HTML 网页游戏 2048
新手只会一点html和css,javascript基本不会,更别提jQuery了= =
跟着慕课网的教学视频(视频地址:http://www.imooc.com/learn/76)一点点做的,由于自己没什么基础,又加上我的Dreamweaver出了点问题,我用notepad++写的,出了错查起来我都要哭了。。。
目前只看了一半,PC端网页部分。
觉得不仅学到了javascript,而且对游戏的逻辑,编程的设计方面学到了很多。
代码全部没有写注释。。大概说一下逻辑。
游戏有16个格子(div)做背景,格子上面有16个浮动的格子用来移动和显示数字,用一个数组来记录每个位置的数字,移动时上下左右分别判断,格子是真的移动走了(表示一开始吓坏了),通过移动后的坐标来确定格子的位置, board数字相加,然后刷新数字的显示。逻辑很简单,代码也很清晰。
HTML部分
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | <! DOCTYPE html> < html > < head > < title >2048</ title > < link rel="stylesheet" type="text/css" href="2048.css" /> < script type="text/javascript" src="http://libs.baidu.com/jquery/1.9.0/jquery.min.js"></ script > < script type="text/javascript" src="support2048.js"></ script > < script type="text/javascript" src="showanimation2048.js"></ script > < script type="text/javascript" src="main2048.js"></ script > </ head > < body > < header > < h1 >2048</ h1 > < a href="javascript:newgame();" id="newgamebutton">New Game</ a > < p >score: < span id="score">0</ span ></ p > </ header > < div id="grid-container"> < div class="grid-cell" id="grid-cell-0-0"></ div > < div class="grid-cell" id="grid-cell-0-1"></ div > < div class="grid-cell" id="grid-cell-0-2"></ div > < div class="grid-cell" id="grid-cell-0-3"></ div > < div class="grid-cell" id="grid-cell-1-0"></ div > < div class="grid-cell" id="grid-cell-1-1"></ div > < div class="grid-cell" id="grid-cell-1-2"></ div > < div class="grid-cell" id="grid-cell-1-3"></ div > < div class="grid-cell" id="grid-cell-2-0"></ div > < div class="grid-cell" id="grid-cell-2-1"></ div > < div class="grid-cell" id="grid-cell-2-2"></ div > < div class="grid-cell" id="grid-cell-2-3"></ div > < div class="grid-cell" id="grid-cell-3-0"></ div > < div class="grid-cell" id="grid-cell-3-1"></ div > < div class="grid-cell" id="grid-cell-3-2"></ div > < div class="grid-cell" id="grid-cell-3-3"></ div > < div id="showGameover"></ div > </ div > < p align="center">@wenruo</ p > </ body > </ html > |
CSS部分
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | header{ display : block ; margin : 0 auto ; width : 500px ; text-align : center ; } header h 1 { font-family : Arial ; font-size : 40px ; font-weight : bold ; } header #newgamebutton{ display : block ; margin : 20px auto ; width : 100px ; padding : 10px 10px ; background-color : #8f7a66 ; font-family : Arial ; color : white ; border-radius: 10px ; text-decoration : none ; } header #newgamebutton:hover{ background-color : #9f8b77 ; } header p{ font-family : Arial ; font-size : 25px ; margin : 20px auto ; } #grid-container{ width : 460px ; height : 460px ; padding : 20px ; margin : 50px auto ; background-color : #bbada0 ; border-radius: 10px ; position : relative ; } .grid-cell{ width : 100px ; height : 100px ; border-radius: 6px ; background-color : #ccc0b3 ; position : absolute ; } .number-cell{ border-radius: 6px ; font-family : Arial ; font-weight : bold ; font-size : 40px ; line-height : 100px ; text-align : center ; position : absolute ; /*通过js中函数来确定位置*/ } #score{ color : orange; } #showGameover { position : absolute ; text-align : center ; line-height : 150px ; font-size : 40px ; color : black ; z-index : 9 ; alpha(opacity= 80 ); -moz-opacity: 0.8 ; opacity: 0.8 ; } |
JavaScript部分
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 | //main2048.js var board = new Array(); var score = 0; var hasConflicted = new Array(); $(document).ready( function (){ newgame(); }); function newgame(){ init(); //在随机的两个格子里生成数字 generateOneNumber(); generateOneNumber(); } function init(){ for ( var i = 0; i < 4; ++i) for ( var j = 0; j < 4; ++j) { var gridCell = $( "#grid-cell-" +i+ "-" +j); gridCell.css( 'top' , getPosTop(i, j)); gridCell.css( 'left' , getPosLeft(i, j)); } for ( var i = 0; i < 4; ++i) { board[i] = new Array(); hasConflicted[i] = new Array(); for ( var j = 0; j < 4; ++j) board[i][j] = 0; hasConflicted[i][j] = false ; } score = 0; updateScore(score); // 自己初始化4096用来装B = = // board[0][0] = 121; // board[0][1] = 213; // board[0][2] = 438; // board[0][3] = 1024; // board[1][0] = 8; // board[1][1] = 8; // board[1][2] = 16; // board[1][3] = 