深度剖析Android SharePreferences

前言

提到Sp(后面都用这个简称),相信Android开发者都不会陌生,基本上写项目都会用到,但是可能没有深究实现细节,因此当面试时
被面试官问到相关问题,往往不知所措.

先提几个问题:

  • q1:Sp可以跨进程么?为什么?
  • q2:有什么方法可以让Sp实现跨进程?
  • q3:commit和apply有什么区别?使用场景?
  • q4:为什么Sp不适合存放占用内存较大的内容?如bitmap

使用

Sp的简单使用如下

  SharedPreferences preferences = this.getSharedPreferences("sp_name", Context.MODE_PRIVATE);
        String key = preferences.getString("key", "");
        preferences.edit().putString("my_key", "hell").apply();

调用Context.getSharedPreferences,传递sp的名称和操作模式既可获取Sp的实例

默认的操作模式是Context.MODE_PRIVATE,也是官方推荐的,其他几种模式基本都被弃用了,即官方不推荐使用.

源码分析

getSharedPreferences

我们知道Context的唯一实现是ContextImpl,不管是Activity的context还是Application的context,context.getSharedPreferences

最终调用都是ContextImpl.getSharedPreferences

 @Override
    public SharedPreferences getSharedPreferences(String name, int mode) {
        // At least one application in the world actually passes in a null
        // name.  This happened to work because when we generated the file name
        // we would stringify it to "null.xml".  Nice.
        //目标sdk小于4.4时,支持sp的名字为null
        if (mPackageInfo.getApplicationInfo().targetSdkVersion <
                Build.VERSION_CODES.KITKAT) {
            if (name == null) {
                name = "null";
            }
        }

        File file;
        synchronized (ContextImpl.class) {
            if (mSharedPrefsPaths == null) {
                mSharedPrefsPaths = new ArrayMap<>();
            }
            file = mSharedPrefsPaths.get(name);
            if (file == null) {
                file = getSharedPreferencesPath(name);
                mSharedPrefsPaths.put(name, file);
            }
        }
        return getSharedPreferences(file, mode);
    }

ContextImpl有一个成员变量mSharedPrefsPaths,保存sp的名字与对应的文件的映射,这个很好理解,当我们通过context拿sp的实例

的时候,肯定先要找到sp对应文件,然后再对该文件进行读写操作.

值得注意的是这里对于mSharedPrefsPaths的操作时加锁了,锁的对象是ContextImpl.class,所以不论是从哪个Context的子类来获取sp,都能保证

mSharedPrefsPaths的线程安全.

 @Override
    public SharedPreferences getSharedPreferences(File file, int mode) {
        SharedPreferencesImpl sp;
        synchronized (ContextImpl.class) {
            final ArrayMap<File, SharedPreferencesImpl> cache = getSharedPreferencesCacheLocked();//1
            sp = cache.get(file);//2
            if (sp == null) {
                checkMode(mode);//3
                if (getApplicationInfo().targetSdkVersion >= android.os.Build.VERSION_CODES.O) {
                    if (isCredentialProtectedStorage()
                            && !getSystemService(UserManager.class)
                                    .isUserUnlockingOrUnlocked(UserHandle.myUserId())) {
                        throw new IllegalStateException("SharedPreferences in credential encrypted "
                                + "storage are not available until after user is unlocked");
                    }
                }
                sp = new SharedPreferencesImpl(file, mode);//4
                cache.put(file, sp);
                return sp;
            }
        }
        if ((mode & Context.MODE_MULTI_PROCESS) != 0 ||
            getApplicationInfo().targetSdkVersion < android.os.Build.VERSION_CODES.HONEYCOMB) {
            // If somebody else (some other process) changed the prefs
            // file behind our back, we reload it.  This has been the
            // historical (if undocumented) behavior.
            sp.startReloadIfChangedUnexpectedly();
        }//5
        return sp;
    }

这个方法大概涉及5个比较重要的点,上面都有标注,接下来一一分析

  1. 首先看getSharedPreferencesCacheLocked()方法的实现
    private ArrayMap<File, SharedPreferencesImpl> getSharedPreferencesCacheLocked() {
        if (sSharedPrefsCache == null) {
            sSharedPrefsCache = new ArrayMap<>();
        }

        final String packageName = getPackageName();
        ArrayMap<File, SharedPreferencesImpl> packagePrefs = sSharedPrefsCache.get(packageName);
        if (packagePrefs == null) {
            packagePrefs = new ArrayMap<>();
            sSharedPrefsCache.put(packageName, packagePrefs);
        }

        return packagePrefs;
    }

这里主要涉及两个映射关系,一个是应用包名与sp之间的映射,因为一个应用可能创建多个sp文件来存储不同的业务配置项

第二个是sp文件与sp实现类SharedPreferencesImpl之间的映射关系,这个之前有提到.

