NullReferenceException
摘要:
在Unity3D中获取鼠标坐标并转化为世界坐标时,使用:using UnityEngine;using System.Collections;public class MeshScript : MonoBehaviour { Vector3 mouseScreenPos, mouseWorldPos; // Update is called once per frame void Update () { // for mouse mouseScreenPos = Input.mousePosition; pri... 阅读全文
posted @ 2013-01-22 15:38 没有什么能够阻挡 阅读(1448) 评论(0) 推荐(0) 编辑