16; // board[2][0] = 32; // board[2][1] = 64; // board[2][2] = 512; // board[2][3] = 8; // board[3][0] = 2; // board[3][1] = 512; // board[3][2] = 2048; // board[3][3] = 4096; updateBoardView(); var showGameover = $( '#showGameover' ); showGameover.css( 'width' , '0px' ); showGameover.css( 'height' , '0px' ); showGameover.css( 'top' , "250px" ); showGameover.css( 'left' , "250px" ); showGameover.text( "" ); } function updateBoardView() { $( ".number-cell" ).remove(); for ( var i = 0; i < 4; ++i) for ( var j = 0; j < 4; ++j) { $( "#grid-container" ).append( '<div class="number-cell" id="number-cell-' +i+ '-' +j+ '"></div>' ); //<-- @_@ var theNumberCell = $( '#number-cell-' +i+ '-' +j); if (board[i][j] == 0) { theNumberCell.css( 'width' , '0px' ); theNumberCell.css( 'height' , '0px' ); theNumberCell.css( 'top' , getPosTop(i, j) + 50); theNumberCell.css( 'left' , getPosLeft(i, j) + 50); } else { theNumberCell.css( 'width' , '100px' ); theNumberCell.css( 'height' , '100px' ); theNumberCell.css( 'top' , getPosTop(i, j)); theNumberCell.css( 'left' , getPosLeft(i, j)); theNumberCell.css( 'background-color' , getNumberBackgroundColor(board[i][j])); theNumberCell.css( 'color' , getNumberColor(board[i][j])); theNumberCell.text(board[i][j]); } hasConflicted[i][j] = false ; } } function generateOneNumber() { if (nospace(board)) return false ; //random position var randx = parseInt(Math.floor(Math.random() * 4)); // 0,1,2,3 var randy = parseInt(Math.floor(Math.random() * 4)); while ( true ) { if (board[randx][randy] == 0) break ; var randx = parseInt(Math.floor(Math.random() * 4)); // 0,1,2,3 var randy = parseInt(Math.floor(Math.random() * 4)); } //random number var randNumber = Math.random() < 0.5 ? 2 : 4; board[randx][randy] = randNumber; showNumberWithAnimation(randx, randy, randNumber); return true ; } $(document).keydown( function (event){ switch (event.keyCode) { case 37: //left if (moveLeft()) { setTimeout( "generateOneNumber()" , 210); setTimeout( "isgameover()" , 300); } break ; case 38: //up if (moveUp()) { setTimeout( "generateOneNumber()" , 210); setTimeout( "isgameover()" , 300); } break ; case 39: //right if (moveRight()) { setTimeout( "generateOneNumber()" , 210); setTimeout( "isgameover()" , 300); } break ; case 40: //down if (moveDown()) { setTimeout( "generateOneNumber()" , 210); setTimeout( "isgameover()" , 300); } break ; default : break ; } }); function isgameover() { if (nospace(board) && !canMoveLeft(board) && !canMoveRight(board) && !canMoveUp(board) && !canMoveRight(board)) { gameover(); return true ; } return false ; } function gameover() { showGameOver(); } function moveLeft() { if (!canMoveLeft(board)) return false ; for ( var i = 0; i < 4; ++i) for ( var j = 1; j < 4; ++j) { if (board[i][j] != 0) { for ( var k = 0; k < j; ++k) { if (board[i][k] == 0 && noBlockHorizontal(i, k, j, board)) { showMoveAnimation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; } else if (board[i][k] == board[i][j] && noBlockHorizontal(i, k, j, board) && hasConflicted[i][k] == false ){ //add showMoveAnimation(i, j, i, k); board[i][k] += board[i][j]; board[i][j] = 0; score += board[i][k]; updateScore(score); hasConflicted[i][k] = true ; } } } } setTimeout( "updateBoardView()" , 200); return true ; } function moveRight(){ if (!canMoveRight(board)) return false ; for ( var i = 0; i < 4; ++i) { for ( var j = 2; j >= 0; --j) { if (board[i][j] != 0) { for ( var k = 3; k > j; --k) { if (board[i][k] == 0 && noBlockHorizontal(i, j, k, board)) { showMoveAnimation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; } else if (board[i][k] == board[i][j] && noBlockHorizontal(i, j, k, board) && hasConflicted[i][k] == false ){ showMoveAnimation(i, j, i, k); board[i][k] += board[i][j]; board[i][j] = 0; score += board[i][k]; updateScore(score); hasConflicted[i][k] = true ; } } } } } setTimeout( "updateBoardView()" , 200); return true ; } function moveUp() { if (!canMoveUp(board)) return false ; for ( var i = 0; i < 4; ++i) for ( var j = 1; j < 4; ++j) if (board[j][i]) { for ( var k = 0; k < j; ++k) { if (board[k][i] == 0 && noBlockVertical(i, k, j, board)) { showMoveAnimation(j, i, k ,i); board[k][i] = board[j][i]; board[j][i] = 0; } else if (board[k][i] == board[j][i] && noBlockVertical(i, k, j, board) && hasConflicted[k][i] == false ) { showMoveAnimation(j, i, k ,i); board[k][i] += board[j][i]; board[j][i] = 0; score += board[k][i]; updateScore(score); hasConflicted[k][i] = true ; } } } setTimeout( "updateBoardView()" , 200); return true ; } function moveDown() { if (!canMoveDown(board)) return false ; for ( var i = 0; i < 4; ++i) { for ( var j = 2; j >= 0; --j) { if (board[j][i]) { for ( var k = 3; k > j; --k) { if (board[k][i] == 0 && noBlockVertical(i, j, k, board)) { showMoveAnimation(j, i, k ,i); board[k][i] = board[j][i]; board[j][i] = 0; } else if (board[k][i] == board[j][i] && noBlockVertical(i, j, k, board) && hasConflicted[k][i] == false ) { showMoveAnimation(j, i, k ,i); board[k][i] += board[j][i]; board[j][i] = 0; score += board[k][i]; updateScore(score); hasConflicted[k][i] = true ; } } } } } setTimeout( "updateBoardView()" , 200); return true ; } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 | //support2048.js function getPosTop(i, j){ return 20 + i * 120; } function getPosLeft(i ,j){ return 20 + j * 120; } function getNumberBackgroundColor(number) { switch (number) { case 2: return "#eee4da" ; break ; case 4: return "#ede0c8" ; break ; case 8: return "#f2b179" ; break ; case 16: return "#f59563" ; break ; case 32: return "#f67c5f" ; break ; case 64: return "#f65e3b" ; break ; case 128: return "#edcf72" ; break ; case 256: return "#edcc61" ; break ; case 512: return "#09c" ; break ; case 1024: return "#33b5e5" ; break ; case 2048: return "#09c" ; break ; case 4096: return "#a6c" ; break ; case 8192: return "#93c" ; break ; } return "black" ; } function getNumberColor(number) { if (number <= 4) return "#776e65" ; return "white" ; } function nospace(board){ for ( var i = 0; i < 4; ++i) for ( var j = 0; j < 4; ++j) if (board[i][j] == 0) return false ; return true ; } function canMoveLeft(board) { for ( var i = 0; i < 4; ++i) for ( var j = 1; j < 4; ++j) if (board[i][j] != 0) if (board[i][j - 1] == 0 || board[i][j - 1] == board[i][j]) return true ; return false ; } function canMoveRight(board) { for ( var i = 0; i < 4; ++i) for ( var j = 0; j < 3; ++j) if (board[i][j] != 0){ if (board[i][j + 1] == 0 || board[i][j] == board[i][j + 1]) return true ; } return false ; } function canMoveUp(board) { for ( var i = 0; i < 4; ++i) { for ( var j = 1; j < 4; ++j) { if (board[j][i]) if (board[j - 1][i] == 0 || board[j - 1][i] == board[j][i]) return true ; } } return false ; } function canMoveDown(board) { for ( var i = 0; i < 4; ++i) { for ( var j = 0; j < 3; ++j) { if (board[j][i]) if (board[j + 1][i] == 0 || board[j + 1][i] == board[j][i]) return true ; } } return false ; } function noBlockVertical(col, row1, row2, board) { for ( var i = row1 + 1; i < row2; ++i) if (board[i][col] != 0) return false ; return true ; } function noBlockHorizontal(row, col1, col2, board) { for ( var i = col1 + 1; i < col2; ++i) if (board[row][i] != 0) return false ; return true ; } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | //showanimation2048.js function showNumberWithAnimation(i, j, randNumber) { //coord var numberCell = $( '#number-cell-' + i + "-" + j); numberCell.css( 'background-color' , getNumberBackgroundColor(randNumber)); numberCell.css( 'color' , getNumberColor(randNumber)); numberCell.text(randNumber); numberCell.animate({ width: "100px" , height: "100px" , top: getPosTop(i, j), left: getPosLeft(i, j) }, 50); //动画在50毫秒以内完成 } function showMoveAnimation(fromx, fromy, tox, toy) { var numberCell = $( "#number-cell-" + fromx + "-" + fromy); numberCell.animate({ top: getPosTop(tox, toy), left: getPosLeft(tox, toy) }, 200); } function updateScore(score) { $( "#score" ).text(score); } function showGameOver() { var showGameover = $( "#showGameover" ); showGameover.css( 'background-color' , 'yellow' ); showGameover.text( 'Game Over!' ); showGameover.animate({ width: "250px" , height: "150px" , top: "175px" , left: "125px" }, 200); } |
游戏效果图:
分类:
小项目
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