值得注意的是它们使用的都是ArrayMap而不是HashMap,主要是因为ArrayMapHashMap更省内存,这个以后单独写一篇.

  1. 通过file拿到对应的sp的实现类实例.

  2. 检查操作模式,看一下实现

    private void checkMode(int mode) {
        if (getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.N) {
            if ((mode & MODE_WORLD_READABLE) != 0) {
                throw new SecurityException("MODE_WORLD_READABLE no longer supported");
            }
            if ((mode & MODE_WORLD_WRITEABLE) != 0) {
                throw new SecurityException("MODE_WORLD_WRITEABLE no longer supported");
            }
        }
    }

当目标sdk版本大于N的时候,如果操作模式设置为MODE_WORLD_READABLEMODE_WORLD_WRITEABLE话,即允许其他应用读写sp的话,就会抛出

安全异常,可见Google对应用安全方面的限制越来越严格了.

  1. 创建sp的实现类的实例,并加入到缓存中,以便下次能够快速的拿到.

  2. 当操作模式设置为Context.MODE_MULTI_PROCESS或者目标sdk版本小于3.2时,调用sp.startReloadIfChangedUnexpectedly()

void startReloadIfChangedUnexpectedly() {
        synchronized (mLock) {
            // TODO: wait for any pending writes to disk?
            if (!hasFileChangedUnexpectedly()) {
                return;
            }
            startLoadFromDisk();
        }
    }

该方法先去检查文件状态是否改变,如果有的话就重新读取文件数据到内存.这里我们知道MODE_MULTI_PROCESS是不靠谱的,它并不能支持数据

跨进程共享,只是getSharePreference时回去检查文件状态是否改变,改变就重新加载数据到内存.

SharedPreferencesImpl

上面了解到getSharePreference返回的其实是SharedPreferencesImpl的实例,现在重点看一下SharedPreferencesImpl的实现.

构造函数

    SharedPreferencesImpl(File file, int mode) {
        mFile = file;
        mBackupFile = makeBackupFile(file);
        mMode = mode;
        mLoaded = false;
        mMap = null;
        startLoadFromDisk();
    }

都是一些常规操作,初始化一些值,创建备份文件,重点看一下startLoadFromDisk

startLoadFromDisk

   private void startLoadFromDisk() {
        synchronized (mLock) {
            mLoaded = false;
        }
        new Thread("SharedPreferencesImpl-load") {
            public void run() {
                loadFromDisk();
            }
        }.start();
    }

mLoaded变量置为false,表示数据还没有加载成功,然后开启了一个线程,并调用loadFromDisk

loadFromDisk

private void loadFromDisk() {
        synchronized (mLock) {
            if (mLoaded) {
                return;
            }
            if (mBackupFile.exists()) {//1
                mFile.delete();
                mBackupFile.renameTo(mFile);
            }
        }

        // Debugging
        if (mFile.exists() && !mFile.canRead()) {
            Log.w(TAG, "Attempt to read preferences file " + mFile + " without permission");
        }

        Map map = null;
        StructStat stat = null;
        try {
            stat = Os.stat(mFile.getPath());
            if (mFile.canRead()) {
                BufferedInputStream str = null;
                try {
                    str = new BufferedInputStream(
                            new FileInputStream(mFile), 16*1024);
                    map = XmlUtils.readMapXml(str);//2
                } catch (Exception e) {
                    Log.w(TAG, "Cannot read " + mFile.getAbsolutePath(), e);
                } finally {
                    IoUtils.closeQuietly(str);
                }
            }
        } catch (ErrnoException e) {
            /* ignore */
        }

        synchronized (mLock) {
            mLoaded = true;
            if (map != null) {
                mMap = map;//3
                mStatTimestamp = stat.st_mtim;
                mStatSize = stat.st_size;
            } else {
                mMap = new HashMap<>();
            }
            mLock.notifyAll();//4
        }
    }

  1. 先判断备份文件是否存在,如果存在就删除当前文件,将备份文件重命名为正式文件.

  2. 然后创建文件输出流读取文件内存并转化为Map,注意这里创建带缓存的输出流时,指定的buffer大小为16k.可以借鉴.

