principle, the board is infinite, which would cause problems when the active area encroaches the border of the array. How would you address these problems?
public class Solution {
    public void gameOfLife(int[][] board) {
        int m = board.length, n = board[0].length;
        for(int i = 0; i < m; i++){
            for(int j = 0; j < n; j++){
                int lives = 0;
                // 判断上边
                if(i > 0){
                    lives += board[i - 1][j] == 1 || board[i - 1][j] == 2 ? 1 : 0;
                }
                // 判断左边
                if(j > 0){
                    lives += board[i][j - 1] == 1 || board[i][j - 1] == 2 ? 1 : 0;
                }
                // 判断下边
                if(i < m - 1){
                    lives += board[i + 1][j] == 1 || board[i + 1][j] == 2 ? 1 : 0;
                }
                // 判断右边
                if(j < n - 1){
                    lives += board[i][j + 1] == 1 || board[i][j + 1] == 2 ? 1 : 0;
                }
                // 判断左上角
                if(i > 0 && j > 0){
                    lives += board[i - 1][j - 1] == 1 || board[i - 1][j - 1] == 2 ? 1 : 0;
                }
                //判断右下角
                if(i < m - 1 && j < n - 1){
                    lives += board[i + 1][j + 1] == 1 || board[i + 1][j + 1] == 2 ? 1 : 0;
                }
                // 判断右上角
                if(i > 0 && j < n - 1){
                    lives += board[i - 1][j + 1] == 1 || board[i - 1][j + 1] == 2 ? 1 : 0;
                }
                // 判断左下角
                if(i < m - 1 && j > 0){
                    lives += board[i + 1][j - 1] == 1 || board[i + 1][j - 1] == 2 ? 1 : 0;
                }
                // 根据周边存活数量更新当前点,结果是0和1的情况不用更新
                if(board[i][j] == 0 && lives == 3){
                    board[i][j] = 3;
                } else if(board[i][j] == 1){
                    if(lives < 2 || lives > 3) board[i][j] = 2;
                }
            }
        }
        // 解码
        for(int i = 0; i < m; i++){
            for(int j = 0; j < n; j++){
                board[i][j] = board[i][j] % 2;
            }
        }
    }
}

https://wdxtub.com/interview/14520595471005.html

碉堡,用0,1,2,3来存放可能发生的四种状态

 

posted @ 2019-10-31 09:38  Schwifty  阅读(124)  评论(0编辑  收藏  举报