  3. 将读取到的Map赋值给mMap成员变量,如果map为空就创建一个空的HashMap,这里又是用到HashMap了,因为这里

设计频繁查找或插入操作,而hashMap的查询和插入操作的效率是优于ArrayMap的.

  1. 通知唤醒线程,有唤醒就有阻塞,看一下哪里阻塞了,全局搜索一下
 private void awaitLoadedLocked() {
        if (!mLoaded) {
            // Raise an explicit StrictMode onReadFromDisk for this
            // thread, since the real read will be in a different
            // thread and otherwise ignored by StrictMode.
            BlockGuard.getThreadPolicy().onReadFromDisk();
        }
        while (!mLoaded) {
            try {
                mLock.wait();
            } catch (InterruptedException unused) {
            }
        }
    }

该方法在mLoaded为false的时候一直阻塞,而之前的notifyAll唤醒的就是此处的阻塞.再看一下awaitLoadedLocked

在哪里被调用了.

 public Map<String, ?> getAll() {
        synchronized (mLock) {
            awaitLoadedLocked();
            //noinspection unchecked
            return new HashMap<String, Object>(mMap);
        }
    }

    @Nullable
    public String getString(String key, @Nullable String defValue) {
        synchronized (mLock) {
            awaitLoadedLocked();
            String v = (String)mMap.get(key);
            return v != null ? v : defValue;
        }
    }

    @Nullable
    public Set<String> getStringSet(String key, @Nullable Set<String> defValues) {
        synchronized (mLock) {
            awaitLoadedLocked();
            Set<String> v = (Set<String>) mMap.get(key);
            return v != null ? v : defValues;
        }
    }

    public int getInt(String key, int defValue) {
        synchronized (mLock) {
            awaitLoadedLocked();
            Integer v = (Integer)mMap.get(key);
            return v != null ? v : defValue;
        }
    }
    public long getLong(String key, long defValue) {
        synchronized (mLock) {
            awaitLoadedLocked();
            Long v = (Long)mMap.get(key);
            return v != null ? v : defValue;
        }
    }
    public float getFloat(String key, float defValue) {
        synchronized (mLock) {
            awaitLoadedLocked();
            Float v = (Float)mMap.get(key);
            return v != null ? v : defValue;
        }
    }
    public boolean getBoolean(String key, boolean defValue) {
        synchronized (mLock) {
            awaitLoadedLocked();
            Boolean v = (Boolean)mMap.get(key);
            return v != null ? v : defValue;
        }
    }

    public boolean contains(String key) {
        synchronized (mLock) {
            awaitLoadedLocked();
            return mMap.containsKey(key);
        }
    }

这里可以知道,所有的get相关方法都被阻塞,直到完成数据从文件加载到内存的过程.因此当第一次调用sp的get相关

函数时是比较慢的,需要等待数据从文件被读取到内存,之后会比较快,因为是直接在内存中读取.

至此,get相关方法已经分析完毕,原理也比较容易理解,接下来看看put相关方法.

edit

   public Editor edit() {
        // TODO: remove the need to call awaitLoadedLocked() when
        // requesting an editor.  will require some work on the
        // Editor, but then we should be able to do:
        //
        //      context.getSharedPreferences(..).edit().putString(..).apply()
        //
        // ... all without blocking.
        synchronized (mLock) {
            awaitLoadedLocked();
        }

        return new EditorImpl();
    }

调用put相关方法之前需要调用edit方法,此处也是需要等待的,返回的是EditorImpl的实例.

EditorImpl

        @GuardedBy("mLock")
        private final Map<String, Object> mModified = Maps.newHashMap();

EditorImpl是SharePreferenceImpl的内部类,内部有一个HashMap保存被更改的键值对.

 public Editor putBoolean(String key, boolean value) {
            synchronized (mLock) {
                mModified.put(key, value);
                return this;
            }
        }

        public Editor remove(String key) {
            synchronized (mLock) {
                mModified.put(key, this);
                return this;
            }
        }

从以上两个方法可以知道,put方法就是向mModified添加一个键值对,remove方法添加的value为当前editor实例.

它们都是被mLock加锁保护的,有两个原因

  • HashMap不是线程安全的
  • 需要和其他的get方法互斥

commit

 public boolean commit() {
            long startTime = 0;

            if (DEBUG) {
                startTime = System.currentTimeMillis();
            }

            MemoryCommitResult mcr = commitToMemory();   //1

            SharedPreferencesImpl.this.enqueueDiskWrite(      //2
                mcr, null /* sync write on this thread okay */);
            try {
                mcr.writtenToDiskLatch.await();
            } catch (InterruptedException e) {
                return false;
            } finally {
                if (DEBUG) {
                    Log.d(TAG, mFile.getName() + ":" + mcr.memoryStateGeneration
                            + " committed after " + (System.currentTimeMillis() - startTime)
                            + " ms");
                }
            }
            notifyListeners(mcr);
            return mcr.writeToDiskResult;
        }
  1. commitToMemory实现
  private MemoryCommitResult commitToMemory() {
            long memoryStateGeneration;
            List<String> keysModified = null;
            Set<OnSharedPreferenceChangeListener> listeners = null;
            Map<String, Object> mapToWriteToDisk;

            synchronized (SharedPreferencesImpl.this.mLock) {
                // We optimistically don't make a deep copy until
                // a memory commit comes in when we're already
                // writing to disk.
                if (mDiskWritesInFlight > 0) {
                    // We can't modify our mMap as a currently
                    // in-flight write owns it.  Clone it before
                    // modifying it.
                    // noinspection unchecked
                    mMap = new HashMap<String, Object>(mMap);
                }
                mapToWriteToDisk = mMap;
                mDiskWritesInFlight++;

                boolean hasListeners = mListeners.size() > 0;
                if (hasListeners) {
                    keysModified = new ArrayList<String>();
                    listeners = new HashSet<OnSharedPreferenceChangeListener>(mListeners.keySet());
                }

                synchronized (mLock) {
                    boolean changesMade = false;

                    if (mClear) {
                        if (!mMap.isEmpty()) {
                            changesMade = true;
                            mMap.clear();
                        }
                        mClear = false;
                    }

                    for (Map.Entry<String, Object> e : mModified.entrySet()) {
                        String k = e.getKey();
                        Object v = e.getValue();
                        // "this" is the magic value for a removal mutation. In addition,
                        // setting a value to "null" for a given key is specified to be
                        // equivalent to calling remove on that key.
                        if (v == this || v == null) {
                            if (!mMap.containsKey(k)) {
                                continue;
                            }
                            mMap.remove(k);
                        } else {
                            if (mMap.containsKey(k)) {
                                Object existingValue = mMap.get(k);
                                if (existingValue != null && existingValue.equals(v)) {
                                    continue;
                                }
                            }
                            mMap.put(k, v);
                        }

                        changesMade = true;
                        if (hasListeners) {
                            keysModified.add(k);
                        }
                    }

                    mModified.clear();

                    if (changesMade) {
                        mCurrentMemoryStateGeneration++;
                    }

                    memoryStateGeneration = mCurrentMemoryStateGeneration;
                }
            }
            return new MemoryCommitResult(memoryStateGeneration, keysModified, listeners,
                    mapToWriteToDisk);
        }

顾名思义,就是把更改的键值对提交到内存中,即把mModified中的键值对更新到mMap中,顺便获取被更新

的键的集合以及外部设置监听器列表(基于深拷贝)

  1. enqueueDiskWrite
 private void enqueueDiskWrite(final MemoryCommitResult mcr,
                                  final Runnable postWriteRunnable) {
        //判断是同步任务还是异步任务
        final boolean isFromSyncCommit = (postWriteRunnable == null);

        final Runnable writeToDiskRunnable = new Runnable() {
                public void run() {
                    synchronized (mWritingToDiskLock) {
                        writeToFile(mcr, isFromSyncCommit);//写到文件中
                    }
                    synchronized (mLock) {
                        mDiskWritesInFlight--;//写入操作完毕,计数减一
                    }
                    if (postWriteRunnable != null) {
                        postWriteRunnable.run();
                    }
                }
            };

        // Typical #commit() path with fewer allocations, doing a write on
        // the current thread.
        if (isFromSyncCommit) {
            boolean wasEmpty = false;
            synchronized (mLock) {
                wasEmpty = mDiskWritesInFlight == 1;
            }
            if (wasEmpty) {
                writeToDiskRunnable.run();//如果当前没有正在执行的同步任务,就直接执行
                return;
            }
        }
        //异步提交任务
        QueuedWork.queue(writeToDiskRunnable, !isFromSyncCommit);
    }

commit方法分析完毕,其实就是将最新的mMap写入到文件中.

apply

 public void apply() {
            final long startTime = System.currentTimeMillis();

            final MemoryCommitResult mcr = commitToMemory();
            final Runnable awaitCommit = new Runnable() {
                    public void run() {
                        try {
                            mcr.writtenToDiskLatch.await();
                        } catch (InterruptedException ignored) {
                        }

                        if (DEBUG && mcr.wasWritten) {
                            Log.d(TAG, mFile.getName() + ":" + mcr.memoryStateGeneration
                                    + " applied after " + (System.currentTimeMillis() - startTime)
                                    + " ms");
                        }
                    }
                };

            QueuedWork.addFinisher(awaitCommit);

            Runnable postWriteRunnable = new Runnable() {
                    public void run() {
                        awaitCommit.run();
                        QueuedWork.removeFinisher(awaitCommit);
                    }
                };

            SharedPreferencesImpl.this.enqueueDiskWrite(mcr, postWriteRunnable);

            // Okay to notify the listeners before it's hit disk
            // because the listeners should always get the same
            // SharedPreferences instance back, which has the
            // changes reflected in memory.
            //通知外界有键的值被改变了
            notifyListeners(mcr);
        }

enqueueDiskWrite之前看过了,关键代码如下

QueuedWork.queue(writeToDiskRunnable, !isFromSyncCommit);
 public static void queue(Runnable work, boolean shouldDelay) {
        Handler handler = getHandler();

        synchronized (sLock) {
            sWork.add(work);

            if (shouldDelay && sCanDelay) {
                handler.sendEmptyMessageDelayed(QueuedWorkHandler.MSG_RUN, DELAY);
            } else {
                handler.sendEmptyMessage(QueuedWorkHandler.MSG_RUN);
            }
        }
    }

首先获取一个Handler的实例,然后再通过Handler发送一个消息,先看一下getHandler

   private static Handler getHandler() {
        synchronized (sLock) {
            if (sHandler == null) {
                HandlerThread handlerThread = new HandlerThread("queued-work-looper",
                        Process.THREAD_PRIORITY_FOREGROUND);
                handlerThread.start();

                sHandler = new QueuedWorkHandler(handlerThread.getLooper());
            }
            return sHandler;
        }
    }

这是一个典型的单例模式写法,Handler构造方法的Looper来自HandlerThread,这是一个内部维护消息机制

的线程,任务是按照时间顺序依次执行的,不了解的可以去看一下源码.

接下来看一下handleMessage方法实现

        public void handleMessage(Message msg) {
            if (msg.what == MSG_RUN) {
                processPendingWork();
            }
        }
 private static void processPendingWork() {
        long startTime = 0;

        if (DEBUG) {
            startTime = System.currentTimeMillis();
        }

        synchronized (sProcessingWork) {
            LinkedList<Runnable> work;

            synchronized (sLock) {
                work = (LinkedList<Runnable>) sWork.clone();
                sWork.clear();

                // Remove all msg-s as all work will be processed now
                getHandler().removeMessages(QueuedWorkHandler.MSG_RUN);
            }
            //直接循环调用runnable的run方法执行任务
            if (work.size() > 0) {
                for (Runnable w : work) {
                    w.run();
                }

                if (DEBUG) {
                    Log.d(LOG_TAG, "processing " + work.size() + " items took " +
                            +(System.currentTimeMillis() - startTime) + " ms");
                }
            }
        }
    }

其实到这里apply方法也基本上分析完毕,该方法是在子线程被调用的,为了线程安全考虑,使用的是HandlerThread

来依次执行写文件任务.

但我们需要依次提交更改多个键值对时,只需要保留最后一个commit或apply方法既可.

跨进程的Sp

结合ContentProvider并重写call方法

总结

  • sp不适合存储过大的数据,因为它一直保存在内存中,数据过大容易造成内存溢出.

  • sp并不支持跨进程,因为它不能保证更新本地数据后被另一个进程所知道,而且跨进程的操作标记已经被弃用.

  • sp的commit方法是直接在当前线程执行文件写入操作,而apply方法是在工作线程执行文件写入,尽可能使用apply,因为不会阻塞当前线程.

  • sp批量更改数据时,只需要保留最后一个apply即可,避免添加多余的写文件任务.

  • 每个sp存储的键值对不宜过多,否则在加载文件数据到内存时会耗时过长,而阻塞sp的相关getput方法,造成ui卡顿.

  • 频繁更改的配置项和不常更改的配置项应该分开为不同的sp存放,避免不必要的io操作.

感觉写的有些乱,不过一些重要的点基本都有,如果有理解错误的地方还请大佬指正.

posted @ 2018-12-13 15:43  静致远  阅读(2299)  评论(0编辑  收藏  举报